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Revision 38 - (show annotations) (download)
Sun Nov 30 13:41:03 2003 UTC (20 years, 5 months ago) by james
File size: 20058 byte(s)
Make the script work from any directory.

1 #!/bin/perl -W
2
3 use strict;
4 use GD;
5
6 die "Usage: perl $0 logfile outputdir" unless @ARGV == 2;
7 open LOG, $ARGV[0] or die "Failed to open $ARGV[0]: $!";
8 my $outdir = $ARGV[1];
9 mkdir $outdir or die "Failed to create output directory $outdir: $!";
10 my $dir = $0;
11 $dir =~ s!(^|/)[^/]+$!$1!;
12 (system "cp ${dir}t2matchlog.css $outdir/") == 0 or die "Failed to copy stylesheet: $!";
13
14 $/ = "\r\n";
15 $| = 1;
16
17 my $near0 = 70;
18 my $near1 = 200;
19 my $thumbsize = 400;
20
21 # from damageTypes.cs
22 my @DamageTypeText;
23 $DamageTypeText[0] = 'default';
24 $DamageTypeText[1] = 'blaster';
25 $DamageTypeText[2] = 'plasma';
26 $DamageTypeText[3] = 'chaingun';
27 $DamageTypeText[4] = 'disc';
28 $DamageTypeText[5] = 'grenade';
29 $DamageTypeText[6] = 'laser';
30 $DamageTypeText[7] = 'ELF';
31 $DamageTypeText[8] = 'mortar';
32 $DamageTypeText[9] = 'missile';
33 $DamageTypeText[10] = 'shocklance';
34 $DamageTypeText[11] = 'mine';
35 $DamageTypeText[12] = 'explosion';
36 $DamageTypeText[13] = 'impact';
37 $DamageTypeText[14] = 'ground';
38 $DamageTypeText[15] = 'turret';
39 $DamageTypeText[16] = 'plasma turret';
40 $DamageTypeText[17] = 'AA turret';
41 $DamageTypeText[18] = 'ELF turret';
42 $DamageTypeText[19] = 'mortar turret';
43 $DamageTypeText[20] = 'missile turret';
44 $DamageTypeText[21] = 'clamp turret';
45 $DamageTypeText[22] = 'spike turret';
46 $DamageTypeText[23] = 'sentry turret';
47 $DamageTypeText[24] = 'out of bounds';
48 $DamageTypeText[25] = 'lava';
49 $DamageTypeText[26] = 'shrike blaster';
50 $DamageTypeText[27] = 'belly turret';
51 $DamageTypeText[28] = 'bomber bomb';
52 $DamageTypeText[29] = 'tank chaingun';
53 $DamageTypeText[30] = 'tank mortar';
54 $DamageTypeText[31] = 'satchel charge';
55 $DamageTypeText[32] = 'MPB missile';
56 $DamageTypeText[33] = 'lighting';
57 $DamageTypeText[35] = 'ForceField';
58 $DamageTypeText[36] = 'Crash';
59 $DamageTypeText[98] = 'nexus camping';
60 $DamageTypeText[99] = 'suicide';
61
62 my $icon_player = load_image("${dir}icons/com_player_grey_24x.png");
63 my %icon;
64 $icon{'flag'} = load_image("${dir}icons/com_icon_flag_outside.png");
65 $icon{'gen'} = load_image("${dir}icons/com_icon_generator.png");
66 $icon{'turret'} = load_image("${dir}icons/com_icon_turretbase.png");
67 $icon{'inv'} = load_image("${dir}icons/com_icon_inventory.png");
68 $icon{'sensor'} = load_image("${dir}icons/com_icon_sensor.png");
69 $icon{'vpad'} = load_image("${dir}icons/com_icon_vehicle_inventory.png");
70 $icon{'solar'} = load_image("${dir}icons/com_icon_solar_gen.png");
71
72 my %colour = ('S' => 0xffff00, 'A' => 0xff8000, 'KK' => 0x00ff00, 'K' => 0xff0000,
73 'L' => 0xff8000, 'F+' => 0x00ffff, 'F-' => 0xff00ff, 'P' => 0xff8000,
74 'V' => 0xffff00, 'W' => 0xff0000, 'G' => 0x0080ff, 'J' => 0x00ff80,
75 'GG' => 0x0080ff, 'JJ' => 0x00ff80);
76 my $colour_me = 0xffffff;
77 my %desc = ('S' => 'spawned on team $team_name[$p1]',
