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Revision 46 - (show annotations) (download)
Sun Dec 21 00:09:48 2003 UTC (20 years, 4 months ago) by james
File size: 23965 byte(s)
Flag tracking and better stats.

1 #!/bin/perl -W
2
3 use strict;
4 use GD;
5
6 die "Usage: perl $0 logfile outputdir" unless @ARGV == 2;
7 open LOG, $ARGV[0] or die "Failed to open $ARGV[0]: $!";
8 my $outdir = $ARGV[1];
9 mkdir $outdir or die "Failed to create output directory $outdir: $!";
10 my $dir = $0;
11 $dir =~ s#(^|/)[^/]+$#$1#;
12 (system "cp ${dir}t2matchlog.css $outdir/") == 0 or die "Failed to copy stylesheet: $!";
13
14 $/ = "\r\n";
15 $| = 1;
16
17 my $near0 = 70;
18 my $near1 = 200;
19 my $thumbsize = 400;
20
21 # from damageTypes.cs
22 my @DamageTypeText;
23 $DamageTypeText[0] = 'default';
24 $DamageTypeText[1] = 'blaster';
25 $DamageTypeText[2] = 'plasma';
26 $DamageTypeText[3] = 'chaingun';
27 $DamageTypeText[4] = 'disc';
28 $DamageTypeText[5] = 'grenade';
29 $DamageTypeText[6] = 'laser';
30 $DamageTypeText[7] = 'ELF';
31 $DamageTypeText[8] = 'mortar';
32 $DamageTypeText[9] = 'missile';
33 $DamageTypeText[10] = 'shocklance';
34 $DamageTypeText[11] = 'mine';
35 $DamageTypeText[12] = 'explosion';
36 $DamageTypeText[13] = 'impact';
37 $DamageTypeText[14] = 'ground';
38 $DamageTypeText[15] = 'turret';
39 $DamageTypeText[16] = 'plasma turret';
40 $DamageTypeText[17] = 'AA turret';
41 $DamageTypeText[18] = 'ELF turret';
42 $DamageTypeText[19] = 'mortar turret';
43 $DamageTypeText[20] = 'missile turret';
44 $DamageTypeText[21] = 'clamp turret';
45 $DamageTypeText[22] = 'spike turret';
46 $DamageTypeText[23] = 'sentry turret';
47 $DamageTypeText[24] = 'out of bounds';
48 $DamageTypeText[25] = 'lava';
49 $DamageTypeText[26] = 'shrike blaster';
50 $DamageTypeText[27] = 'belly turret';
51 $DamageTypeText[28] = 'bomber bomb';
52 $DamageTypeText[29] = 'tank chaingun';
53 $DamageTypeText[30] = 'tank mortar';
54 $DamageTypeText[31] = 'satchel charge';
55 $DamageTypeText[32] = 'MPB missile';
56 $DamageTypeText[33] = 'lighting';
57 $DamageTypeText[35] = 'ForceField';
58 $DamageTypeText[36] = 'Crash';
59 $DamageTypeText[98] = 'nexus camping';
60 $DamageTypeText[99] = 'suicide';
61
62 my $icon_player = load_image("${dir}icons/com_player_grey_24x.png");
63 my %icon;
64 $icon{'flag'} = load_image("${dir}icons/com_icon_flag_outside.png");
65 $icon{'gen'} = load_image("${dir}icons/com_icon_generator.png");
66 $icon{'turret'} = load_image("${dir}icons/com_icon_turretbase.png");
67 $icon{'inv'} = load_image("${dir}icons/com_icon_inventory.png");
68 $icon{'sensor'} = load_image("${dir}icons/com_icon_sensor.png");
69 $icon{'vpad'} = load_image("${dir}icons/com_icon_vehicle_inventory.png");
70 $icon{'solar'} = load_image("${dir}icons/com_icon_solar_gen.png");
71
72 my %colour = ('S' => 0xffff00, 'A' => 0xff8000, 'KK' => 0x00ff00, 'K' => 0xff0000,
73 'KS' => 0xff0000,
74 'L' => 0xff8000, 'F+' => 0x00ffff, 'F-' => 0xff00ff, 'P' => 0xff8000,
75 'V' => 0xffff00, 'W' => 0xff0000, 'G' => 0x0080ff, 'J' => 0x00ff80,
76 'GG' => 0x0080ff, 'JJ' => 0x00ff80,
77 'C' => 0x00ff00, 'R' => 0x00ff00);
