| 12 |
|
|
| 13 |
function DefaultGame::startMatch(%game) |
function DefaultGame::startMatch(%game) |
| 14 |
{ |
{ |
| 15 |
|
if (ClientGroup.getCount() == 0) { |
| 16 |
|
$logpos_wait = true; |
| 17 |
|
} else { |
| 18 |
|
$logpos_wait = false; |
| 19 |
|
logpos_start(); |
| 20 |
|
} |
| 21 |
|
|
| 22 |
|
Parent::startMatch(%game); |
| 23 |
|
} |
| 24 |
|
|
| 25 |
|
|
| 26 |
|
function logpos_start() |
| 27 |
|
{ |
| 28 |
$logpos_flag_count = 0; |
$logpos_flag_count = 0; |
| 29 |
|
|
| 30 |
%file = "positiondata/" @ $missionSequence @ "_" @ $CurrentMissionType @ |
%file = "positiondata/" @ $missionSequence @ "_" @ $CurrentMissionType @ |
| 55 |
$logpos_vehicle_count = 0; |
$logpos_vehicle_count = 0; |
| 56 |
$logpos_gameover = false; |
$logpos_gameover = false; |
| 57 |
schedule(1000, 0, logpos_write_position_data); |
schedule(1000, 0, logpos_write_position_data); |
|
|
|
|
Parent::startMatch(%game); |
|
| 58 |
} |
} |
| 59 |
|
|
| 60 |
//////////////////////////////////////////////////////////////////////////////// |
//////////////////////////////////////////////////////////////////////////////// |
| 61 |
|
|
| 62 |
function DefaultGame::gameOver(%game) |
function DefaultGame::gameOver(%game) |
| 63 |
{ |
{ |
| 64 |
|
if ($logpos_wait) { |
| 65 |
|
Parent::gameOver(%game); |
| 66 |
|
return; |
| 67 |
|
} |
| 68 |
|
|
| 69 |
for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) { |
for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) { |
| 70 |
%client = ClientGroup.getObject(%ci); |
%client = ClientGroup.getObject(%ci); |
| 71 |
logpos_file.writeLine("L " @ %client SPC %client.score); |
logpos_file.writeLine("L " @ %client SPC %client.score); |
| 72 |
} |
} |
| 73 |
for (%team = 1; %team <= %game.numTeams; %team++) |
for (%team = 1; %team <= %game.numTeams; %team++) |
| 74 |
logpos_file.writeLine("Z " @ %team SPC $TeamScore[%team]); |
logpos_file.writeLine("Z " @ %team SPC $TeamScore[%team] SPC |
| 75 |
|
getTaggedString(%game.getTeamName(%team))); |
| 76 |
logpos_file.close(); |
logpos_file.close(); |
| 77 |
$logpos_gameover = true; |
$logpos_gameover = true; |
| 78 |
|
|
| 152 |
|
|
| 153 |
//////////////////////////////////////////////////////////////////////////////// |
//////////////////////////////////////////////////////////////////////////////// |
| 154 |
|
|
|
function serverCmdSuicide(%client) |
|
|
{ |
|
|
logpos_file.writeLine("serverCmdSuicide " @ %client); |
|
|
Parent::serverCmdSuicide(%client); |
|
|
} |
|
|
|
|
| 155 |
function vehicleListAdd(%blockName, %obj) |
function vehicleListAdd(%blockName, %obj) |
| 156 |
{ |
{ |
| 157 |
logpos_file.writeLine("V " @ %obj SPC %obj.team SPC %blockName); |
if (!$logpos_wait) |
| 158 |
|
logpos_file.writeLine("V " @ %obj SPC %obj.team SPC %blockName); |
| 159 |
$logpos_vehicle[$logpos_vehicle_count] = %obj; |
$logpos_vehicle[$logpos_vehicle_count] = %obj; |
| 160 |
$logpos_vehicle_count++; |
$logpos_vehicle_count++; |
| 161 |
Parent::vehicleListAdd(%blockName, %obj); |
Parent::vehicleListAdd(%blockName, %obj); |
| 163 |
|
|
| 164 |
function vehicleListRemove(%data, %obj) |
function vehicleListRemove(%data, %obj) |
| 165 |
{ |
{ |
| 166 |
logpos_file.writeLine("W " @ %obj); |
if (!$logpos_wait) |
| 167 |
|
logpos_file.writeLine("W " @ %obj); |
| 168 |
for (%i = 0; %i != $logpos_vehicle_count; %i++) |
for (%i = 0; %i != $logpos_vehicle_count; %i++) |
| 169 |
if ($logpos_vehicle[%i] == %obj) |
if ($logpos_vehicle[%i] == %obj) |
| 170 |
$logpos_vehicle[%i] = 0; |
$logpos_vehicle[%i] = 0; |
| 173 |
|
|
| 174 |
function DefaultGame::playerSpawned(%game, %player) |
function DefaultGame::playerSpawned(%game, %player) |
| 175 |
{ |
{ |
| 176 |
%name = stripChars(detag(getTaggedString(%player.client.name)), |
if ($logpos_wait) { |
| 177 |
"\cp\co\c6\c7\c8\c9"); |
$logpos_wait = false; |
| 178 |
logpos_file.writeLine("S " @ %player.client SPC %player.team SPC %name); |
logpos_start(); |
| 179 |
|
} else { |
| 180 |
|
%name = stripChars(detag(getTaggedString(%player.client.name)), |
| 181 |
|
"\cp\co\c6\c7\c8\c9"); |
| 182 |
|
logpos_file.writeLine("S " @ %player.client SPC %player.team SPC %name); |
| 183 |
|
} |
| 184 |
Parent::playerSpawned(%game, %player); |
Parent::playerSpawned(%game, %player); |
| 185 |
} |
} |
| 186 |
|
|
| 187 |
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, |
