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#!/bin/perl -W |
2 |
|
3 |
use strict; |
4 |
use GD; |
5 |
|
6 |
die "Usage: t2matchlog logfile outputdir" unless @ARGV == 2; |
7 |
open LOG, $ARGV[0] or die "Failed to open $ARGV[0]: $!"; |
8 |
my $outdir = $ARGV[1]; |
9 |
mkdir $outdir or die "Failed to create output directory $outdir: $!"; |
10 |
(system "cp t2matchlog.css $outdir/") == 0 or die "Failed to copy stylesheet: $!"; |
11 |
|
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$/ = "\r\n"; |
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$| = 1; |
14 |
|
15 |
my $near0 = 70; |
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my $near1 = 200; |
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my $thumbsize = 400; |
18 |
|
19 |
# from damageTypes.cs |
20 |
my @DamageTypeText; |
21 |
$DamageTypeText[0] = 'default'; |
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$DamageTypeText[1] = 'blaster'; |
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$DamageTypeText[2] = 'plasma'; |
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$DamageTypeText[3] = 'chaingun'; |
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$DamageTypeText[4] = 'disc'; |
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$DamageTypeText[5] = 'grenade'; |
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$DamageTypeText[6] = 'laser'; |
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$DamageTypeText[7] = 'ELF'; |
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$DamageTypeText[8] = 'mortar'; |
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$DamageTypeText[9] = 'missile'; |
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$DamageTypeText[10] = 'shocklance'; |
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$DamageTypeText[11] = 'mine'; |
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$DamageTypeText[12] = 'explosion'; |
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$DamageTypeText[13] = 'impact'; |
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$DamageTypeText[14] = 'ground'; |
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$DamageTypeText[15] = 'turret'; |
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$DamageTypeText[16] = 'plasma turret'; |
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$DamageTypeText[17] = 'AA turret'; |
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$DamageTypeText[18] = 'ELF turret'; |
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$DamageTypeText[19] = 'mortar turret'; |
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$DamageTypeText[20] = 'missile turret'; |
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$DamageTypeText[21] = 'clamp turret'; |
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$DamageTypeText[22] = 'spike turret'; |
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$DamageTypeText[23] = 'sentry turret'; |
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$DamageTypeText[24] = 'out of bounds'; |
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$DamageTypeText[25] = 'lava'; |
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$DamageTypeText[26] = 'shrike blaster'; |
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$DamageTypeText[27] = 'belly turret'; |
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$DamageTypeText[28] = 'bomber bomb'; |
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$DamageTypeText[29] = 'tank chaingun'; |
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$DamageTypeText[30] = 'tank mortar'; |
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$DamageTypeText[31] = 'satchel charge'; |
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$DamageTypeText[32] = 'MPB missile'; |
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$DamageTypeText[33] = 'lighting'; |
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$DamageTypeText[35] = 'ForceField'; |
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$DamageTypeText[36] = 'Crash'; |
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$DamageTypeText[98] = 'nexus camping'; |
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$DamageTypeText[99] = 'suicide'; |
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|
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my $icon_player = load_image("icons/com_player_grey_24x.png"); |
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my %icon; |
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$icon{'flag'} = load_image("icons/com_icon_flag_outside.png"); |
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$icon{'gen'} = load_image("icons/com_icon_generator.png"); |
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$icon{'turret'} = load_image("icons/com_icon_turretbase.png"); |
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$icon{'inv'} = load_image("icons/com_icon_inventory.png"); |
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$icon{'sensor'} = load_image("icons/com_icon_sensor.png"); |
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$icon{'vpad'} = load_image("icons/com_icon_vehicle_inventory.png"); |
