/[james]/t2matchlog/README
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Contents of /t2matchlog/README

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Revision 39 - (show annotations) (download)
Sun Nov 30 13:41:18 2003 UTC (21 years ago) by james
File size: 1810 byte(s)
Added README.

1 Tribes 2 Match Log
2 ________________________________________________________________________________
3
4 There are two parts to t2matchlog:
5
6 + logpositiondata.cs is installed on a Tribes 2 server and stores information on
7 each game to a file
8
9 + t2matchlog is a Perl script which processes these files and produces HTML
10 pages with graphics showing the game
11 ________________________________________________________________________________
12
13 Installing logpositiondata.cs
14
15 Place logpositiondata.cs in tribes2/base/scripts/autoexec and restart the
16 server (under linux, this can be placed in .loki/tribes2 in the home
17 directory of the user which runs the server).
18
19 Each game will produce a log file in tribes2/base/positiondata. An example
20 file name is 1_CTF_Sanctuary_3. The first number is the game number since
21 the server was restarted, and the last number is to prevent naming conflicts
22 (files will never be overwritten).
23
24 Log files can be large (over 1MB for a typical game), so you may want to
25 grab the ones you want and delete the rest regularly. They compress well.
26 ________________________________________________________________________________
27
28 Processing logs using t2matchlog
29
30 t2matchlog should run on any machine with Perl and the Perl GD module. Place
31 the icons directory and t2matchlog.css in the same directory as t2matchlog.
32
33 The script takes two parameters: the filename of a log file, and a name for
34 the output directory. For example:
35
36 perl t2matchlog 1_CTF_Sanctuary_3 sanctuary
37
38 will process the log 1_CTF_Sanctuary_3 and create the directory sanctuary
39 with the output.
40
41 The output can then be viewed in a browser or placed on a www server.
42 ________________________________________________________________________________
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