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Revision 37 - (hide annotations) (download)
Sat Nov 29 23:01:29 2003 UTC (20 years, 5 months ago) by james
File size: 19966 byte(s)
Rewrite with many improvements.

1 james 36 #!/bin/perl -W
2    
3 james 37 use strict;
4 james 36 use GD;
5    
6 james 37 die "Usage: t2matchlog logfile outputdir" unless @ARGV == 2;
7     open LOG, $ARGV[0] or die "Failed to open $ARGV[0]: $!";
8     my $outdir = $ARGV[1];
9     mkdir $outdir or die "Failed to create output directory $outdir: $!";
10     (system "cp t2matchlog.css $outdir/") == 0 or die "Failed to copy stylesheet: $!";
11    
12 james 36 $/ = "\r\n";
13 james 37 $| = 1;
14 james 36
15 james 37 my $near0 = 70;
16     my $near1 = 200;
17     my $thumbsize = 400;
18 james 36
19     # from damageTypes.cs
20 james 37 my @DamageTypeText;
21 james 36 $DamageTypeText[0] = 'default';
22     $DamageTypeText[1] = 'blaster';
23     $DamageTypeText[2] = 'plasma';
24     $DamageTypeText[3] = 'chaingun';
25     $DamageTypeText[4] = 'disc';
26     $DamageTypeText[5] = 'grenade';
27     $DamageTypeText[6] = 'laser';
28     $DamageTypeText[7] = 'ELF';
29     $DamageTypeText[8] = 'mortar';
30     $DamageTypeText[9] = 'missile';
31     $DamageTypeText[10] = 'shocklance';
32     $DamageTypeText[11] = 'mine';
33     $DamageTypeText[12] = 'explosion';
34     $DamageTypeText[13] = 'impact';
35     $DamageTypeText[14] = 'ground';
36     $DamageTypeText[15] = 'turret';
37     $DamageTypeText[16] = 'plasma turret';
38     $DamageTypeText[17] = 'AA turret';
39     $DamageTypeText[18] = 'ELF turret';
40     $DamageTypeText[19] = 'mortar turret';
41     $DamageTypeText[20] = 'missile turret';
42     $DamageTypeText[21] = 'clamp turret';
43     $DamageTypeText[22] = 'spike turret';
44     $DamageTypeText[23] = 'sentry turret';
45     $DamageTypeText[24] = 'out of bounds';
46     $DamageTypeText[25] = 'lava';
47     $DamageTypeText[26] = 'shrike blaster';
48     $DamageTypeText[27] = 'belly turret';
49     $DamageTypeText[28] = 'bomber bomb';
50     $DamageTypeText[29] = 'tank chaingun';
51     $DamageTypeText[30] = 'tank mortar';
52     $DamageTypeText[31] = 'satchel charge';
53     $DamageTypeText[32] = 'MPB missile';
54     $DamageTypeText[33] = 'lighting';
55     $DamageTypeText[35] = 'ForceField';
56     $DamageTypeText[36] = 'Crash';
57     $DamageTypeText[98] = 'nexus camping';
58     $DamageTypeText[99] = 'suicide';
59    
60 james 37 my $icon_player = load_image("icons/com_player_grey_24x.png");
61     my %icon;
62 james 36 $icon{'flag'} = load_image("icons/com_icon_flag_outside.png");
63     $icon{'gen'} = load_image("icons/com_icon_generator.png");
64     $icon{'turret'} = load_image("icons/com_icon_turretbase.png");
65     $icon{'inv'} = load_image("icons/com_icon_inventory.png");
66     $icon{'sensor'} = load_image("icons/com_icon_sensor.png");
67     $icon{'vpad'} = load_image("icons/com_icon_vehicle_inventory.png");
68 james 37 $icon{'solar'} = load_image("icons/com_icon_solar_gen.png");
69 james 36
70 james 37 my %colour = ('S' => 0xffff00, 'A' => 0xff8000, 'KK' => 0x00ff00, 'K' => 0xff0000,
71     'L' => 0xff8000, 'F+' => 0x00ffff, 'F-' => 0xff00ff, 'P' => 0xff8000,
72     'V' => 0xffff00, 'W' => 0xff0000, 'G' => 0x0080ff, 'J' => 0x00ff80,
73     'GG' => 0x0080ff, 'JJ' => 0x00ff80);
74     my $colour_me = 0xffffff;
75     my %desc = ('S' => 'spawned on team $team_name[$p1]',
76     'A' => '$p1 armour',
77     'KK' => 'killed $enemy using $DamageTypeText[$p2]',
78     'K' => 'killed by $DamageTypeText[$p2] $enemy',