78 my $colour_me = 0xffffff;
79 my %desc = ('S' => 'spawned on team $team_name[$p1]',
80 'A' => '$p1 armour',
81 'KK' => 'killed $enemy using $DamageTypeText[$p2]',
82 'K' => 'killed by $DamageTypeText[$p2] $enemy',
83 'KS' => 'killed himself using $DamageTypeText[$p2]',
84 'L' => 'left the game',
85 'F+' => '${melink}took the $team_name[$p1] flag',
86 'F-' => '${melink}dropped the $team_name[$p1] flag',
87 'P' => '$p1',
88 'V' => 'vehicle created',
89 'W' => 'vehicle destroyed',
90 'G' => 'entered " . vehicle_link($p1) . " as ${seat{$p2}}',
91 'J' => 'ejected from vehicle',
92 'GG' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> entered as ${seat{$p2}}',
93 'JJ' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> ejected',
94 'C' => '<strong>${melink}captured the $team_name[$p1] flag!</strong>',
95 'R' => '${melink}returned the $team_name[$p1] flag',);
96 my @teamcol = (0xffffff, 0x0000ff, 0xff00ff);
97 my %seat = ('' => 'a passenger', 'p' => 'pilot', 'w' => 'gunner');
98 my %veh_name = ('BomberFlyer' => 'Bomber',
99 'HAPCFlyer' => 'Havoc',
100 'MobileBaseVehicle' => 'MPB',
101 'ScoutFlyer' => 'Shrike',
102 'AssaultVehicle' => 'Tank',
103 'ScoutVehicle' => 'Wildcat');
104
105 my ($mission, $mission_type, $mission_name, $mission_type_name, $x0, $y0, $width, $height);
106 my (@landmarks, @waypoints);
107
108 print "reading data";
109 read_header();
110
111 my @events = ();
112 my @coords = ();
113 my %score = ();
114 my %kills = ();
115 my %deaths = ();
116 my %grabs = ();
117 my %caps = ();
118 my %returns = ();
119 my %player = ();
120 my %vehicle = ();
121 my %team = ();
122 my $end_time;
123 my (@final_score, @team_name);
124 my %flag = ();
125 my @flag_coords = ();
126
127 read_data();
128 print ".\n";
129
130 my $imall = create_image();
131
132 my $player;
133 foreach $player (keys %player) {
134 print "$player";
135 write_player_report($player);
136 print ".\n";
137 }
138 my $vehicle;
139 foreach $vehicle (keys %vehicle) {
140 my ($team, $name) = split / /, $vehicle, 2;
141 print "$team_name[$team] $veh_name{$name}s";
142 write_vehicle_report($name, $team);
143 print ".\n";
144 }
145 my $team;
146 foreach $team (keys %flag) {
147 print "$team_name[$team] flag";
148 write_flag_report($team);
149 print ".\n";
150 }
151 write_summary_report();
152
153 exit;
154
155 ####################################################################################################
156
157 sub read_header {
158 $mission = <LOG>; chomp $mission;
159 $mission_type = <LOG>; chomp $mission_type;
160 $mission_name = <LOG>; chomp $mission_name;
161 $mission_type_name = <LOG>; chomp $mission_type_name;
162 my $area = <LOG>; chomp $area; ($x0, $y0, $width, $height) = split / /, $area;
163
164 while (($_ = <LOG>) ne $/) {
165 chomp;
166 my ($team, $type, $block, $name, $x, $y, $z, $desc) = split / /, $_, 8;
167 $x -= $x0; $y = $height - $y + $y0;
168 if ($type eq 'StaticShape' and $block eq 'GeneratorLarge') {
169 push @landmarks, "$z gen $team $x $y";
170 } elsif ($type eq 'Turret' and $block eq 'TurretBaseLarge') {
171 push @landmarks, "$z turret $team $x $y";