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$icon{'solar'} = load_image("icons/com_icon_solar_gen.png"); |
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|
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my %colour = ('S' => 0xffff00, 'A' => 0xff8000, 'KK' => 0x00ff00, 'K' => 0xff0000, |
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'L' => 0xff8000, 'F+' => 0x00ffff, 'F-' => 0xff00ff, 'P' => 0xff8000, |
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'V' => 0xffff00, 'W' => 0xff0000, 'G' => 0x0080ff, 'J' => 0x00ff80, |
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'GG' => 0x0080ff, 'JJ' => 0x00ff80); |
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my $colour_me = 0xffffff; |
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my %desc = ('S' => 'spawned on team $team_name[$p1]', |
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'A' => '$p1 armour', |
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'KK' => 'killed $enemy using $DamageTypeText[$p2]', |
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'K' => 'killed by $DamageTypeText[$p2] $enemy', |
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'L' => 'left the game', |
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'F+' => 'took the $team_name[$p1] flag', |
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'F-' => 'dropped the $team_name[$p1] flag', |
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'P' => '$p1', |
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'V' => 'vehicle created', |
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'W' => 'vehicle destroyed', |
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'G' => 'entered " . vehicle_link($p1) . " as ${seat{$p2}}', |
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'J' => 'ejected from vehicle', |
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'GG' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> entered as ${seat{$p2}}', |
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'JJ' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> ejected'); |
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my @teamcol = (0xffffff, 0x0000ff, 0xff00ff); |
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my %seat = ('' => 'a passenger', 'p' => 'pilot', 'w' => 'gunner'); |
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my %veh_name = ('BomberFlyer' => 'Bomber', |
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'HAPCFlyer' => 'Havoc', |
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'MobileBaseVehicle' => 'MPB', |
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'ScoutFlyer' => 'Shrike', |
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'AssaultVehicle' => 'Tank', |
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'ScoutVehicle' => 'Wildcat'); |
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|
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my ($mission, $mission_type, $mission_name, $mission_type_name, $x0, $y0, $width, $height); |
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my (@landmarks, @waypoints); |
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|
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print "reading data"; |
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read_header(); |
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|
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my @events = (); |
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my @coords = (); |
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my %score = (); |
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my %kills = (); |
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my %deaths = (); |
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my %player = (); |
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my %vehicle = (); |
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my %team = (); |
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my $end_time; |
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my (@final_score, @team_name); |
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|
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read_data(); |
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print ".\n"; |
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|
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my $imall = create_image(); |
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|
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my $player; |
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foreach $player (keys %player) { |
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print "$player"; |
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write_player_report($player); |
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print ".\n"; |
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} |
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my $vehicle; |
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foreach $vehicle (keys %vehicle) { |
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my ($team, $name) = split / /, $vehicle, 2; |