79     'L' => 'left the game',
80     'F+' => 'took the $team_name[$p1] flag',
81     'F-' => 'dropped the $team_name[$p1] flag',
82     'P' => '$p1',
83     'V' => 'vehicle created',
84     'W' => 'vehicle destroyed',
85     'G' => 'entered " . vehicle_link($p1) . " as ${seat{$p2}}',
86     'J' => 'ejected from vehicle',
87     'GG' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> entered as ${seat{$p2}}',
88     'JJ' => '<a href=\'" . safe_name($p1) . ".html#t$time\'>$p1</a> ejected');
89     my @teamcol = (0xffffff, 0x0000ff, 0xff00ff);
90     my %seat = ('' => 'a passenger', 'p' => 'pilot', 'w' => 'gunner');
91     my %veh_name = ('BomberFlyer' => 'Bomber',
92     'HAPCFlyer' => 'Havoc',
93     'MobileBaseVehicle' => 'MPB',
94     'ScoutFlyer' => 'Shrike',
95     'AssaultVehicle' => 'Tank',
96     'ScoutVehicle' => 'Wildcat');
97    
98     my ($mission, $mission_type, $mission_name, $mission_type_name, $x0, $y0, $width, $height);
99     my (@landmarks, @waypoints);
100    
101     print "reading data";
102     read_header();
103    
104     my @events = ();
105     my @coords = ();
106     my %score = ();
107     my %kills = ();
108     my %deaths = ();
109     my %player = ();
110     my %vehicle = ();
111     my %team = ();
112     my $end_time;
113     my (@final_score, @team_name);
114    
115     read_data();
116     print ".\n";
117    
118     my $imall = create_image();
119    
120     my $player;
121     foreach $player (keys %player) {
122     print "$player";
123     write_player_report($player);
124     print ".\n";
125 james 36 }
126 james 37 my $vehicle;
127     foreach $vehicle (keys %vehicle) {
128     my ($team, $name) = split / /, $vehicle, 2;
129     print "$team_name[$team] $veh_name{$name}s";
130     write_vehicle_report($name, $team);
131     print ".\n";
132     }
133     write_summary_report();
134 james 36
135 james 37 exit;
136 james 36
137 james 37 ####################################################################################################
138 james 36
139 james 37 sub read_header {
140     $mission = <LOG>; chomp $mission;
141     $mission_type = <LOG>; chomp $mission_type;
142     $mission_name = <LOG>; chomp $mission_name;
143     $mission_type_name = <LOG>; chomp $mission_type_name;
144     my $area = <LOG>; chomp $area; ($x0, $y0, $width, $height) = split / /, $area;
145    
146     while (($_ = <LOG>) ne $/) {
147     chomp;
148     my ($team, $type, $block, $name, $x, $y, $z, $desc) = split / /, $_, 8;
149     $x -= $x0; $y = $height - $y + $y0;
150     if ($type eq 'StaticShape' and $block eq 'GeneratorLarge') {
151     push @landmarks, "$z gen $team $x $y";
152     } elsif ($type eq 'Turret' and $block eq 'TurretBaseLarge') {
153     push @landmarks, "$z turret $team $x $y";
154     } elsif ($type eq 'StaticShape' and $block eq 'ExteriorFlagStand') {
155     push @landmarks, "$z flag $team $x $y";
156     } elsif ($type eq 'StaticShape' and $block eq 'StationVehicle') {
157     push @landmarks, "$z vpad $team $x $y";
158     } elsif ($type eq 'StaticShape' and $block eq 'StationInventory') {
159     push @landmarks, "$z inv $team $x $y";
160     } elsif ($type eq 'StaticShape' and $block eq 'SensorLargePulse') {
161     push @landmarks, "$z sensor $team $x $y";
162     } elsif ($type eq 'StaticShape' and $block eq 'SolarPanel') {
163     push @landmarks, "$z solar $team $x $y";
164     } elsif ($type eq 'WayPoint' and $block eq 'WayPointMarker') {
165     push @waypoints, "$team $x $y $z $desc";
166     }
167 james 36 }
168    
