/[james]/t2matchlog/logpositiondata.cs
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Contents of /t2matchlog/logpositiondata.cs

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Revision 45 - (show annotations) (download)
Sun Dec 21 00:09:21 2003 UTC (21 years ago) by james
File size: 7507 byte(s)
Don't log empty games; log caps and returns.

1 ////////////////////////////////////////////////////////////////////////////////
2 // logpositiondata.cs
3 ////////////////////////////////////////////////////////////////////////////////
4
5 // all global variable and functions are prefixed logpos_
6
7 new fileObject("logpos_file");
8
9 package t2matchlog {
10
11 ////////////////////////////////////////////////////////////////////////////////
12
13 function DefaultGame::startMatch(%game)
14 {
15 if (ClientGroup.getCount() == 0) {
16 $logpos_wait = true;
17 } else {
18 $logpos_wait = false;
19 logpos_start();
20 }
21
22 Parent::startMatch(%game);
23 }
24
25
26 function logpos_start()
27 {
28 $logpos_flag_count = 0;
29
30 %file = "positiondata/" @ $missionSequence @ "_" @ $CurrentMissionType @
31 "_" @ $currentMission @ "_";
32 %i = 0;
33 while (isFile(%file @ %i))
34 %i++;
35 logpos_file.openForWrite(%file @ %i);
36
37 logpos_file.writeLine($CurrentMission);
38 logpos_file.writeLine($CurrentMissionType);
39 logpos_file.writeLine($MissionDisplayName);
40 logpos_file.writeLine($MissionTypeDisplayName);
41 logpos_file.writeLine(MissionArea.area);
42 logpos_dump_landmarks(MissionGroup);
43 logpos_file.writeLine("");
44
45 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
46 %client = ClientGroup.getObject(%ci);
47 if (%client.player) {
48 %name = stripChars(detag(getTaggedString(%client.name)),
49 "\cp\co\c6\c7\c8\c9");
50 logpos_file.writeLine("S " @ %client SPC
51 %client.player.team SPC %name);
52 }
53 }
54
55 $logpos_vehicle_count = 0;
56 $logpos_gameover = false;
57 schedule(1000, 0, logpos_write_position_data);
58 }
59
60 ////////////////////////////////////////////////////////////////////////////////
61
62 function DefaultGame::gameOver(%game)
63 {
64 if ($logpos_wait) {
65 Parent::gameOver(%game);
66 return;
67 }
68
69 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
70 %client = ClientGroup.getObject(%ci);
71 logpos_file.writeLine("L " @ %client SPC %client.score);
72 }
73 for (%team = 1; %team <= %game.numTeams; %team++)
74 logpos_file.writeLine("Z " @ %team SPC $TeamScore[%team] SPC
75 getTaggedString(%game.getTeamName(%team)));
76 logpos_file.close();
77 $logpos_gameover = true;
78
79 Parent::gameOver(%game);
80 }
81
82 ////////////////////////////////////////////////////////////////////////////////
83
84 function logpos_write_position_data()
85 {
86 if ($logpos_gameover)
87 return;
88
89 // flags
90 for (%i = 0; %i != $logpos_flag_count; %i++)
91 {
92 %flag = $logpos_flag[%i];
93 if (%flag.carrier $= "")
94 logpos_file.writeLine("F " @ %flag.team SPC %flag.position);
95 else
96 logpos_file.writeLine("F " @ %flag.team SPC %flag.carrier.client);
97 }
98
99 // players
100 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++)
101 {
102 %client = ClientGroup.getObject(%ci);
103 if (!%client.player)
104 continue;
105 %vehicle = %client.player.getObjectMount();
106 %seat = "";
107 if (%client.player.isPilot()) { %seat = "p"; }
108 if (%client.player.isWeaponOperator()) { %seat = "w"; }
109 %data = %client.player.position SPC %vehicle SPC %seat;
110 logpos_file.writeLine(%client SPC %data);
111 }
112
113 // vehicles
114 for (%i = 0; %i != $logpos_vehicle_count; %i++) {
115 %vehicle = $logpos_vehicle[%i];
116 if (%vehicle)
117 logpos_file.writeLine(%vehicle SPC %vehicle.position);
118 }
119
120 // terminate each set of position coordinates with a blank line
121 logpos_file.writeLine("");
122
123 schedule(1000, 0, logpos_write_position_data);
124 }
125
126 ////////////////////////////////////////////////////////////////////////////////
127
128 function logpos_dump_landmarks(%group)
129 {
130 for (%i = 0; %i < %group.getCount(); %i++)
131 {
132 %obj = %group.getObject(%i);
133 %type = %obj.getClassName();