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print "$team_name[$team] $veh_name{$name}s"; |
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write_vehicle_report($name, $team); |
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print ".\n"; |
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} |
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write_summary_report(); |
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|
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exit; |
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|
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#################################################################################################### |
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|
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sub read_header { |
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$mission = <LOG>; chomp $mission; |
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$mission_type = <LOG>; chomp $mission_type; |
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$mission_name = <LOG>; chomp $mission_name; |
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$mission_type_name = <LOG>; chomp $mission_type_name; |
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my $area = <LOG>; chomp $area; ($x0, $y0, $width, $height) = split / /, $area; |
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|
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while (($_ = <LOG>) ne $/) { |
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chomp; |
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my ($team, $type, $block, $name, $x, $y, $z, $desc) = split / /, $_, 8; |
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$x -= $x0; $y = $height - $y + $y0; |
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if ($type eq 'StaticShape' and $block eq 'GeneratorLarge') { |
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push @landmarks, "$z gen $team $x $y"; |
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} elsif ($type eq 'Turret' and $block eq 'TurretBaseLarge') { |
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push @landmarks, "$z turret $team $x $y"; |
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} elsif ($type eq 'StaticShape' and $block eq 'ExteriorFlagStand') { |
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push @landmarks, "$z flag $team $x $y"; |
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} elsif ($type eq 'StaticShape' and $block eq 'StationVehicle') { |
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push @landmarks, "$z vpad $team $x $y"; |
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} elsif ($type eq 'StaticShape' and $block eq 'StationInventory') { |
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push @landmarks, "$z inv $team $x $y"; |
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} elsif ($type eq 'StaticShape' and $block eq 'SensorLargePulse') { |
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push @landmarks, "$z sensor $team $x $y"; |
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} elsif ($type eq 'StaticShape' and $block eq 'SolarPanel') { |
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push @landmarks, "$z solar $team $x $y"; |
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} elsif ($type eq 'WayPoint' and $block eq 'WayPointMarker') { |
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push @waypoints, "$team $x $y $z $desc"; |
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} |
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} |
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|
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# sort by height for nicer plotting |
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@landmarks = sort { my ($az, $ra) = split / /, $a, 2; my ($bz, $rb) = split / /, $b, 2; |
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return $az <=> $bz; } @landmarks; |
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} |
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|
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#################################################################################################### |
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|
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sub read_data { |
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my $time = 0; |
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my %name = (); |
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my @flag_carrier; |
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my %player_veh; |
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|
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while (<LOG>) { |
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chomp; |
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if ($_ eq '') { |
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$time++; |
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next; |
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} |
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|