169 james 37 # sort by height for nicer plotting
170     @landmarks = sort { my ($az, $ra) = split / /, $a, 2; my ($bz, $rb) = split / /, $b, 2;
171     return $az <=> $bz; } @landmarks;
172     }
173 james 36
174 james 37 ####################################################################################################
175    
176     sub read_data {
177     my $time = 0;
178     my %name = ();
179     my @flag_carrier;
180     my %player_veh;
181    
182     while (<LOG>) {
183     chomp;
184     if ($_ eq '') {
185     $time++;
186     next;
187 james 36 }
188 james 37
189     my ($cmd, $params) = split / /, $_, 2;
190    
191     if ($cmd eq 'S') { # player spawned
192     my ($id, $team, $name) = split / /, $params, 3;
193     $name{$id} = $name;
194     push @events, [$time, 'S', $name, $team];
195     $player{$name} = 1;
196     $team{$name} = $team;
197     $player_veh{$name} = 0;
198    
199     } elsif ($cmd eq 'K') { # player killed
200     my ($victim, $killer, $weapon) = split / /, $params;
201     $deaths{$name{$victim}}++;
202     $kills{$name{$killer}}++ if exists $name{$killer};
203     push @events, [$time, 'K', $name{$victim}, $name{$killer}, $weapon];
204     push @events, [$time, 'KK', $name{$killer}, $name{$victim}, $weapon]
205     if exists $name{$killer};
206     if (exists $name{$killer} and $player_veh{$name{$killer}}) {
207     push @events, [$time, 'KK', $name{$player_veh{$name{$killer}}},
208     $name{$victim}, $weapon];
209 james 36 }
210 james 37 # if (defined $player_veh{$name}) TODO
211     delete $name{$victim};
212    
213     } elsif ($cmd eq 'L') { # player left
214     my ($id, $score) = split / /, $params;
215     push @events, [$time, 'L', $name{$id}];
216     $score{$name{$id}} += $score;
217     delete $name{$id};
218    
219     } elsif ($cmd eq 'A') { # armour changed
220     my ($id, $armour) = split / /, $params;
221     push @events, [$time, 'A', $name{$id}, $armour];
222    
223     } elsif ($cmd eq 'I') { # inventory changed
224     my ($id, $item, $count) = split / /, $params;
225     if ($item =~ m/(Pack|SatchelCharge)$/ and $count == 1) {
226     $item =~ s/Pack$/ pack/;
227     push @events, [$time, 'P', $name{$id}, $item];
228     }
229    
230     } elsif ($cmd eq 'D') { # player damaged
231     my ($victim, $attacker, $weapon) = split / /, $params;
232    
233     } elsif ($cmd eq 'V') { # new vehicle
234     my ($id, $team, $name) = split / /, $params, 3;
235     $vehicle{"$team $name"}++;
236     $name{$id} = "$team $name " . $vehicle{"$team $name"};
237     $team{$name{$id}} = $team;
238     push @events, [$time, 'V', $name{$id}];
239    
240     } elsif ($cmd eq 'W') { # vehicle destroyed
241     my $id = $params;
242     push @events, [$time, 'W', $name{$id}];
243     #delete $name{$id};
244    
245     } elsif ($cmd eq 'Z') { # final score
246     my ($team, $score, $team_name) = split / /, $params, 3;
247     $final_score[$team] = $score;
248     $team_name[$team] = $team_name;
249    
250     } elsif ($cmd eq 'F') { # flag position
251     my ($team, @data) = split / /, $params;
252     my $carrier;
253     $flag_carrier[$team] = 0 unless defined $flag_carrier[$team];
254     if (@data == 3) {
255     my ($x, $y, $z) = @data;
256     $x -= $x0; $y = $height - $y + $y0;
257     $carrier = 0;
258     } else {
259     $carrier = $name{$data[0]};
260     }
261     if ($carrier ne $flag_carrier[$team]) {
262     if ($flag_carrier[$team]) {
263     push @events, [$time, 'F-', $flag_carrier[$team], $team];
264     }
265     if ($carrier) {