172 } elsif ($type eq 'StaticShape' and $block eq 'ExteriorFlagStand') {
173 push @landmarks, "$z flag $team $x $y";
174 } elsif ($type eq 'StaticShape' and $block eq 'StationVehicle') {
175 push @landmarks, "$z vpad $team $x $y";
176 } elsif ($type eq 'StaticShape' and $block eq 'StationInventory') {
177 push @landmarks, "$z inv $team $x $y";
178 } elsif ($type eq 'StaticShape' and $block eq 'SensorLargePulse') {
179 push @landmarks, "$z sensor $team $x $y";
180 } elsif ($type eq 'StaticShape' and $block eq 'SolarPanel') {
181 push @landmarks, "$z solar $team $x $y";
182 } elsif ($type eq 'WayPoint' and $block eq 'WayPointMarker') {
183 push @waypoints, "$team $x $y $z $desc";
184 }
185 }
186
187 # sort by height for nicer plotting
188 @landmarks = sort { my ($az, $ra) = split / /, $a, 2; my ($bz, $rb) = split / /, $b, 2;
189 return $az <=> $bz; } @landmarks;
190 }
191
192 ####################################################################################################
193
194 sub read_data {
195 my $time = 0;
196 my %name = ();
197 my @flag_carrier;
198 my %player_veh;
199 my %player_flag;
200
201 while (<LOG>) {
202 chomp;
203 if ($_ eq '') {
204 $time++;
205 next;
206 }
207
208 my ($cmd, $params) = split / /, $_, 2;
209
210 if ($cmd eq 'S') { # player spawned
211 my ($id, $team, $name) = split / /, $params, 3;
212 $name{$id} = $name;
213 push @events, [$time, 'S', $name, $team];
214 $player{$name} = 1;
215 $team{$name} = $team;
216 $player_veh{$name} = 0;
217
218 } elsif ($cmd eq 'K') { # player killed
219 my ($victim, $killer, $weapon) = split / /, $params;
220 next unless exists $name{$victim};
221 $deaths{$name{$victim}}++;
222 $kills{$name{$killer}}++ if exists $name{$killer};
223 push @events, [$time, 'K', $name{$victim}, $name{$killer}, $weapon];
224 push @events, [$time, 'KK', $name{$killer}, $name{$victim}, $weapon]
225 if exists $name{$killer} and $killer != $victim;
226 if (exists $name{$killer} and $player_veh{$name{$killer}}) {
227 push @events, [$time, 'KK', $name{$player_veh{$name{$killer}}},
228 $name{$victim}, $weapon];
229 }
230 # if (defined $player_veh{$name}) TODO
231 # delete $name{$victim};
232
233 } elsif ($cmd eq 'L') { # player left
234 my ($id, $score) = split / /, $params;
235 next unless exists $name{$id};
236 push @events, [$time, 'L', $name{$id}];
237 $score{$name{$id}} += $score;
238 delete $name{$id};
239
240 } elsif ($cmd eq 'A') { # armour changed
241 my ($id, $armour) = split / /, $params;
242 push @events, [$time, 'A', $name{$id}, $armour];
243
244 } elsif ($cmd eq 'I') { # inventory changed
245 my ($id, $item, $count) = split / /, $params;
246 if ($item =~ m/(Pack|SatchelCharge)$/ and $count == 1) {
247 $item =~ s/Pack$/ pack/;
248 push @events, [$time, 'P', $name{$id}, $item];
249 }
250
251 } elsif ($cmd eq 'D') { # player damaged
252 my ($victim, $attacker, $weapon) = split / /, $params;
253
254 } elsif ($cmd eq 'V') { # new vehicle
255 my ($id, $team, $name) = split / /, $params, 3;
256 $vehicle{"$team $name"}++;
257 $name{$id} = "$team $name " . $vehicle{"$team $name"};
258 $team{$name{$id}} = $team;
259 push @events, [$time, 'V', $name{$id}];