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my ($cmd, $params) = split / /, $_, 2; |
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|
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if ($cmd eq 'S') { # player spawned |
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my ($id, $team, $name) = split / /, $params, 3; |
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$name{$id} = $name; |
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push @events, [$time, 'S', $name, $team]; |
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$player{$name} = 1; |
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$team{$name} = $team; |
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$player_veh{$name} = 0; |
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|
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} elsif ($cmd eq 'K') { # player killed |
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my ($victim, $killer, $weapon) = split / /, $params; |
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$deaths{$name{$victim}}++; |
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$kills{$name{$killer}}++ if exists $name{$killer}; |
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push @events, [$time, 'K', $name{$victim}, $name{$killer}, $weapon]; |
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push @events, [$time, 'KK', $name{$killer}, $name{$victim}, $weapon] |
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if exists $name{$killer}; |
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if (exists $name{$killer} and $player_veh{$name{$killer}}) { |
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push @events, [$time, 'KK', $name{$player_veh{$name{$killer}}}, |
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$name{$victim}, $weapon]; |
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} |
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# if (defined $player_veh{$name}) TODO |
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delete $name{$victim}; |
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|
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} elsif ($cmd eq 'L') { # player left |
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my ($id, $score) = split / /, $params; |
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push @events, [$time, 'L', $name{$id}]; |
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$score{$name{$id}} += $score; |
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delete $name{$id}; |
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|
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} elsif ($cmd eq 'A') { # armour changed |
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my ($id, $armour) = split / /, $params; |
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push @events, [$time, 'A', $name{$id}, $armour]; |
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|
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} elsif ($cmd eq 'I') { # inventory changed |
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my ($id, $item, $count) = split / /, $params; |
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if ($item =~ m/(Pack|SatchelCharge)$/ and $count == 1) { |
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$item =~ s/Pack$/ pack/; |
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push @events, [$time, 'P', $name{$id}, $item]; |
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} |
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|
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} elsif ($cmd eq 'D') { # player damaged |
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my ($victim, $attacker, $weapon) = split / /, $params; |
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|
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} elsif ($cmd eq 'V') { # new vehicle |
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my ($id, $team, $name) = split / /, $params, 3; |
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$vehicle{"$team $name"}++; |
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$name{$id} = "$team $name " . $vehicle{"$team $name"}; |
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$team{$name{$id}} = $team; |
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push @events, [$time, 'V', $name{$id}]; |
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|
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} elsif ($cmd eq 'W') { # vehicle destroyed |
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my $id = $params; |
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push @events, [$time, 'W', $name{$id}]; |
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#delete $name{$id}; |
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|
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} elsif ($cmd eq 'Z') { # final score |
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my ($team, $score, $team_name) = split / /, $params, 3; |
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$final_score[$team] = $score; |