134
135 if (%type $= "SimGroup")
136 {
137 logpos_dump_landmarks(%obj);
138 }
139 else if (%type $= "Item" && %obj.dataBlock $= "Flag")
140 {
141 $logpos_flag[$logpos_flag_count] = %obj;
142 $logpos_flag_count++;
143 }
144 else if (%obj.team !$= "")
145 {
146 %data = %type SPC %obj.dataBlock SPC %obj.getName();
147 %data = %data SPC %obj.position SPC %obj.name;
148 logpos_file.writeLine(%obj.team SPC %data);
149 }
150 }
151 }
152
153 ////////////////////////////////////////////////////////////////////////////////
154
155 function vehicleListAdd(%blockName, %obj)
156 {
157 if (!$logpos_wait)
158 logpos_file.writeLine("V " @ %obj SPC %obj.team SPC %blockName);
159 $logpos_vehicle[$logpos_vehicle_count] = %obj;
160 $logpos_vehicle_count++;
161 Parent::vehicleListAdd(%blockName, %obj);
162 }
163
164 function vehicleListRemove(%data, %obj)
165 {
166 if (!$logpos_wait)
167 logpos_file.writeLine("W " @ %obj);
168 for (%i = 0; %i != $logpos_vehicle_count; %i++)
169 if ($logpos_vehicle[%i] == %obj)
170 $logpos_vehicle[%i] = 0;
171 Parent::vehicleListRemove(%data, %obj);
172 }
173
174 function DefaultGame::playerSpawned(%game, %player)
175 {
176 if ($logpos_wait) {
177 $logpos_wait = false;
178 logpos_start();
179 } else {
180 %name = stripChars(detag(getTaggedString(%player.client.name)),
181 "\cp\co\c6\c7\c8\c9");
182 logpos_file.writeLine("S " @ %player.client SPC %player.team SPC %name);
183 }
184 Parent::playerSpawned(%game, %player);
185 }
186
187 function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
188 %implement, %damageLocation)
189 {
190 if (%damageType == $DamageType::Impact ||
191 (isObject(%implement) && (%implement.getClassName() $= "Turret" ||
192 %implement.getClassName() $= "VehicleTurret" ||
193 %implement.getClassName() $= "FlyingVehicle")))
194 if (%controller = %implement.getControllingClient())
195 %clKiller = %controller;
196 if (!$logpos_wait)
197 logpos_file.writeLine("K " @ %clVictim SPC %clKiller SPC %damageType);
198 Parent::onClientKilled(%game, %clVictim, %clKiller, %damageType,
199 %implement, %damageLocation);
200 }
201
202 function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker,
203 %damageType, %sourceObject)
204 {
205 if (!$logpos_wait)
206 logpos_file.writeLine("D " @ %clVictim SPC %clAttacker SPC %damageType);
207 Parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType,
208 %sourceObject);
209 }
210
211 function DefaultGame::onClientLeaveGame(%game, %client)
212 {
213 if (!$logpos_wait)
214 logpos_file.writeLine("L " @ %client SPC %client.score);
215 Parent::onClientLeaveGame(%game, %client);
216 }
217
218 function Player::setArmor(%this, %size)
219 {
220 if (!$logpos_wait)
221 logpos_file.writeLine("A " @ %this.client SPC %size);
222 Parent::setArmor(%this, %size);
223 }
224
225 function ShapeBase::setInventory(%this, %data, %value, %force)
226 {
227 if (!$logpos_wait)
228 logpos_file.writeLine("I " @ %this.client SPC %data.getName() SPC %value);
229 Parent::setInventory(%this, %data, %value, %force);
230 }
231
232 function AIDeployObject(%client, %object)
233 {
234 if (!$logpos_wait)
235 logpos_file.writeLine("O " @ %object SPC %client SPC
236 %object.getDataBlock().getName() SPC %object.position);
237 Parent::AIDeployObject(%client, %object);
238 }
239
240 function ShapeBaseData::onDestroyed(%data, %obj, %prevstate)
241 {
242 if (!$logpos_wait)
243 logpos_file.writeLine("P " @ %obj SPC %obj.lastDamagedBy);
244 Parent::onDestroyed(%data, %obj, %prevstate);
245 }
246
247 function CTFGame::flagCap(%game, %player)
248 {
249 if (!$logpos_wait)
250 logpos_file.writeLine("C " @ %player.holdingFlag.team SPC %player.client);
251 Parent::flagCap(%game, %player);
252 }
253
254 function CTFGame::flagReturn(%game, %flag, %player)
255 {
256 if (!$logpos_wait)
257 logpos_file.writeLine("R " @ %flag.team SPC %player.client);
258 Parent::flagReturn(%game, %flag, %player);
259 }
260
261 };
262
263 activatePackage(t2matchlog);
264
265 ////////////////////////////////////////////////////////////////////////////////
266

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