78 'A' => '$p1 armour',
79 'KK' => 'killed $enemy using $DamageTypeText[$p2]',
80 'K' => 'killed by $DamageTypeText[$p2] $enemy',
81 'L' => 'left the game',
82 'F+' => 'took the $team_name[$p1] flag',
83 'F-' => 'dropped the $team_name[$p1] flag',
84 'P' => '$p1',
85 'V' => 'vehicle created',
86 'W' => 'vehicle destroyed',
87 'G' => 'entered " . vehicle_link($p1) . " as ${seat{$p2}}',
88 'J' => 'ejected from vehicle',
89 'GG' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> entered as ${seat{$p2}}',
90 'JJ' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> ejected');
91 my @teamcol = (0xffffff, 0x0000ff, 0xff00ff);
92 my %seat = ('' => 'a passenger', 'p' => 'pilot', 'w' => 'gunner');
93 my %veh_name = ('BomberFlyer' => 'Bomber',
94 'HAPCFlyer' => 'Havoc',
95 'MobileBaseVehicle' => 'MPB',
96 'ScoutFlyer' => 'Shrike',
97 'AssaultVehicle' => 'Tank',
98 'ScoutVehicle' => 'Wildcat');
99
100 my ($mission, $mission_type, $mission_name, $mission_type_name, $x0, $y0, $width, $height);
101 my (@landmarks, @waypoints);
102
103 print "reading data";
104 read_header();
105
106 my @events = ();
107 my @coords = ();
108 my %score = ();
109 my %kills = ();
110 my %deaths = ();
111 my %player = ();
112 my %vehicle = ();
113 my %team = ();
114 my $end_time;
115 my (@final_score, @team_name);
116
117 read_data();
118 print ".\n";
119
120 my $imall = create_image();
121
122 my $player;
123 foreach $player (keys %player) {
124 print "$player";
125 write_player_report($player);
126 print ".\n";
127 }
128 my $vehicle;
129 foreach $vehicle (keys %vehicle) {
130 my ($team, $name) = split / /, $vehicle, 2;
131 print "$team_name[$team] $veh_name{$name}s";
132 write_vehicle_report($name, $team);
133 print ".\n";
134 }
135 write_summary_report();
136
137 exit;
138
139 ####################################################################################################
140
141 sub read_header {
142 $mission = <LOG>; chomp $mission;
143 $mission_type = <LOG>; chomp $mission_type;
144 $mission_name = <LOG>; chomp $mission_name;
145 $mission_type_name = <LOG>; chomp $mission_type_name;
146 my $area = <LOG>; chomp $area; ($x0, $y0, $width, $height) = split / /, $area;
147
148 while (($_ = <LOG>) ne $/) {
149 chomp;
150 my ($team, $type, $block, $name, $x, $y, $z, $desc) = split / /, $_, 8;
151 $x -= $x0; $y = $height - $y + $y0;
152 if ($type eq 'StaticShape' and $block eq 'GeneratorLarge') {
153 push @landmarks, "$z gen $team $x $y";
154 } elsif ($type eq 'Turret' and $block eq 'TurretBaseLarge') {
155 push @landmarks, "$z turret $team $x $y";
156 } elsif ($type eq 'StaticShape' and $block eq 'ExteriorFlagStand') {
157 push @landmarks, "$z flag $team $x $y";
158 } elsif ($type eq 'StaticShape' and $block eq 'StationVehicle') {
159 push @landmarks, "$z vpad $team $x $y";
160 } elsif ($type eq 'StaticShape' and $block eq 'StationInventory') {
161 push @landmarks, "$z inv $team $x $y";
162 } elsif ($type eq 'StaticShape' and $block eq 'SensorLargePulse') {
163 push @landmarks, "$z sensor $team $x $y";
164 } elsif ($type eq 'StaticShape' and $block eq 'SolarPanel') {