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$team_name[$team] = $team_name; |
249 |
|
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} elsif ($cmd eq 'F') { # flag position |
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my ($team, @data) = split / /, $params; |
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my $carrier; |
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$flag_carrier[$team] = 0 unless defined $flag_carrier[$team]; |
254 |
if (@data == 3) { |
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my ($x, $y, $z) = @data; |
256 |
$x -= $x0; $y = $height - $y + $y0; |
257 |
$carrier = 0; |
258 |
} else { |
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$carrier = $name{$data[0]}; |
260 |
} |
261 |
if ($carrier ne $flag_carrier[$team]) { |
262 |
if ($flag_carrier[$team]) { |
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push @events, [$time, 'F-', $flag_carrier[$team], $team]; |
264 |
} |
265 |
if ($carrier) { |
266 |
push @events, [$time, 'F+', $carrier, $team]; |
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} |
268 |
$flag_carrier[$team] = $carrier; |
269 |
} |
270 |
|
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} else { # player / vehicle position |
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my $id = $cmd; |
273 |
next unless exists $name{$id}; |
274 |
my $name = $name{$id}; |
275 |
my ($x, $y, $z, $vehicle, $seat) = split / /, $params; |
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$x -= $x0; $y = $height - $y + $y0; |
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${$coords[$time]}{$name} = "$x $y $z"; |
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next unless defined $player{$name}; |
279 |
if ($player_veh{$name} != $vehicle) { |
280 |
if ($player_veh{$name}) { |
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push @events, [$time, 'J', $name]; |
282 |
push @events, [$time, 'JJ', |
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$name{$player_veh{$name}}, $name]; |
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} |
285 |
if ($vehicle != 0) { |
286 |
push @events, [$time, 'G', $name, |
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$name{$vehicle}, $seat]; |
288 |
push @events, [$time, 'GG', $name{$vehicle}, |
289 |
$name, $seat]; |
290 |
} |
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$player_veh{$name} = $vehicle; |
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} |
293 |
} |
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} |
295 |
$end_time = $time + 1; |
296 |
} |
297 |
|
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#################################################################################################### |
299 |
|
300 |
sub write_player_report { |
301 |
my $player = shift; |
302 |
|
303 |
my $score = exists $score{$player} ? $score{$player} : 0; |
304 |
my $deaths = exists $deaths{$player} ? $deaths{$player} : 0; |
305 |
my $kills = exists $kills{$player} ? $kills{$player} : 0; |
306 |
my $sname = safe_name($player); |
307 |
my $html = create_html($player); |
308 |
|
309 |
$html .= <<END; |
310 |
<p>Total score $score, deaths $deaths, kills $kills. <a href="./">Match summary.</a></p> |
311 |
END |
312 |
|
313 |
# find spawn / death times |
314 |
my @spawn = map $$_[0], (grep {$$_[2] eq $player and $$_[1] eq 'S'} @events); |
315 |
my @death = map $$_[0], (grep {$$_[2] eq $player and |
316 |
($$_[1] eq 'K' or $$_[1] eq 'L')} @events); |
317 |
push @spawn, $end_time; |
318 |
|
319 |
for (my $life = 0; $life != @spawn - 1; $life++) { |
320 |
my $nicetime = nice_time($spawn[$life]); |
321 |
my $nicedtime = nice_time($death[$life]); |
322 |
my $life1 = $life + 1; |
323 |
$html .= <<END; |
324 |
<div><h2 id="life$life1">Life $life1 ($nicetime - $nicedtime)</h2> |
325 |
<div><a href="${sname}_$life1.png"><img src="s${sname}_$life1.png" |
326 |
alt="" title="Map of life $life1"></a></div> |
327 |
END |
328 |
$html .= player_life($player, "${sname}_$life1.png", |
329 |
$spawn[$life], $spawn[$life1] - 1); |
330 |
$html .= '</div>'; |
331 |
} |
332 |
|
333 |
save_html(safe_name($player) . '.html', $html); |
334 |
} |
335 |
|
336 |
#################################################################################################### |
337 |
|
338 |
sub player_life { |
339 |
my $player = shift; |
340 |
my $imname = shift; |
341 |
my $time0 = shift; |
342 |
my $time1 = shift; |
343 |
|
344 |
my $prev_time = -1; |
345 |
|
346 |
my $html = "<table>\n"; |
347 |
|
348 |
my $im = create_image(); |
349 |
plot_route($im, $player, $time0, $time1); |
350 |
|
351 |
my @evs = grep {$$_[2] eq $player and $time0 <= $$_[0] and $$_[0] <= $time1} @events; |
352 |
|
353 |
my $event; |
354 |
foreach $event (@evs) { |
355 |
my ($time, $ev, $me, $p1, $p2) = @$event; |
356 |
|
357 |
my $nicetime = nice_time($time); |
358 |
if ($time == $prev_time) { |
359 |
$html .= '<tr><td></td>'; |
360 |
} else { |
361 |
$html .= "<tr id='t$time'><td class='time'>$nicetime</td>"; |
362 |
} |
363 |
|
364 |
my $enemy = ''; |
365 |
if (($ev eq 'K' or $ev eq 'KK') and defined $p1) { |
366 |
my $sname_en = safe_name($p1); |
367 |
$enemy = "<a href='$sname_en.html#t$time'>$p1</a>"; |