260
261 } elsif ($cmd eq 'W') { # vehicle destroyed
262 my $id = $params;
263 push @events, [$time, 'W', $name{$id}];
264 #delete $name{$id};
265
266 } elsif ($cmd eq 'Z') { # final score
267 my ($team, $score, $team_name) = split / /, $params, 3;
268 $final_score[$team] = $score;
269 $team_name[$team] = $team_name;
270
271 } elsif ($cmd eq 'F') { # flag position
272 my ($team, @data) = split / /, $params;
273 my $carrier;
274 $flag{$team} = 1;
275 $team{"$team flag"} = $team;
276 $flag_carrier[$team] = 0 unless defined $flag_carrier[$team];
277 if (@data == 3) {
278 my ($x, $y, $z) = @data;
279 $x -= $x0; $y = $height - $y + $y0;
280 ${$coords[$time]}{"$team flag"} = "$x $y $z";
281 $carrier = 0;
282 } else {
283 $carrier = $name{$data[0]};
284 }
285 if ($carrier ne $flag_carrier[$team]) {
286 if ($flag_carrier[$team]) {
287 push @events, [$time, 'F-', $flag_carrier[$team], $team];
288 delete $player_flag{$flag_carrier[$team]};
289 }
290 if ($carrier) {
291 push @events, [$time, 'F+', $carrier, $team];
292 $grabs{$carrier}++;
293 $player_flag{$carrier} = $team;
294 }
295 $flag_carrier[$team] = $carrier;
296 }
297
298 } elsif ($cmd eq 'C') { # flag captured (CTF)
299 my ($team, $id) = split / /, $params;
300 push @events, [$time, 'C', $name{$id}, $team];
301 $flag_carrier[$team] = 0;
302 $caps{$name{$id}}++;
303
304 } elsif ($cmd eq 'R') { # flag returned (CTF)
305 my ($team, $id) = split / /, $params;
306 push @events, [$time, 'R', exists $name{$id} ? $name{$id} : '', $team];
307 $returns{$name{$id}}++;
308
309 } else { # player / vehicle position
310 my $id = $cmd;
311 next unless exists $name{$id};
312 my $name = $name{$id};
313 my ($x, $y, $z, $vehicle, $seat) = split / /, $params;
314 $x -= $x0; $y = $height - $y + $y0;
315 ${$coords[$time]}{$name} = "$x $y $z";
316 next unless defined $player{$name};
317 if ($player_veh{$name} != $vehicle) {
318 if ($player_veh{$name}) {
319 push @events, [$time, 'J', $name];
320 push @events, [$time, 'JJ',
321 $name{$player_veh{$name}}, $name];
322 }
323 if ($vehicle != 0) {
324 push @events, [$time, 'G', $name,
325 $name{$vehicle}, $seat];
326 push @events, [$time, 'GG', $name{$vehicle},
327 $name, $seat];
328 }
329 $player_veh{$name} = $vehicle;
330 }
331 if (exists $player_flag{$name}) {
332 ${$coords[$time]}{$player_flag{$name} . " flag"} = "$x $y $z";
333 }
334 }
335 }
336 $end_time = $time + 1;
337 }
338
339 ####################################################################################################
340
341 sub write_player_report {
342 my $player = shift;
343
344 my $score = exists $score{$player} ? $score{$player} : 0;
345 my $deaths = exists $deaths{$player} ? $deaths{$player} : 0;
346 my $kills = exists $kills{$player} ? $kills{$player} : 0;
347 my $sname = safe_name($player);
348 my $html = create_html($player);
349
350 $html .= <<END;
351 <p>Total score $score, deaths $deaths, kills $kills. <a href="./">Match summary.</a></p>
352 END
353
354 # find spawn / death times
355 my @spawn = map $$_[0], (grep {$$_[2] eq $player and $$_[1] eq 'S'} @events);
356 my @death = map $$_[0], (grep {$$_[2] eq $player and