165 push @landmarks, "$z solar $team $x $y";
166 } elsif ($type eq 'WayPoint' and $block eq 'WayPointMarker') {
167 push @waypoints, "$team $x $y $z $desc";
168 }
169 }
170
171 # sort by height for nicer plotting
172 @landmarks = sort { my ($az, $ra) = split / /, $a, 2; my ($bz, $rb) = split / /, $b, 2;
173 return $az <=> $bz; } @landmarks;
174 }
175
176 ####################################################################################################
177
178 sub read_data {
179 my $time = 0;
180 my %name = ();
181 my @flag_carrier;
182 my %player_veh;
183
184 while (<LOG>) {
185 chomp;
186 if ($_ eq '') {
187 $time++;
188 next;
189 }
190
191 my ($cmd, $params) = split / /, $_, 2;
192
193 if ($cmd eq 'S') { # player spawned
194 my ($id, $team, $name) = split / /, $params, 3;
195 $name{$id} = $name;
196 push @events, [$time, 'S', $name, $team];
197 $player{$name} = 1;
198 $team{$name} = $team;
199 $player_veh{$name} = 0;
200
201 } elsif ($cmd eq 'K') { # player killed
202 my ($victim, $killer, $weapon) = split / /, $params;
203 $deaths{$name{$victim}}++;
204 $kills{$name{$killer}}++ if exists $name{$killer};
205 push @events, [$time, 'K', $name{$victim}, $name{$killer}, $weapon];
206 push @events, [$time, 'KK', $name{$killer}, $name{$victim}, $weapon]
207 if exists $name{$killer};
208 if (exists $name{$killer} and $player_veh{$name{$killer}}) {
209 push @events, [$time, 'KK', $name{$player_veh{$name{$killer}}},
210 $name{$victim}, $weapon];
211 }
212 # if (defined $player_veh{$name}) TODO
213 delete $name{$victim};
214
215 } elsif ($cmd eq 'L') { # player left
216 my ($id, $score) = split / /, $params;
217 push @events, [$time, 'L', $name{$id}];
218 $score{$name{$id}} += $score;
219 delete $name{$id};
220
221 } elsif ($cmd eq 'A') { # armour changed
222 my ($id, $armour) = split / /, $params;
223 push @events, [$time, 'A', $name{$id}, $armour];
224
225 } elsif ($cmd eq 'I') { # inventory changed
226 my ($id, $item, $count) = split / /, $params;
227 if ($item =~ m/(Pack|SatchelCharge)$/ and $count == 1) {
228 $item =~ s/Pack$/ pack/;
229 push @events, [$time, 'P', $name{$id}, $item];
230 }
231
232 } elsif ($cmd eq 'D') { # player damaged
233 my ($victim, $attacker, $weapon) = split / /, $params;
234
235 } elsif ($cmd eq 'V') { # new vehicle
236 my ($id, $team, $name) = split / /, $params, 3;
237 $vehicle{"$team $name"}++;
238 $name{$id} = "$team $name " . $vehicle{"$team $name"};
239 $team{$name{$id}} = $team;
240 push @events, [$time, 'V', $name{$id}];
241
242 } elsif ($cmd eq 'W') { # vehicle destroyed
243 my $id = $params;
244 push @events, [$time, 'W', $name{$id}];
245 #delete $name{$id};
246
247 } elsif ($cmd eq 'Z') { # final score
248 my ($team, $score, $team_name) = split / /, $params, 3;
249 $final_score[$team] = $score;
250 $team_name[$team] = $team_name;
251
252 } elsif ($cmd eq 'F') { # flag position
253 my ($team, @data) = split / /, $params;
254 my $carrier;
255 $flag_carrier[$team] = 0 unless defined $flag_carrier[$team];
256 if (@data == 3) {
257 my ($x, $y, $z) = @data;
258 $x -= $x0; $y = $height - $y + $y0;
259 $carrier = 0;
260 } else {