368 |
} |
369 |
my $desc = eval '"' . $desc{$ev} . '"'; |
370 |
my $hexcol = sprintf "%.6lx", $colour{$ev}; |
371 |
$html .= "<td style='color: #$hexcol'>$desc</td></tr>\n"; |
372 |
|
373 |
if (exists ${$coords[$time]}{$player}) { |
374 |
my ($x, $y, $z) = split / /, ${$coords[$time]}{$player}; |
375 |
square($im, $x, $y, 8, $colour{$ev}); |
376 |
} elsif (exists ${$coords[$time - 1]}{$player}) { |
377 |
my ($x, $y, $z) = split / /, ${$coords[$time - 1]}{$player}; |
378 |
square($im, $x, $y, 8, $colour{$ev}); |
379 |
} |
380 |
$prev_time = $time; |
381 |
} |
382 |
|
383 |
$html .= "</table>\n"; |
384 |
save_image($im, $imname); |
385 |
|
386 |
return $html; |
387 |
} |
388 |
|
389 |
#################################################################################################### |
390 |
|
391 |
sub plot_route { |
392 |
my $image = shift; |
393 |
my $name = shift; |
394 |
my $t0 = shift; |
395 |
my $t1 = shift; |
396 |
my %near = (); |
397 |
for (my $t = $t0; $t != $t1; $t++) { |
398 |
my $s = ($t % 10) == 0 ? 2 : 1; |
399 |
if (exists ${$coords[$t]}{$name}) { |
400 |
my ($x0, $y0, $z0) = split / /, ${$coords[$t]}{$name}; |
401 |
my $near; |
402 |
foreach $near (keys %near) { |
403 |
if (exists ${$coords[$t]}{$near}) { |
404 |
my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near}; |
405 |
delete $near{$near} if $near1 < distance($x0, $y0, $z0, |
406 |
$xn, $yn, $zn); |
407 |
} else { |
408 |
delete $near{$near}; |
409 |
} |
410 |
} |
411 |
foreach $near (keys %player) { |
412 |
next if $near eq $name; |
413 |
next if exists $near{$near}; |
414 |
if (exists ${$coords[$t]}{$near}) { |
415 |
my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near}; |
416 |
if (distance($x0, $y0, $z0, $xn, $yn, $zn) < $near0) { |
417 |
$near{$near} = 1; |
418 |
line($image, $x0, $y0, $xn, $yn, 0x444444); |
419 |
text($image, $xn, $yn, $near); |
420 |
} |
421 |
} |
422 |
} |
423 |
foreach $near (keys %near) { |
424 |
my ($xn0, $yn0, $zn0) = split / /, ${$coords[$t]}{$near}; |
425 |
my $colour = $team{$name} == $team{$near} ? 0x00ff00 : 0xff0000; |
426 |
line($image, $x0, $y0, $xn0, $yn0, 0x444444) if $s == 2; |
427 |
if (exists ${$coords[$t + 1]}{$near}) { |
428 |
my ($xn1, $yn1, $zn1) = split / /, |
429 |
${$coords[$t + 1]}{$near}; |
430 |
line($image, $xn0, $yn0, $xn1, $yn1, $colour); |
431 |
} |
432 |
square($image, $xn0, $yn0, $s, $colour); |
433 |
} |
434 |
if (exists ${$coords[$t + 1]}{$name}) { |
435 |
my ($x1, $y1, $z1) = split / /, ${$coords[$t + 1]}{$name}; |
436 |
line($image, $x0, $y0, $x1, $y1, $colour_me); |
437 |
line($imall, $x0, $y0, $x1, $y1, $teamcol[$team{$name}]); |
438 |
} |
439 |
square($image, $x0, $y0, $s, $colour_me); |
440 |
text($image, $x0, $y0, nice_time($t)) if $s == 2; |
441 |
} |
442 |
} |
443 |
} |
444 |
|
445 |
#################################################################################################### |
446 |
|
447 |
sub write_vehicle_report { |
448 |
my $name = shift; |
449 |
my $team = shift; |
450 |
|
451 |
my $sname = safe_name($name); |
452 |
my $html = create_html($team_name[$team] . ' ' . $veh_name{$name} . 's'); |
453 |
$html .= '<p><a href="./">Match summary.</a></p>'; |
454 |
|
455 |
my $run; |
456 |
for ($run = 1; $run != $vehicle{"$team $name"} + 1; $run++) { |
457 |
my @ev = grep {$$_[2] eq "$team $name $run"} @events; |
458 |
my $time0 = ${$ev[0]}[0]; |
459 |
my $time1 = ${$ev[-1]}[1] eq 'W' ? ${$ev[-1]}[0] : $end_time; |
460 |
my $nicetime = nice_time($time0); |
461 |
my $nicedtime = nice_time($time1); |
462 |
|
463 |
$html .= <<END; |
464 |
<div><h2 id="life$run">$veh_name{$name} $run ($nicetime - $nicedtime)</h2> |
465 |
<div><a href="${team}_${sname}_$run.png"><img src="s${team}_${sname}_$run.png" |
466 |
alt="" title="Map of $veh_name{$name} $run"></a></div> |
467 |
END |
468 |
$html .= player_life("$team $name $run", "${team}_${sname}_$run.png", |
469 |
$time0, $time1); |
470 |
$html .= '</div>'; |
471 |
} |
472 |
|
473 |
save_html("${team}_$sname.html", $html); |
474 |
} |
475 |
|
476 |
#################################################################################################### |
477 |
|
478 |
sub vehicle_link { |
479 |
my $s = shift; |
480 |
my ($team, $name, $run) = split / /, $s; |
481 |
return "<a href='${team}_$name.html#life$run'>$team_name[$team] $veh_name{$name} $run</a>"; |
482 |
} |
483 |
|
484 |
#################################################################################################### |
485 |
|
486 |
sub write_summary_report { |
487 |
my $html = create_html("Match Summary"); |
488 |
my $name; |
489 |
my $nicetime = nice_time($end_time); |
490 |
my $i; |
491 |
|
492 |
$html .= <<END; |
493 |
<div><a href="Overview.png"><img src="sOverview.png" |
494 |
alt="" title="Overview map"></a></div> |
495 |
<p>Playing time $nicetime</p> |
496 |
<table><tr><th>Final scores</th></tr> |
497 |
END |
498 |
for ($i = 1; $i != @team_name; $i++) { |
499 |
$html .= "<tr><td>${team_name[$i]}</td><td>${final_score[$i]}</td></tr>\n"; |
500 |
} |
501 |
|
502 |
$html .= <<END; |
503 |
</table> |
504 |
<table> |
505 |
<tr><th>Player</th><th>Team</th><th>Score</th><th>Deaths</th><th>Kills</th></tr> |