357 ($$_[1] eq 'K' or $$_[1] eq 'L')} @events);
358 push @spawn, $end_time;
359
360 for (my $life = 0; $life != @spawn - 1; $life++) {
361 my $nicetime = nice_time($spawn[$life]);
362 my $nicedtime = nice_time($death[$life]);
363 my $life1 = $life + 1;
364 $html .= <<END;
365 <div><h2 id="life$life1">Life $life1 ($nicetime - $nicedtime)</h2>
366 <div><a href="${sname}_$life1.png"><img src="s${sname}_$life1.png"
367 alt="" title="Map of life $life1"></a></div>
368 END
369 $html .= player_life($player, "${sname}_$life1.png",
370 $spawn[$life], $spawn[$life1] - 1);
371 $html .= '</div>';
372 }
373
374 save_html(safe_name($player) . '.html', $html);
375 }
376
377 ####################################################################################################
378
379 sub player_life {
380 my $player = shift;
381 my $imname = shift;
382 my $time0 = shift;
383 my $time1 = shift;
384
385 my $im = create_image();
386 plot_route($im, $player, $time0, $time1);
387
388 my @evs = grep {$$_[2] eq $player and $time0 <= $$_[0] and $$_[0] <= $time1} @events;
389 my $html = write_events($player, \@evs, $im);
390
391 save_image($im, $imname);
392
393 return $html;
394 }
395
396 ####################################################################################################
397
398 sub write_events {
399 my $player = shift;
400 my $evs = shift;
401 my $im = shift;
402
403 my $prev_time = -1;
404 my $html = "<table>\n";
405
406 my $event;
407 foreach $event (@$evs) {
408 my ($time, $ev, $me, $p1, $p2) = @$event;
409
410 my $nicetime = nice_time($time);
411 if ($time == $prev_time) {
412 $html .= '<tr><td></td>';
413 } else {
414 $html .= "<tr id='t$time'><td class='time'>$nicetime</td>";
415 }
416
417 my $melink = '';
418 my $enemy = '';
419 $ev = 'KS' if ($ev eq 'K' and defined $p1 and $p1 eq $player);
420 if (defined $me and $me ne $player) {
421 my $sname_me = safe_name($me);
422 $melink = "<a href='$sname_me.html#t$time'>$me</a> ";
423 }
424 if (defined $p1) {
425 my $sname_en = safe_name($p1);
426 $enemy = "<a href='$sname_en.html#t$time'>$p1</a>";
427 }
428 my $desc = eval '"' . $desc{$ev} . '"';
429 my $hexcol = sprintf "%.6lx", $colour{$ev};
430 $html .= "<td style='color: #$hexcol'>$desc</td></tr>\n";
431
432 if (exists ${$coords[$time]}{$player}) {
433 my ($x, $y, $z) = split / /, ${$coords[$time]}{$player};
434 square($im, $x, $y, 8, $colour{$ev});
435 } elsif (exists ${$coords[$time - 1]}{$player}) {
436 my ($x, $y, $z) = split / /, ${$coords[$time - 1]}{$player};
437 square($im, $x, $y, 8, $colour{$ev});
438 }
439 $prev_time = $time;
440 }
441
442 $html .= "</table>\n";
443
444 return $html;
445 }
446
447 ####################################################################################################
448
449 sub plot_route {
450 my $image = shift;
451 my $name = shift;
452 my $t0 = shift;
453 my $t1 = shift;
454 my %near = ();
455 for (my $t = $t0; $t != $t1; $t++) {
456 my $s = ($t % 10) == 0 ? 2 : 1;
457 if (exists ${$coords[$t]}{$name}) {
458 my ($x0, $y0, $z0) = split / /, ${$coords[$t]}{$name};
459 my $near;
460 foreach $near (keys %near) {