261 $carrier = $name{$data[0]};
262 }
263 if ($carrier ne $flag_carrier[$team]) {
264 if ($flag_carrier[$team]) {
265 push @events, [$time, 'F-', $flag_carrier[$team], $team];
266 }
267 if ($carrier) {
268 push @events, [$time, 'F+', $carrier, $team];
269 }
270 $flag_carrier[$team] = $carrier;
271 }
272
273 } else { # player / vehicle position
274 my $id = $cmd;
275 next unless exists $name{$id};
276 my $name = $name{$id};
277 my ($x, $y, $z, $vehicle, $seat) = split / /, $params;
278 $x -= $x0; $y = $height - $y + $y0;
279 ${$coords[$time]}{$name} = "$x $y $z";
280 next unless defined $player{$name};
281 if ($player_veh{$name} != $vehicle) {
282 if ($player_veh{$name}) {
283 push @events, [$time, 'J', $name];
284 push @events, [$time, 'JJ',
285 $name{$player_veh{$name}}, $name];
286 }
287 if ($vehicle != 0) {
288 push @events, [$time, 'G', $name,
289 $name{$vehicle}, $seat];
290 push @events, [$time, 'GG', $name{$vehicle},
291 $name, $seat];
292 }
293 $player_veh{$name} = $vehicle;
294 }
295 }
296 }
297 $end_time = $time + 1;
298 }
299
300 ####################################################################################################
301
302 sub write_player_report {
303 my $player = shift;
304
305 my $score = exists $score{$player} ? $score{$player} : 0;
306 my $deaths = exists $deaths{$player} ? $deaths{$player} : 0;
307 my $kills = exists $kills{$player} ? $kills{$player} : 0;
308 my $sname = safe_name($player);
309 my $html = create_html($player);
310
311 $html .= <<END;
312 <p>Total score $score, deaths $deaths, kills $kills. <a href="./">Match summary.</a></p>
313 END
314
315 # find spawn / death times
316 my @spawn = map $$_[0], (grep {$$_[2] eq $player and $$_[1] eq 'S'} @events);
317 my @death = map $$_[0], (grep {$$_[2] eq $player and
318 ($$_[1] eq 'K' or $$_[1] eq 'L')} @events);
319 push @spawn, $end_time;
320
321 for (my $life = 0; $life != @spawn - 1; $life++) {
322 my $nicetime = nice_time($spawn[$life]);
323 my $nicedtime = nice_time($death[$life]);
324 my $life1 = $life + 1;
325 $html .= <<END;
326 <div><h2 id="life$life1">Life $life1 ($nicetime - $nicedtime)</h2>
327 <div><a href="${sname}_$life1.png"><img src="s${sname}_$life1.png"
328 alt="" title="Map of life $life1"></a></div>
329 END
330 $html .= player_life($player, "${sname}_$life1.png",
331 $spawn[$life], $spawn[$life1] - 1);
332 $html .= '</div>';
333 }
334
335 save_html(safe_name($player) . '.html', $html);
336 }
337
338 ####################################################################################################
339
340 sub player_life {
341 my $player = shift;
342 my $imname = shift;
343 my $time0 = shift;
344 my $time1 = shift;
345
346 my $prev_time = -1;
347
348 my $html = "<table>\n";
349
350 my $im = create_image();
351 plot_route($im, $player, $time0, $time1);
352
353 my @evs = grep {$$_[2] eq $player and $time0 <= $$_[0] and $$_[0] <= $time1} @events;
354
355 my $event;
356 foreach $event (@evs) {
357 my ($time, $ev, $me, $p1, $p2) = @$event;
358
359 my $nicetime = nice_time($time);
360 if ($time == $prev_time) {
361 $html .= '<tr><td></td>';
362 } else {