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, |
| 188 |
%implement, %damageLocation) |
%implement, %damageLocation) |
| 189 |
{ |
{ |
| 190 |
logpos_file.writeLine("K " @ %clVictim SPC %clKiller SPC %damageType); |
if (%damageType == $DamageType::Impact || |
| 191 |
|
(isObject(%implement) && (%implement.getClassName() $= "Turret" || |
| 192 |
|
%implement.getClassName() $= "VehicleTurret" || |
| 193 |
|
%implement.getClassName() $= "FlyingVehicle"))) |
| 194 |
|
if (%controller = %implement.getControllingClient()) |
| 195 |
|
%clKiller = %controller; |
| 196 |
|
if (!$logpos_wait) |
| 197 |
|
logpos_file.writeLine("K " @ %clVictim SPC %clKiller SPC %damageType); |
| 198 |
Parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, |
Parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, |
| 199 |
%implement, %damageLocation); |
%implement, %damageLocation); |
| 200 |
} |
} |
| 202 |
function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, |
function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, |
| 203 |
%damageType, %sourceObject) |
%damageType, %sourceObject) |
| 204 |
{ |
{ |
| 205 |
logpos_file.writeLine("D " @ %clVictim SPC %clAttacker SPC %damageType); |
if (!$logpos_wait) |
| 206 |
|
logpos_file.writeLine("D " @ %clVictim SPC %clAttacker SPC %damageType); |
| 207 |
Parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, |
Parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, |
| 208 |
%sourceObject); |
%sourceObject); |
| 209 |
} |
} |
| 210 |
|
|
| 211 |
function DefaultGame::onClientLeaveGame(%game, %client) |
function DefaultGame::onClientLeaveGame(%game, %client) |
| 212 |
{ |
{ |
| 213 |
logpos_file.writeLine("L " @ %client SPC %client.score); |
if (!$logpos_wait) |
| 214 |
|
logpos_file.writeLine("L " @ %client SPC %client.score); |
| 215 |
Parent::onClientLeaveGame(%game, %client); |
Parent::onClientLeaveGame(%game, %client); |
| 216 |
} |
} |
| 217 |
|
|
| 218 |
function Player::setArmor(%this, %size) |
function Player::setArmor(%this, %size) |
| 219 |
{ |
{ |
| 220 |
logpos_file.writeLine("A " @ %this.client SPC %size); |
if (!$logpos_wait) |
| 221 |
|
logpos_file.writeLine("A " @ %this.client SPC %size); |
| 222 |
Parent::setArmor(%this, %size); |
Parent::setArmor(%this, %size); |
| 223 |
} |
} |
| 224 |
|
|
| 225 |
function ShapeBase::setInventory(%this, %data, %value, %force) |
function ShapeBase::setInventory(%this, %data, %value, %force) |
| 226 |
{ |
{ |
| 227 |
logpos_file.writeLine("I " @ %this.client SPC %data.getName() SPC %value); |
if (!$logpos_wait) |
| 228 |
|
logpos_file.writeLine("I " @ %this.client SPC %data.getName() SPC %value); |
| 229 |
Parent::setInventory(%this, %data, %value, %force); |
Parent::setInventory(%this, %data, %value, %force); |
| 230 |
} |
} |
| 231 |
|
|
| 232 |
function AIDeployObject(%client, %object) |
function AIDeployObject(%client, %object) |
| 233 |
{ |
{ |
| 234 |
logpos_file.writeLine("O " @ %object SPC %client SPC |
if (!$logpos_wait) |
| 235 |
%object.getDataBlock().getName() SPC %object.position); |
logpos_file.writeLine("O " @ %object SPC %client SPC |
| 236 |
|
%object.getDataBlock().getName() SPC %object.position); |
| 237 |
Parent::AIDeployObject(%client, %object); |
Parent::AIDeployObject(%client, %object); |
| 238 |
} |
} |
| 239 |
|
|
| 240 |
function ShapeBaseData::onDestroyed(%data, %obj, %prevstate) |
function ShapeBaseData::onDestroyed(%data, %obj, %prevstate) |
| 241 |
{ |
{ |
| 242 |
logpos_file.writeLine("P " @ %obj SPC %obj.lastDamagedBy); |
if (!$logpos_wait) |
| 243 |
|
logpos_file.writeLine("P " @ %obj SPC %obj.lastDamagedBy); |
| 244 |
Parent::onDestroyed(%data, %obj, %prevstate); |
Parent::onDestroyed(%data, %obj, %prevstate); |
| 245 |
} |
} |
| 246 |
|
|
| 247 |
|
function CTFGame::flagCap(%game, %player) |
| 248 |
|
{ |
| 249 |
|
if (!$logpos_wait) |
| 250 |
|
logpos_file.writeLine("C " @ %player.holdingFlag.team SPC %player.client); |
| 251 |
|
Parent::flagCap(%game, %player); |
| 252 |
|
} |
| 253 |
|
|
| 254 |
|
function CTFGame::flagReturn(%game, %flag, %player) |
| 255 |
|
{ |
| 256 |
|
if (!$logpos_wait) |
| 257 |
|
logpos_file.writeLine("R " @ %flag.team SPC %player.client); |
| 258 |
|
Parent::flagReturn(%game, %flag, %player); |
| 259 |
|
} |
| 260 |
|
|
| 261 |
}; |
}; |
| 262 |
|
|
| 263 |
activatePackage(t2matchlog); |
activatePackage(t2matchlog); |