461 if (exists ${$coords[$t]}{$near}) {
462 my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
463 delete $near{$near} if $near1 < distance($x0, $y0, $z0,
464 $xn, $yn, $zn);
465 } else {
466 delete $near{$near};
467 }
468 }
469 foreach $near (keys %player) {
470 next if $near eq $name;
471 next if exists $near{$near};
472 if (exists ${$coords[$t]}{$near}) {
473 my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
474 if (distance($x0, $y0, $z0, $xn, $yn, $zn) < $near0) {
475 $near{$near} = 1;
476 line($image, $x0, $y0, $xn, $yn, 0x444444);
477 text($image, $xn, $yn, $near);
478 }
479 }
480 }
481 foreach $near (keys %near) {
482 my ($xn0, $yn0, $zn0) = split / /, ${$coords[$t]}{$near};
483 my $colour = $team{$name} == $team{$near} ? 0x00ff00 : 0xff0000;
484 line($image, $x0, $y0, $xn0, $yn0, 0x444444) if $s == 2;
485 if (exists ${$coords[$t + 1]}{$near}) {
486 my ($xn1, $yn1, $zn1) = split / /,
487 ${$coords[$t + 1]}{$near};
488 line($image, $xn0, $yn0, $xn1, $yn1, $colour);
489 }
490 square($image, $xn0, $yn0, $s, $colour);
491 }
492 if (exists ${$coords[$t + 1]}{$name}) {
493 my ($x1, $y1, $z1) = split / /, ${$coords[$t + 1]}{$name};
494 line($image, $x0, $y0, $x1, $y1, $colour_me);
495 line($imall, $x0, $y0, $x1, $y1, $teamcol[$team{$name}]);
496 }
497 square($image, $x0, $y0, $s, $colour_me);
498 text($image, $x0, $y0, nice_time($t)) if $s == 2;
499 }
500 }
501 }
502
503 ####################################################################################################
504
505 sub write_vehicle_report {
506 my $name = shift;
507 my $team = shift;
508
509 my $sname = safe_name($name);
510 my $html = create_html($team_name[$team] . ' ' . $veh_name{$name} . 's');
511 $html .= '<p><a href="./">Match summary.</a></p>';
512
513 my $run;
514 for ($run = 1; $run != $vehicle{"$team $name"} + 1; $run++) {
515 my @ev = grep {$$_[2] eq "$team $name $run"} @events;
516 my $time0 = ${$ev[0]}[0];
517 my $time1 = ${$ev[-1]}[1] eq 'W' ? ${$ev[-1]}[0] : $end_time;
518 my $nicetime = nice_time($time0);
519 my $nicedtime = nice_time($time1);
520
521 $html .= <<END;
522 <div><h2 id="life$run">$veh_name{$name} $run ($nicetime - $nicedtime)</h2>
523 <div><a href="${team}_${sname}_$run.png"><img src="s${team}_${sname}_$run.png"
524 alt="" title="Map of $veh_name{$name} $run"></a></div>
525 END
526 $html .= player_life("$team $name $run", "${team}_${sname}_$run.png",
527 $time0, $time1);
528 $html .= '</div>';
529 }
530
531 save_html("${team}_$sname.html", $html);
532 }
533
534 ####################################################################################################
535
536 sub vehicle_link {
537 my $s = shift;
538 my ($team, $name, $run) = split / /, $s;
539 return "<a href='${team}_$name.html#life$run'>$team_name[$team] $veh_name{$name} $run</a>";
540 }
541
542 ####################################################################################################
543
544 sub write_flag_report {
545 my $team = shift;
546
547 my $html = create_html($team_name[$team] . ' flag');
548
549 my @grab;
550 my @return;
551
552 my @fevs = grep {($$_[1] eq 'F+' or $$_[1] eq 'F-' or $$_[1] eq 'C' or $$_[1] eq 'R') and