266     push @events, [$time, 'F+', $carrier, $team];
267     }
268     $flag_carrier[$team] = $carrier;
269     }
270    
271     } else { # player / vehicle position
272     my $id = $cmd;
273     next unless exists $name{$id};
274     my $name = $name{$id};
275     my ($x, $y, $z, $vehicle, $seat) = split / /, $params;
276     $x -= $x0; $y = $height - $y + $y0;
277     ${$coords[$time]}{$name} = "$x $y $z";
278     next unless defined $player{$name};
279     if ($player_veh{$name} != $vehicle) {
280     if ($player_veh{$name}) {
281     push @events, [$time, 'J', $name];
282     push @events, [$time, 'JJ',
283     $name{$player_veh{$name}}, $name];
284     }
285     if ($vehicle != 0) {
286     push @events, [$time, 'G', $name,
287     $name{$vehicle}, $seat];
288     push @events, [$time, 'GG', $name{$vehicle},
289     $name, $seat];
290     }
291     $player_veh{$name} = $vehicle;
292     }
293 james 36 }
294 james 37 }
295     $end_time = $time + 1;
296     }
297    
298     ####################################################################################################
299    
300     sub write_player_report {
301     my $player = shift;
302    
303     my $score = exists $score{$player} ? $score{$player} : 0;
304     my $deaths = exists $deaths{$player} ? $deaths{$player} : 0;
305     my $kills = exists $kills{$player} ? $kills{$player} : 0;
306     my $sname = safe_name($player);
307     my $html = create_html($player);
308    
309     $html .= <<END;
310     <p>Total score $score, deaths $deaths, kills $kills. <a href="./">Match summary.</a></p>
311 james 36 END
312    
313 james 37 # find spawn / death times
314     my @spawn = map $$_[0], (grep {$$_[2] eq $player and $$_[1] eq 'S'} @events);
315     my @death = map $$_[0], (grep {$$_[2] eq $player and
316     ($$_[1] eq 'K' or $$_[1] eq 'L')} @events);
317     push @spawn, $end_time;
318 james 36
319 james 37 for (my $life = 0; $life != @spawn - 1; $life++) {
320     my $nicetime = nice_time($spawn[$life]);
321     my $nicedtime = nice_time($death[$life]);
322     my $life1 = $life + 1;
323     $html .= <<END;
324     <div><h2 id="life$life1">Life $life1 ($nicetime - $nicedtime)</h2>
325     <div><a href="${sname}_$life1.png"><img src="s${sname}_$life1.png"
326     alt="" title="Map of life $life1"></a></div>
327     END
328     $html .= player_life($player, "${sname}_$life1.png",
329     $spawn[$life], $spawn[$life1] - 1);
330     $html .= '</div>';
331     }
332 james 36
333 james 37 save_html(safe_name($player) . '.html', $html);
334     }
335 james 36
336 james 37 ####################################################################################################
337 james 36
338 james 37 sub player_life {
339     my $player = shift;
340     my $imname = shift;
341     my $time0 = shift;
342     my $time1 = shift;
343    
344     my $prev_time = -1;
345    
346     my $html = "<table>\n";
347    
348     my $im = create_image();
349     plot_route($im, $player, $time0, $time1);
350    
351     my @evs = grep {$$_[2] eq $player and $time0 <= $$_[0] and $$_[0] <= $time1} @events;
352    
353     my $event;
354     foreach $event (@evs) {
355     my ($time, $ev, $me, $p1, $p2) = @$event;
356    
357     my $nicetime = nice_time($time);
358     if ($time == $prev_time) {
359     $html .= '<tr><td></td>';
360     } else {
361     $html .= "<tr id='t$time'><td class='time'>$nicetime</td>";
362 james 36 }
363    
364 james 37 my $enemy = '';
365     if (($ev eq 'K' or $ev eq 'KK') and defined $p1) {
366     my $sname_en = safe_name($p1);
