/[james]/t2matchlog/logpositiondata.cs
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Contents of /t2matchlog/logpositiondata.cs

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Revision 37 - (show annotations) (download)
Sat Nov 29 23:01:29 2003 UTC (20 years, 11 months ago) by james
File size: 6801 byte(s)
Rewrite with many improvements.

1 ////////////////////////////////////////////////////////////////////////////////
2 // logpositiondata.cs
3 ////////////////////////////////////////////////////////////////////////////////
4
5 // all global variable and functions are prefixed logpos_
6
7 new fileObject("logpos_file");
8
9 package t2matchlog {
10
11 ////////////////////////////////////////////////////////////////////////////////
12
13 function DefaultGame::startMatch(%game)
14 {
15 $logpos_flag_count = 0;
16
17 %file = "positiondata/" @ $missionSequence @ "_" @ $CurrentMissionType @
18 "_" @ $currentMission @ "_";
19 %i = 0;
20 while (isFile(%file @ %i))
21 %i++;
22 logpos_file.openForWrite(%file @ %i);
23
24 logpos_file.writeLine($CurrentMission);
25 logpos_file.writeLine($CurrentMissionType);
26 logpos_file.writeLine($MissionDisplayName);
27 logpos_file.writeLine($MissionTypeDisplayName);
28 logpos_file.writeLine(MissionArea.area);
29 logpos_dump_landmarks(MissionGroup);
30 logpos_file.writeLine("");
31
32 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
33 %client = ClientGroup.getObject(%ci);
34 if (%client.player) {
35 %name = stripChars(detag(getTaggedString(%client.name)),
36 "\cp\co\c6\c7\c8\c9");
37 logpos_file.writeLine("S " @ %client SPC
38 %client.player.team SPC %name);
39 }
40 }
41
42 $logpos_vehicle_count = 0;
43 $logpos_gameover = false;
44 schedule(1000, 0, logpos_write_position_data);
45
46 Parent::startMatch(%game);
47 }
48
49 ////////////////////////////////////////////////////////////////////////////////
50
51 function DefaultGame::gameOver(%game)
52 {
53 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
54 %client = ClientGroup.getObject(%ci);
55 logpos_file.writeLine("L " @ %client SPC %client.score);
56 }
57 for (%team = 1; %team <= %game.numTeams; %team++)
58 logpos_file.writeLine("Z " @ %team SPC $TeamScore[%team] SPC
59 getTaggedString(%game.getTeamName(%team)));
60 logpos_file.close();
61 $logpos_gameover = true;
62
63 Parent::gameOver(%game);
64 }
65
66 ////////////////////////////////////////////////////////////////////////////////
67
68 function logpos_write_position_data()
69 {
70 if ($logpos_gameover)
71 return;
72
73 // flags
74 for (%i = 0; %i != $logpos_flag_count; %i++)
75 {
76 %flag = $logpos_flag[%i];
77 if (%flag.carrier $= "")
78 logpos_file.writeLine("F " @ %flag.team SPC %flag.position);
79 else
80 logpos_file.writeLine("F " @ %flag.team SPC %flag.carrier.client);
81 }
82
83 // players
84 for (%ci = 0; %ci != ClientGroup.getCount(); %ci++)
85 {
86 %client = ClientGroup.getObject(%ci);
87 if (!%client.player)
88 continue;
89 %vehicle = %client.player.getObjectMount();
90 %seat = "";
91 if (%client.player.isPilot()) { %seat = "p"; }
92 if (%client.player.isWeaponOperator()) { %seat = "w"; }
93 %data = %client.player.position SPC %vehicle SPC %seat;
94 logpos_file.writeLine(%client SPC %data);
95 }
96
97 // vehicles
98 for (%i = 0; %i != $logpos_vehicle_count; %i++) {
99 %vehicle = $logpos_vehicle[%i];
100 if (%vehicle)
101 logpos_file.writeLine(%vehicle SPC %vehicle.position);
102 }
103
104 // terminate each set of position coordinates with a blank line
105 logpos_file.writeLine("");
106
107 schedule(1000, 0, logpos_write_position_data);
108 }
109
110 ////////////////////////////////////////////////////////////////////////////////
111