553 $$_[3] == $team} @events;
554 my $event;
555 my $at_stand = 1;
556 foreach $event (@fevs) {
557 if ($at_stand and $$event[1] eq 'F+') {
558 push @grab, $$event[0];
559 $at_stand = 0;
560 } elsif (!$at_stand and ($$event[1] eq 'C' or $$event[1] eq 'R')) {
561 push @return, $$event[0];
562 $at_stand = 1;
563 }
564 }
565
566 for (my $grab = 0; $grab != @grab; $grab++) {
567 my $nicetime = nice_time($grab[$grab]);
568 my $nicedtime = nice_time($return[$grab]);
569 my $grab1 = $grab + 1;
570 $html .= <<END;
571 <div><h2 id="grab$grab1">Grab $grab1 ($nicetime - $nicedtime)</h2>
572 <div><a href="${team}_flag_$grab1.png"><img src="s${team}_flag_$grab1.png"
573 alt="" title="Map of ${team_name[$team]} flag grab $grab1"></a></div>
574 END
575
576 my $im = create_image();
577 plot_route($im, "$team flag", $grab[$grab], $return[$grab] - 1);
578
579 my @fevs;
580 my $carrier = '';
581 foreach $event (grep {$grab[$grab] <= $$_[0] and $$_[0] <= $return[$grab]} @events) {
582 if ($$event[1] eq 'F+' and $$event[3] == $team) {
583 $carrier = $$event[2];
584 } elsif (($$event[1] eq 'F-' or $$event[1] eq 'C' or $$event[1] eq 'R')
585 and $$event[3] == $team) {
586 $carrier = '';
587 } elsif ($$event[1] eq 'K' and $$event[2] eq $carrier) {
588 ;
589 } else {
590 next;
591 }
592 push @fevs, $event;
593 }
594 $html .= write_events("$team flag", \@fevs, $im);
595 $html .= '</div>';
596
597 save_image($im, "${team}_flag_$grab1.png");
598 }
599
600 save_html("${team}_flag.html", $html);
601 }
602
603 ####################################################################################################
604
605 sub write_summary_report {
606 my $html = create_html("Match Summary");
607 my $name;
608 my $nicetime = nice_time($end_time);
609 my $i;
610
611 $html .= <<END;
612 <div><a href="Overview.png"><img src="sOverview.png"
613 alt="" title="Overview map"></a></div>
614 <p>Playing time $nicetime</p>
615 <table><tr><th>Final scores</th></tr>
616 END
617 for ($i = 1; $i != @team_name; $i++) {
618 $html .= "<tr><td>${team_name[$i]}</td><td>${final_score[$i]}</td></tr>\n";
619 }
620 $html .= "</table>\n";
621
622 my $team;
623 foreach $team (keys %flag) {
624 $html .= "<p><a href=\"${team}_flag.html\">${team_name[$team]} flag</a></p>\n";
625 }
626
627 $html .= <<END;
628 <h2>Players and Vehicles</h2>
629 <table>
630 <tr><th>Player</th><th>Team</th><th>Score</th><th>Deaths</th><th>Kills</th><th>Grabs</th><th>Caps</th><th>Returns</th></tr>
631 END
632
633 sub lookup {
634 my $hash = shift;
635 my $name = shift;
636 my $max = 0; grep { $max = $_ if $max < $_ } values %$hash;
637 my $n = exists $$hash{$name} ? $$hash{$name} : 0;
638 return $n == $max ? "<td><strong class=\"max\">$n</strong></td>" : "<td>$n</td>";
639 }
640
641 foreach $name (sort keys %player) {
642 my $sname = safe_name($name);
643 $html .= "<tr><td><a href=\"$sname.html\">$name</a></td>" .
644 "<td>$team_name[$team{$name}]</td>" .
645 lookup(\%score, $name) .
646 lookup(\%deaths, $name) .
647 lookup(\%kills, $name) .
648 lookup(\%grabs, $name) .
649 lookup(\%caps, $name) .
650 lookup(\%returns, $name) .