367     $enemy = "<a href='$sname_en.html#t$time'>$p1</a>";
368 james 36 }
369 james 37 my $desc = eval '"' . $desc{$ev} . '"';
370     my $hexcol = sprintf "%.6lx", $colour{$ev};
371     $html .= "<td style='color: #$hexcol'>$desc</td></tr>\n";
372 james 36
373 james 37 if (exists ${$coords[$time]}{$player}) {
374     my ($x, $y, $z) = split / /, ${$coords[$time]}{$player};
375     square($im, $x, $y, 8, $colour{$ev});
376     } elsif (exists ${$coords[$time - 1]}{$player}) {
377     my ($x, $y, $z) = split / /, ${$coords[$time - 1]}{$player};
378     square($im, $x, $y, 8, $colour{$ev});
379 james 36 }
380 james 37 $prev_time = $time;
381     }
382 james 36
383 james 37 $html .= "</table>\n";
384     save_image($im, $imname);
385 james 36
386 james 37 return $html;
387     }
388 james 36
389 james 37 ####################################################################################################
390    
391     sub plot_route {
392     my $image = shift;
393     my $name = shift;
394     my $t0 = shift;
395     my $t1 = shift;
396     my %near = ();
397     for (my $t = $t0; $t != $t1; $t++) {
398     my $s = ($t % 10) == 0 ? 2 : 1;
399     if (exists ${$coords[$t]}{$name}) {
400     my ($x0, $y0, $z0) = split / /, ${$coords[$t]}{$name};
401     my $near;
402     foreach $near (keys %near) {
403     if (exists ${$coords[$t]}{$near}) {
404     my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
405     delete $near{$near} if $near1 < distance($x0, $y0, $z0,
406     $xn, $yn, $zn);
407     } else {
408     delete $near{$near};
409     }
410     }
411     foreach $near (keys %player) {
412     next if $near eq $name;
413     next if exists $near{$near};
414     if (exists ${$coords[$t]}{$near}) {
415     my ($xn, $yn, $zn) = split / /, ${$coords[$t]}{$near};
416     if (distance($x0, $y0, $z0, $xn, $yn, $zn) < $near0) {
417     $near{$near} = 1;
418     line($image, $x0, $y0, $xn, $yn, 0x444444);
419     text($image, $xn, $yn, $near);
420     }
421     }
422     }
423     foreach $near (keys %near) {
424     my ($xn0, $yn0, $zn0) = split / /, ${$coords[$t]}{$near};
425     my $colour = $team{$name} == $team{$near} ? 0x00ff00 : 0xff0000;
426     line($image, $x0, $y0, $xn0, $yn0, 0x444444) if $s == 2;
427     if (exists ${$coords[$t + 1]}{$near}) {
428     my ($xn1, $yn1, $zn1) = split / /,
429     ${$coords[$t + 1]}{$near};
430     line($image, $xn0, $yn0, $xn1, $yn1, $colour);
431     }
432     square($image, $xn0, $yn0, $s, $colour);
433     }
434     if (exists ${$coords[$t + 1]}{$name}) {
435     my ($x1, $y1, $z1) = split / /, ${$coords[$t + 1]}{$name};
436     line($image, $x0, $y0, $x1, $y1, $colour_me);
437     line($imall, $x0, $y0, $x1, $y1, $teamcol[$team{$name}]);
438     }
439     square($image, $x0, $y0, $s, $colour_me);
440     text($image, $x0, $y0, nice_time($t)) if $s == 2;
441 james 36 }
442     }
443     }
444    
445 james 37 ####################################################################################################
446    
447     sub write_vehicle_report {
448     my $name = shift;
449     my $team = shift;
450    
451     my $sname = safe_name($name);
452     my $html = create_html($team_name[$team] . ' ' . $veh_name{$name} . 's');
453     $html .= '<p><a href="./">Match summary.</a></p>';
454    
455     my $run;
456     for ($run = 1; $run != $vehicle{"$team $name"} + 1; $run++) {
457     my @ev = grep {$$_[2] eq "$team $name $run"} @events;
458     my $time0 = ${$ev[0]}[0];
459     my $time1 = ${$ev[-1]}[1] eq 'W' ? ${$ev[-1]}[0] : $end_time;