112 function logpos_dump_landmarks(%group)
113 {
114 for (%i = 0; %i < %group.getCount(); %i++)
115 {
116 %obj = %group.getObject(%i);
117 %type = %obj.getClassName();
118
119 if (%type $= "SimGroup")
120 {
121 logpos_dump_landmarks(%obj);
122 }
123 else if (%type $= "Item" && %obj.dataBlock $= "Flag")
124 {
125 $logpos_flag[$logpos_flag_count] = %obj;
126 $logpos_flag_count++;
127 }
128 else if (%obj.team !$= "")
129 {
130 %data = %type SPC %obj.dataBlock SPC %obj.getName();
131 %data = %data SPC %obj.position SPC %obj.name;
132 logpos_file.writeLine(%obj.team SPC %data);
133 }
134 }
135 }
136
137 ////////////////////////////////////////////////////////////////////////////////
138
139 function serverCmdSuicide(%client)
140 {
141 logpos_file.writeLine("serverCmdSuicide " @ %client);
142 Parent::serverCmdSuicide(%client);
143 }
144
145 function vehicleListAdd(%blockName, %obj)
146 {
147 logpos_file.writeLine("V " @ %obj SPC %obj.team SPC %blockName);
148 $logpos_vehicle[$logpos_vehicle_count] = %obj;
149 $logpos_vehicle_count++;
150 Parent::vehicleListAdd(%blockName, %obj);
151 }
152
153 function vehicleListRemove(%data, %obj)
154 {
155 logpos_file.writeLine("W " @ %obj);
156 for (%i = 0; %i != $logpos_vehicle_count; %i++)
157 if ($logpos_vehicle[%i] == %obj)
158 $logpos_vehicle[%i] = 0;
159 Parent::vehicleListRemove(%data, %obj);
160 }
161
162 function DefaultGame::playerSpawned(%game, %player)
163 {
164 %name = stripChars(detag(getTaggedString(%player.client.name)),
165 "\cp\co\c6\c7\c8\c9");
166 logpos_file.writeLine("S " @ %player.client SPC %player.team SPC %name);
167 Parent::playerSpawned(%game, %player);
168 }
169
170 function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
171 %implement, %damageLocation)
172 {
173 if (%damageType == $DamageType::Impact ||
174 (isObject(%implement) && (%implement.getClassName() $= "Turret" ||
175 %implement.getClassName() $= "VehicleTurret" ||
176 %implement.getClassName() $= "FlyingVehicle")))
177 if (%controller = %implement.getControllingClient())
178 %clKiller = %controller;
179 logpos_file.writeLine("K " @ %clVictim SPC %clKiller SPC %damageType);
180 Parent::onClientKilled(%game, %clVictim, %clKiller, %damageType,
181 %implement, %damageLocation);
182 }
183
184 function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker,
185 %damageType, %sourceObject)
186 {
187 logpos_file.writeLine("D " @ %clVictim SPC %clAttacker SPC %damageType);
188 Parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType,
189 %sourceObject);
190 }
191
192 function DefaultGame::onClientLeaveGame(%game, %client)
193 {
194 logpos_file.writeLine("L " @ %client SPC %client.score);
195 Parent::onClientLeaveGame(%game, %client);
196 }
197
198 function Player::setArmor(%this, %size)
199 {
200 logpos_file.writeLine("A " @ %this.client SPC %size);
201 Parent::setArmor(%this, %size);
202 }
203
204 function ShapeBase::setInventory(%this, %data, %value, %force)
205 {
206 logpos_file.writeLine("I " @ %this.client SPC %data.getName() SPC %value);
207 Parent::setInventory(%this, %data, %value, %force);
208 }
209
210 function AIDeployObject(%client, %object)
211 {
212 logpos_file.writeLine("O " @ %object SPC %client SPC
213 %object.getDataBlock().getName() SPC %object.position);
214 Parent::AIDeployObject(%client, %object);
215 }
216
217 function ShapeBaseData::onDestroyed(%data, %obj, %prevstate)
218 {
219 logpos_file.writeLine("P " @ %obj SPC %obj.lastDamagedBy);
220 Parent::onDestroyed(%data, %obj, %prevstate);
221 }
222
223 };
224
225 activatePackage(t2matchlog);
226
227 ////////////////////////////////////////////////////////////////////////////////
228

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