363 $html .= "<tr id='t$time'><td class='time'>$nicetime</td>";
364 }
365
366 my $enemy = '';
367 if (($ev eq 'K' or $ev eq 'KK') and defined $p1) {
368 my $sname_en = safe_name($p1);
369 $enemy = "<a href='$sname_en.html#t$time'>$p1</a>";
370 }
371 my $desc = eval '"' . $desc{$ev} . '"';
372 my $hexcol = sprintf "%.6lx", $colour{$ev};
373 $html .= "<td style='color: #$hexcol'>$desc</td></tr>\n";
374
375 if (exists ${$coords[$time]}{$player}) {
376 my ($x, $y, $z) = split / /, ${$coords[$time]}{$player};
377 square($im, $x, $y, 8, $colour{$ev});
378 } elsif (exists ${$coords[$time - 1]}{$player}) {
379 my ($x, $y, $z) = split / /, ${$coords[$time - 1]}{$player};
380 square($im, $x, $y, 8, $colour{$ev});
381 }
382 $prev_time = $time;
383 }
384
385 $html .= "</table>\n";
386 save_image($im, $imname);
387
388 return $html;
389 }
390
391 ####################################################################################################
392
393 sub plot_route {
394 my $image = shift;
395 my $name = shift;
396 my $t0 = shift;
397 my $t1 = shift;
398 my %near = ();
399 for (my $t = $t0; $t != $t1; $t++) {
400 my $s = ($t % 10) == 0 ? 2 : 1;
401 if (exists ${$coords[$t]}{$name}) {
402 my ($x0, $y0, $z0) = split / /, ${$coords[$t]}{$name};
403 my $near;
404 foreach $near (keys %near) {
405 if (exists ${$coords[$t]}{$near}) {
406 my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
407 delete $near{$near} if $near1 < distance($x0, $y0, $z0,
408 $xn, $yn, $zn);
409 } else {
410 delete $near{$near};
411 }
412 }
413 foreach $near (keys %player) {
414 next if $near eq $name;
415 next if exists $near{$near};
416 if (exists ${$coords[$t]}{$near}) {
417 my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
418 if (distance($x0, $y0, $z0, $xn, $yn, $zn) < $near0) {
419 $near{$near} = 1;
420 line($image, $x0, $y0, $xn, $yn, 0x444444);
421 text($image, $xn, $yn, $near);
422 }
423 }
424 }
425 foreach $near (keys %near) {
426 my ($xn0, $yn0, $zn0) = split / /, ${$coords[$t]}{$near};
427 my $colour = $team{$name} == $team{$near} ? 0x00ff00 : 0xff0000;
428 line($image, $x0, $y0, $xn0, $yn0, 0x444444) if $s == 2;
429 if (exists ${$coords[$t + 1]}{$near}) {
430 my ($xn1, $yn1, $zn1) = split / /,
431 ${$coords[$t + 1]}{$near};
432 line($image, $xn0, $yn0, $xn1, $yn1, $colour);
433 }
434 square($image, $xn0, $yn0, $s, $colour);
435 }
436 if (exists ${$coords[$t + 1]}{$name}) {
437 my ($x1, $y1, $z1) = split / /, ${$coords[$t + 1]}{$name};
438 line($image, $x0, $y0, $x1, $y1, $colour_me);
439 line($imall, $x0, $y0, $x1, $y1, $teamcol[$team{$name}]);
440 }
441 square($image, $x0, $y0, $s, $colour_me);
442 text($image, $x0, $y0, nice_time($t)) if $s == 2;
443 }
444 }
445 }
446
447 ####################################################################################################
448
449 sub write_vehicle_report {
450 my $name = shift;
451 my $team = shift;
452
453 my $sname = safe_name($name);
454 my $html = create_html($team_name[$team] . ' ' . $veh_name{$name} . 's');
455 $html .= '<p><a href="./">Match summary.</a></p>';
456
457 my $run;
458 for ($run = 1; $run != $vehicle{"$team $name"} + 1; $run++) {