460     my $nicetime = nice_time($time0);
461     my $nicedtime = nice_time($time1);
462    
463     $html .= <<END;
464     <div><h2 id="life$run">$veh_name{$name} $run ($nicetime - $nicedtime)</h2>
465     <div><a href="${team}_${sname}_$run.png"><img src="s${team}_${sname}_$run.png"
466     alt="" title="Map of $veh_name{$name} $run"></a></div>
467     END
468     $html .= player_life("$team $name $run", "${team}_${sname}_$run.png",
469     $time0, $time1);
470     $html .= '</div>';
471 james 36 }
472 james 37
473     save_html("${team}_$sname.html", $html);
474 james 36 }
475    
476 james 37 ####################################################################################################
477    
478     sub vehicle_link {
479     my $s = shift;
480     my ($team, $name, $run) = split / /, $s;
481     return "<a href='${team}_$name.html#life$run'>$team_name[$team] $veh_name{$name} $run</a>";
482     }
483    
484     ####################################################################################################
485    
486     sub write_summary_report {
487     my $html = create_html("Match Summary");
488     my $name;
489     my $nicetime = nice_time($end_time);
490     my $i;
491    
492     $html .= <<END;
493 james 36 <div><a href="Overview.png"><img src="sOverview.png"
494     alt="" title="Overview map"></a></div>
495 james 37 <p>Playing time $nicetime</p>
496     <table><tr><th>Final scores</th></tr>
497     END
498     for ($i = 1; $i != @team_name; $i++) {
499     $html .= "<tr><td>${team_name[$i]}</td><td>${final_score[$i]}</td></tr>\n";
500     }
501    
502     $html .= <<END;
503     </table>
504 james 36 <table>
505     <tr><th>Player</th><th>Team</th><th>Score</th><th>Deaths</th><th>Kills</th></tr>
506     END
507 james 37
508     foreach $name (sort keys %player) {
509     my $sname = safe_name($name);
510     my $score = exists $score{$name} ? $score{$name} : 0;
511     my $deaths = exists $deaths{$name} ? $deaths{$name} : 0;
512     my $kills = exists $kills{$name} ? $kills{$name} : 0;
513     $html .= <<END;
514     <tr><td><a href="$sname.html">$name</a></td><td>$team_name[$team{$name}]</td><td>$score</td><td>$deaths</td><td>$kills</td></tr>
515 james 36 END
516     }
517    
518 james 37 $html .= "</table>\n";
519 james 36
520 james 37 $html .= "<table><tr><th>Vehicles</th><th>Total used</th></tr>\n";
521     foreach $vehicle (sort keys %vehicle) {
522     my ($team, $name) = split / /, $vehicle, 2;
523     my $sname = safe_name($name);
524     $html .= <<END;
525     <tr><td><a href="${team}_$sname.html">$team_name[$team] $veh_name{$name}s</a></td><td>${vehicle{"$team $name"}}</td></tr>
526     END
527     }
528     $html .= "</table>\n";
529 james 36
530 james 37 save_html('index.html', $html);
531     save_image($imall, 'Overview.png');
532 james 36 }
533    
534 james 37 ####################################################################################################
535 james 36
536     sub create_image {
537     my $image = GD::Image->newTrueColor($width, $height);
538 james 37 my ($lm, $g);
539 james 36 foreach $lm (@landmarks) {
540     my ($z, $type, $team, $x, $y) = split / /, $lm;
541     icon($image, $icon{$type}, $x, $y);
542     }
543     foreach $g (@waypoints) {
544     my ($team, $x, $y, $z, $desc) = split / /, $g, 5;
545     text($image, $x, $y, $desc);
546     }
547     return $image;
548     }
549    
550     sub save_image {
551     my $image = shift;
552     my $file = shift;
553     my $png = $image->png;