506 |
END |
507 |
|
508 |
foreach $name (sort keys %player) { |
509 |
my $sname = safe_name($name); |
510 |
my $score = exists $score{$name} ? $score{$name} : 0; |
511 |
my $deaths = exists $deaths{$name} ? $deaths{$name} : 0; |
512 |
my $kills = exists $kills{$name} ? $kills{$name} : 0; |
513 |
$html .= <<END; |
514 |
<tr><td><a href="$sname.html">$name</a></td><td>$team_name[$team{$name}]</td><td>$score</td><td>$deaths</td><td>$kills</td></tr> |
515 |
END |
516 |
} |
517 |
|
518 |
$html .= "</table>\n"; |
519 |
|
520 |
$html .= "<table><tr><th>Vehicles</th><th>Total used</th></tr>\n"; |
521 |
foreach $vehicle (sort keys %vehicle) { |
522 |
my ($team, $name) = split / /, $vehicle, 2; |
523 |
my $sname = safe_name($name); |
524 |
$html .= <<END; |
525 |
<tr><td><a href="${team}_$sname.html">$team_name[$team] $veh_name{$name}s</a></td><td>${vehicle{"$team $name"}}</td></tr> |
526 |
END |
527 |
} |
528 |
$html .= "</table>\n"; |
529 |
|
530 |
save_html('index.html', $html); |
531 |
save_image($imall, 'Overview.png'); |
532 |
} |
533 |
|
534 |
#################################################################################################### |
535 |
|
536 |
sub create_image { |
537 |
my $image = GD::Image->newTrueColor($width, $height); |
538 |
my ($lm, $g); |
539 |
foreach $lm (@landmarks) { |
540 |
my ($z, $type, $team, $x, $y) = split / /, $lm; |
541 |
icon($image, $icon{$type}, $x, $y); |
542 |
} |
543 |
foreach $g (@waypoints) { |
544 |
my ($team, $x, $y, $z, $desc) = split / /, $g, 5; |
545 |
text($image, $x, $y, $desc); |
546 |
} |
547 |
return $image; |
548 |
} |
549 |
|
550 |
sub save_image { |
551 |
my $image = shift; |
552 |
my $file = shift; |
553 |
my $png = $image->png; |
554 |
open PNG, ">$outdir/$file" or die "failed to open $outdir/$file: $!"; |
555 |
binmode PNG; |
556 |
print PNG $png; |
557 |
close PNG; |
558 |
|
559 |
my $max = $width < $height ? $height : $width; |
560 |
my $thumb = GD::Image->newTrueColor($thumbsize * $width / $max, |
561 |
$thumbsize * $height / $max); |
562 |
$thumb->copyResampled($image, 0, 0, 0, 0, $thumbsize * $width / $max, |
563 |
$thumbsize * $height / $max, $width, $height); |
564 |
$png = $thumb->png; |
565 |
open PNG, ">$outdir/s$file" or die "failed to open $outdir/s$file: $!"; |
566 |
binmode PNG; |
567 |
print PNG $png; |
568 |
close PNG; |
569 |
} |
570 |
|
571 |
sub square { |
572 |
my $image = shift; |
573 |
return unless defined $image; |
574 |
my $x = shift; |
575 |
my $y = shift; |
576 |
my $s = shift; |
577 |
my $colour = shift; |
578 |
$image->filledRectangle($x - $s, $y - $s, $x + $s, $y + $s, $colour); |
579 |
} |
580 |
|
581 |
sub line { |
582 |
my $image = shift; |
583 |
return unless defined $image; |
584 |
my $x0 = shift; |
585 |
my $y0 = shift; |
586 |
my $x1 = shift; |
587 |
my $y1 = shift; |
588 |
my $colour = shift; |
589 |
$image->line($x0, $y0, $x1, $y1, $colour); |
590 |
} |
591 |
|
592 |
sub load_image { |
593 |
my $file = shift; |
594 |
open PNG, $file or die "failed to open $file: $!"; |
595 |
my $im = GD::Image->newFromPng(\*PNG) or die "PNG load of $file failed"; |
596 |
close PNG; |
597 |
$im->transparent(0); |
598 |
return $im; |
599 |
} |
600 |
|
601 |
sub icon { |
602 |
my $image = shift; |
603 |
my $icon = shift; |
604 |
my $x = shift; |
605 |
my $y = shift; |
606 |
$image->setBrush($icon); |
607 |
$image->setPixel($x, $y, gdBrushed); |
608 |
} |
609 |
|
610 |
sub text { |
611 |
my $image = shift; |
612 |
my $x = shift; |
613 |
my $y = shift; |
614 |
my $text = shift; |
615 |
$image->string(gdSmallFont, $x, $y, $text, 0xffffff); |
616 |
} |
617 |
|
618 |
#################################################################################################### |
619 |
|
620 |
sub create_html { |
621 |
my $title = shift; |
622 |
my $html = <<END; |
623 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" |
624 |
"http://www.w3.org/TR/html4/strict.dtd"> |
625 |
<html> |
626 |
<head> |
627 |
<link rel="stylesheet" type="text/css" href="t2matchlog.css"> |
628 |
<title>$title ($mission_name / $mission_type_name)</title> |
629 |
</head> |
630 |
|
631 |
<body> |
632 |
<h1>$title <em class="mission">($mission_name / $mission_type_name)</em></h1> |
633 |
|
634 |
END |
635 |
return $html; |
636 |
} |
637 |
|
638 |
sub save_html { |
639 |
my $file = shift; |
640 |
my $html = shift; |
641 |
$html .= "</body></html>\n"; |
642 |
open HTML, ">$outdir/$file" or die "failed to open $outdir/$file: $!"; |
643 |
print HTML $html; |
644 |
close HTML; |
645 |
} |
646 |
|
647 |
#################################################################################################### |
648 |
|
649 |
sub safe_name { |
650 |
my $s = shift; |
651 |
$s =~ tr/[a-zA-Z0-9]/_/cs; |
652 |
return $s; |
653 |
} |
654 |
|
655 |
sub nice_time { |
656 |
my $time = shift; |
657 |
my $secs = $time % 60; |
658 |
return int($time / 60) . ':' . (($secs < 10) ? "0$secs" : $secs); |
659 |
} |
660 |
|
661 |
sub distance { |
662 |
return sqrt (($_[0] - $_[3]) ** 2 + ($_[1] - $_[4]) ** 2 + ($_[2] - $_[5]) ** 2); |
663 |
} |
664 |
|
665 |
#################################################################################################### |
666 |
|