651 "</tr>\n";
652 }
653
654 $html .= "</table>\n";
655
656 if (keys %vehicle) {
657 $html .= "<table><tr><th>Vehicles</th><th>Total used</th></tr>\n";
658 foreach $vehicle (sort keys %vehicle) {
659 my ($team, $name) = split / /, $vehicle, 2;
660 my $sname = safe_name($name);
661 $html .= <<END;
662 <tr><td><a href="${team}_$sname.html">$team_name[$team] $veh_name{$name}s</a></td><td>${vehicle{"$team $name"}}</td></tr>
663 END
664 }
665 $html .= "</table>\n";
666 }
667
668 save_html('index.html', $html);
669 save_image($imall, 'Overview.png');
670 }
671
672 ####################################################################################################
673
674 sub create_image {
675 my $image = GD::Image->newTrueColor($width, $height);
676 my ($lm, $g);
677 foreach $lm (@landmarks) {
678 my ($z, $type, $team, $x, $y) = split / /, $lm;
679 icon($image, $icon{$type}, $x, $y);
680 }
681 foreach $g (@waypoints) {
682 my ($team, $x, $y, $z, $desc) = split / /, $g, 5;
683 text($image, $x, $y, $desc);
684 }
685 return $image;
686 }
687
688 sub save_image {
689 my $image = shift;
690 my $file = shift;
691 my $png = $image->png;
692 open PNG, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
693 binmode PNG;
694 print PNG $png;
695 close PNG;
696
697 my $max = $width < $height ? $height : $width;
698 my $thumb = GD::Image->newTrueColor($thumbsize * $width / $max,
699 $thumbsize * $height / $max);
700 $thumb->copyResampled($image, 0, 0, 0, 0, $thumbsize * $width / $max,
701 $thumbsize * $height / $max, $width, $height);
702 $png = $thumb->png;
703 open PNG, ">$outdir/s$file" or die "failed to open $outdir/s$file: $!";
704 binmode PNG;
705 print PNG $png;
706 close PNG;
707 }
708
709 sub square {
710 my $image = shift;
711 return unless defined $image;
712 my $x = shift;
713 my $y = shift;
714 my $s = shift;
715 my $colour = shift;
716 $image->filledRectangle($x - $s, $y - $s, $x + $s, $y + $s, $colour);
717 }
718
719 sub line {
720 my $image = shift;
721 return unless defined $image;
722 my $x0 = shift;
723 my $y0 = shift;
724 my $x1 = shift;
725 my $y1 = shift;
726 my $colour = shift;
727 $image->line($x0, $y0, $x1, $y1, $colour);
728 }
729
730 sub load_image {
731 my $file = shift;
732 open PNG, $file or die "failed to open $file: $!";
733 my $im = GD::Image->newFromPng(\*PNG) or die "PNG load of $file failed";
734 close PNG;
735 $im->transparent(0);
736 return $im;
737 }
738
739 sub icon {
740 my $image = shift;
741 my $icon = shift;
742 my $x = shift;
743 my $y = shift;
744 $image->setBrush($icon);
745 $image->setPixel($x, $y, gdBrushed);
746 }
747
748 sub text {
749 my $image = shift;
750 my $x = shift;
751 my $y = shift;
752 my $text = shift;
753 $image->string(gdSmallFont, $x, $y, $text, 0xffffff);
754 }
755
756 ####################################################################################################
757
758 sub create_html {
759 my $title = shift;
760 my $html = <<END;
761 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
762 "http://www.w3.org/TR/html4/strict.dtd">
763 <html>
764 <head>
765 <link rel="stylesheet" type="text/css" href="t2matchlog.css">
766 <title>$title ($mission_name / $mission_type_name)</title>
767 </head>
768
769 <body>
770 <h1>$title <em class="mission">($mission_name / $mission_type_name)</em></h1>
771
772 END
773 return $html;
774 }
775
776 sub save_html {
777 my $file = shift;
778 my $html = shift;
779 $html .= "</body></html>\n";
780 open HTML, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
781 print HTML $html;
782 close HTML;
783 }
784
785 ####################################################################################################
786
787 sub safe_name {
788 my $s = shift;
789 $s =~ tr/[a-zA-Z0-9]/_/cs;
790 return $s;
791 }
792
793 sub nice_time {
794 my $time = shift;
795 my $secs = $time % 60;
796 return int($time / 60) . ':' . (($secs < 10) ? "0$secs" : $secs);
797 }
798
799 sub distance {
800 return sqrt (($_[0] - $_[3]) ** 2 + ($_[1] - $_[4]) ** 2 + ($_[2] - $_[5]) ** 2);
801 }
802
803 ####################################################################################################
804

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