554 james 37 open PNG, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
555 james 36 binmode PNG;
556     print PNG $png;
557     close PNG;
558    
559     my $max = $width < $height ? $height : $width;
560     my $thumb = GD::Image->newTrueColor($thumbsize * $width / $max,
561     $thumbsize * $height / $max);
562     $thumb->copyResampled($image, 0, 0, 0, 0, $thumbsize * $width / $max,
563     $thumbsize * $height / $max, $width, $height);
564     $png = $thumb->png;
565 james 37 open PNG, ">$outdir/s$file" or die "failed to open $outdir/s$file: $!";
566 james 36 binmode PNG;
567     print PNG $png;
568     close PNG;
569     }
570    
571     sub square {
572     my $image = shift;
573     return unless defined $image;
574     my $x = shift;
575     my $y = shift;
576     my $s = shift;
577     my $colour = shift;
578     $image->filledRectangle($x - $s, $y - $s, $x + $s, $y + $s, $colour);
579     }
580    
581     sub line {
582     my $image = shift;
583     return unless defined $image;
584     my $x0 = shift;
585     my $y0 = shift;
586     my $x1 = shift;
587     my $y1 = shift;
588     my $colour = shift;
589     $image->line($x0, $y0, $x1, $y1, $colour);
590     }
591    
592     sub load_image {
593     my $file = shift;
594     open PNG, $file or die "failed to open $file: $!";
595     my $im = GD::Image->newFromPng(\*PNG) or die "PNG load of $file failed";
596     close PNG;
597     $im->transparent(0);
598     return $im;
599     }
600    
601     sub icon {
602     my $image = shift;
603     my $icon = shift;
604     my $x = shift;
605     my $y = shift;
606     $image->setBrush($icon);
607     $image->setPixel($x, $y, gdBrushed);
608     }
609    
610     sub text {
611     my $image = shift;
612     my $x = shift;
613     my $y = shift;
614     my $text = shift;
615 james 37 $image->string(gdSmallFont, $x, $y, $text, 0xffffff);
616 james 36 }
617    
618 james 37 ####################################################################################################
619    
620 james 36 sub create_html {
621     my $title = shift;
622     my $html = <<END;
623     <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
624     "http://www.w3.org/TR/html4/strict.dtd">
625     <html>
626     <head>
627     <link rel="stylesheet" type="text/css" href="t2matchlog.css">
628     <title>$title ($mission_name / $mission_type_name)</title>
629     </head>
630    
631     <body>
632     <h1>$title <em class="mission">($mission_name / $mission_type_name)</em></h1>
633    
634     END
635     return $html;
636     }
637    
638     sub save_html {
639     my $file = shift;
640     my $html = shift;
641     $html .= "</body></html>\n";
642 james 37 open HTML, ">$outdir/$file" or die "failed to open $outdir/$file: $!";
643 james 36 print HTML $html;
644     close HTML;
645     }
646    
647 james 37 ####################################################################################################
648    
649 james 36 sub safe_name {
650     my $s = shift;
651     $s =~ tr/[a-zA-Z0-9]/_/cs;
652     return $s;
653     }
654    
655 james 37 sub nice_time {
656     my $time = shift;
657     my $secs = $time % 60;
658     return int($time / 60) . ':' . (($secs < 10) ? "0$secs" : $secs);
659 james 36 }
660    
661 james 37 sub distance {
662     return sqrt (($_[0] - $_[3]) ** 2 + ($_[1] - $_[4]) ** 2 + ($_[2] - $_[5]) ** 2);
663 james 36 }
664    
665 james 37 ####################################################################################################
666    

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