459 my @ev = grep {$$_[2] eq "$team $name $run"} @events;
460 my $time0 = ${$ev[0]}[0];
461 my $time1 = ${$ev[-1]}[1] eq 'W' ? ${$ev[-1]}[0] : $end_time;
462 my $nicetime = nice_time($time0);
463 my $nicedtime = nice_time($time1);
464
465 $html .= <<END;
466 <div><h2 id="life$run">$veh_name{$name} $run ($nicetime - $nicedtime)</h2>
467 <div><a href="${team}_${sname}_$run.png"><img src="s${team}_${sname}_$run.png"
468 alt="" title="Map of $veh_name{$name} $run"></a></div>
469 END
470 $html .= player_life("$team $name $run", "${team}_${sname}_$run.png",
471 $time0, $time1);
472 $html .= '</div>';
473 }
474
475 save_html("${team}_$sname.html", $html);
476 }
477
478 ####################################################################################################
479
480 sub vehicle_link {
481 my $s = shift;
482 my ($team, $name, $run) = split / /, $s;
483 return "<a href='${team}_$name.html#life$run'>$team_name[$team] $veh_name{$name} $run</a>";
484 }
485
486 ####################################################################################################
487
488 sub write_summary_report {
489 my $html = create_html("Match Summary");
490 my $name;
491 my $nicetime = nice_time($end_time);
492 my $i;
493
494 $html .= <<END;
495 <div><a href="Overview.png"><img src="sOverview.png"
496 alt="" title="Overview map"></a></div>
497 <p>Playing time $nicetime</p>
498 <table><tr><th>Final scores</th></tr>
499 END
500 for ($i = 1; $i != @team_name; $i++) {
501 $html .= "<tr><td>${team_name[$i]}</td><td>${final_score[$i]}</td></tr>\n";
502 }
503
504 $html .= <<END;
505 </table>
506 <table>
507 <tr><th>Player</th><th>Team</th><th>Score</th><th>Deaths</th><th>Kills</th></tr>
508 END
509
510 foreach $name (sort keys %player) {
511 my $sname = safe_name($name);
512 my $score = exists $score{$name} ? $score{$name} : 0;
513 my $deaths = exists $deaths{$name} ? $deaths{$name} : 0;
514 my $kills = exists $kills{$name} ? $kills{$name} : 0;
515 $html .= <<END;
516 <tr><td><a href="$sname.html">$name</a></td><td>$team_name[$team{$name}]</td><td>$score</td><td>$deaths</td><td>$kills</td></tr>
517 END
518 }
519
520 $html .= "</table>\n";
521
522 $html .= "<table><tr><th>Vehicles</th><th>Total used</th></tr>\n";
523 foreach $vehicle (sort keys %vehicle) {
524 my ($team, $name) = split / /, $vehicle, 2;
525 my $sname = safe_name($name);
526 $html .= <<END;
527 <tr><td><a href="${team}_$sname.html">$team_name[$team] $veh_name{$name}s</a></td><td>${vehicle{"$team $name"}}</td></tr>
528 END
529 }
530 $html .= "</table>\n";
531
532 save_html('index.html', $html);
533 save_image($imall, 'Overview.png');
534 }
535
536 ####################################################################################################
537
538 sub create_image {
539 my $image = GD::Image->newTrueColor($width, $height);
540 my ($lm, $g);
541 foreach $lm (@landmarks) {
542 my ($z, $type, $team, $x, $y) = split / /, $lm;
543 icon($image, $icon{$type}, $x, $y);
544 }
545 foreach $g (@waypoints) {
546 my ($team, $x, $y, $z, $desc) = split / /, $g, 5;
547 text($image, $x, $y, $desc);
548 }
549 return $image;
550 }
551
552 sub save_image {
553 my $image = shift;
554 my $file = shift;
555 my $png = $image->png;
556 open PNG, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
557 binmode PNG;
558 print PNG $png;
559 close PNG;
560
561 my $max = $width < $height ? $height : $width;
562 my $thumb = GD::Image->newTrueColor($thumbsize * $width / $max,
563 $thumbsize * $height / $max);
564 $thumb->copyResampled($image, 0, 0, 0, 0, $thumbsize * $width / $max,
565 $thumbsize * $height / $max, $width, $height);
566 $png = $thumb->png;
567 open PNG, ">$outdir/s$file" or die "failed to open $outdir/s$file: $!";
568 binmode PNG;
569 print PNG $png;
570 close PNG;
571 }
572
573 sub square {
574 my $image = shift;
575 return unless defined $image;
576 my $x = shift;
577 my $y = shift;
578 my $s = shift;
579 my $colour = shift;
580 $image->filledRectangle($x - $s, $y - $s, $x + $s, $y + $s, $colour);
581 }
582
583 sub line {
584 my $image = shift;
585 return unless defined $image;
586 my $x0 = shift;
587 my $y0 = shift;
588 my $x1 = shift;
589 my $y1 = shift;
590 my $colour = shift;
591 $image->line($x0, $y0, $x1, $y1, $colour);
592 }
593
594 sub load_image {
595 my $file = shift;
596 open PNG, $file or die "failed to open $file: $!";
597 my $im = GD::Image->newFromPng(\*PNG) or die "PNG load of $file failed";
598 close PNG;
599 $im->transparent(0);
600 return $im;
601 }
602
603 sub icon {
604 my $image = shift;
605 my $icon = shift;
606 my $x = shift;
607 my $y = shift;
608 $image->setBrush($icon);
609 $image->setPixel($x, $y, gdBrushed);
610 }
611
612 sub text {
613 my $image = shift;
614 my $x = shift;
615 my $y = shift;
616 my $text = shift;
617 $image->string(gdSmallFont, $x, $y, $text, 0xffffff);
618 }
619
620 ####################################################################################################
621
622 sub create_html {
623 my $title = shift;
624 my $html = <<END;
625 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
626 "http://www.w3.org/TR/html4/strict.dtd">
627 <html>
628 <head>
629 <link rel="stylesheet" type="text/css" href="t2matchlog.css">
630 <title>$title ($mission_name / $mission_type_name)</title>
631 </head>
632
633 <body>
634 <h1>$title <em class="mission">($mission_name / $mission_type_name)</em></h1>
635
636 END
637 return $html;
638 }
639
640 sub save_html {
641 my $file = shift;
642 my $html = shift;
643 $html .= "</body></html>\n";
644 open HTML, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
645 print HTML $html;
646 close HTML;
647 }
648
649 ####################################################################################################
650
651 sub safe_name {
652 my $s = shift;
653 $s =~ tr/[a-zA-Z0-9]/_/cs;
654 return $s;
655 }
656
657 sub nice_time {
658 my $time = shift;
659 my $secs = $time % 60;
660 return int($time / 60) . ':' . (($secs < 10) ? "0$secs" : $secs);
661 }
662
663 sub distance {
664 return sqrt (($_[0] - $_[3]) ** 2 + ($_[1] - $_[4]) ** 2 + ($_[2] - $_[5]) ** 2);
665 }
666
667 ####################################################################################################
668

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