/[james]/t2matchlog/logpositiondata.cs
ViewVC logotype

Annotation of /t2matchlog/logpositiondata.cs

Parent Directory Parent Directory | Revision Log Revision Log


Revision 37 - (hide annotations) (download)
Sat Nov 29 23:01:29 2003 UTC (21 years ago) by james
File size: 6801 byte(s)
Rewrite with many improvements.

1 james 36 ////////////////////////////////////////////////////////////////////////////////
2     // logpositiondata.cs
3     ////////////////////////////////////////////////////////////////////////////////
4    
5     // all global variable and functions are prefixed logpos_
6    
7     new fileObject("logpos_file");
8    
9     package t2matchlog {
10    
11     ////////////////////////////////////////////////////////////////////////////////
12    
13     function DefaultGame::startMatch(%game)
14     {
15     $logpos_flag_count = 0;
16    
17     %file = "positiondata/" @ $missionSequence @ "_" @ $CurrentMissionType @
18     "_" @ $currentMission @ "_";
19     %i = 0;
20     while (isFile(%file @ %i))
21     %i++;
22     logpos_file.openForWrite(%file @ %i);
23    
24     logpos_file.writeLine($CurrentMission);
25     logpos_file.writeLine($CurrentMissionType);
26     logpos_file.writeLine($MissionDisplayName);
27     logpos_file.writeLine($MissionTypeDisplayName);
28     logpos_file.writeLine(MissionArea.area);
29     logpos_dump_landmarks(MissionGroup);
30     logpos_file.writeLine("");
31    
32     for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
33     %client = ClientGroup.getObject(%ci);
34     if (%client.player) {
35     %name = stripChars(detag(getTaggedString(%client.name)),
36     "\cp\co\c6\c7\c8\c9");
37     logpos_file.writeLine("S " @ %client SPC
38     %client.player.team SPC %name);
39     }
40     }
41    
42     $logpos_vehicle_count = 0;
43     $logpos_gameover = false;
44     schedule(1000, 0, logpos_write_position_data);
45    
46     Parent::startMatch(%game);
47     }
48    
49     ////////////////////////////////////////////////////////////////////////////////
50    
51     function DefaultGame::gameOver(%game)
52     {
53     for (%ci = 0; %ci != ClientGroup.getCount(); %ci++) {
54     %client = ClientGroup.getObject(%ci);
55     logpos_file.writeLine("L " @ %client SPC %client.score);
56     }
57     for (%team = 1; %team <= %game.numTeams; %team++)
58 james 37 logpos_file.writeLine("Z " @ %team SPC $TeamScore[%team] SPC
59     getTaggedString(%game.getTeamName(%team)));
60 james 36 logpos_file.close();
61     $logpos_gameover = true;
62    
63     Parent::gameOver(%game);
64     }
65    
66     ////////////////////////////////////////////////////////////////////////////////
67    
68     function logpos_write_position_data()
69     {
70     if ($logpos_gameover)
71     return;
72    
73     // flags
74     for (%i = 0; %i != $logpos_flag_count; %i++)
75     {
76     %flag = $logpos_flag[%i];
77     if (%flag.carrier $= "")
78     logpos_file.writeLine("F " @ %flag.team SPC %flag.position);
79     else
80     logpos_file.writeLine("F " @ %flag.team SPC %flag.carrier.client);
81     }
82    
83     // players
84     for (%ci = 0; %ci != ClientGroup.getCount(); %ci++)
85     {
86     %client = ClientGroup.getObject(%ci);
87     if (!%client.player)
88     continue;
89     %vehicle = %client.player.getObjectMount();
90     %seat = "";
91     if (%client.player.isPilot()) { %seat = "p"; }
92     if (%client.player.isWeaponOperator()) { %seat = "w"; }
93     %data = %client.player.position SPC %vehicle SPC %seat;
94     logpos_file.writeLine(%client SPC %data);
95     }
96    
97     // vehicles
98     for (%i = 0; %i != $logpos_vehicle_count; %i++) {
99     %vehicle = $logpos_vehicle[%i];
100     if (%vehicle)
101     logpos_file.writeLine(%vehicle SPC %vehicle.position);
102     }
103    
104     // terminate each set of position coordinates with a blank line
105     logpos_file.writeLine("");
106    
107     schedule(1000, 0, logpos_write_position_data);
108     }
109    
110     ////////////////////////////////////////////////////////////////////////////////
111    
112     function logpos_dump_landmarks(%group)
113     {
114     for (%i = 0; %i < %group.getCount(); %i++)
115     {
116     %obj = %group.getObject(%i);
117     %type = %obj.getClassName();
118    
119     if (%type $= "SimGroup")
120     {
121     logpos_dump_landmarks(%obj);
122     }
123     else if (%type $= "Item" && %obj.dataBlock $= "Flag")
124     {
125     $logpos_flag[$logpos_flag_count] = %obj;
126     $logpos_flag_count++;
127     }
128     else if (%obj.team !$= "")
129     {
130     %data = %type SPC %obj.dataBlock SPC %obj.getName();
131     %data = %data SPC %obj.position SPC %obj.name;
132     logpos_file.writeLine(%obj.team SPC %data);
133     }
134     }
135     }
136    
137     ////////////////////////////////////////////////////////////////////////////////
138    
139     function serverCmdSuicide(%client)
140     {
141     logpos_file.writeLine("serverCmdSuicide " @ %client);
142     Parent::serverCmdSuicide(%client);
143     }
144    
145     function vehicleListAdd(%blockName, %obj)
146     {
147     logpos_file.writeLine("V " @ %obj SPC %obj.team SPC %blockName);
148     $logpos_vehicle[$logpos_vehicle_count] = %obj;
149     $logpos_vehicle_count++;
150     Parent::vehicleListAdd(%blockName, %obj);
151     }
152    
153     function vehicleListRemove(%data, %obj)
154     {
155     logpos_file.writeLine("W " @ %obj);
156     for (%i = 0; %i != $logpos_vehicle_count; %i++)
157     if ($logpos_vehicle[%i] == %obj)
158     $logpos_vehicle[%i] = 0;
159     Parent::vehicleListRemove(%data, %obj);
160     }
161    
162     function DefaultGame::playerSpawned(%game, %player)
163     {
164     %name = stripChars(detag(getTaggedString(%player.client.name)),
165     "\cp\co\c6\c7\c8\c9");
166     logpos_file.writeLine("S " @ %player.client SPC %player.team SPC %name);
167     Parent::playerSpawned(%game, %player);
168     }
169    
170     function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
171     %implement, %damageLocation)
172     {
173 james 37 if (%damageType == $DamageType::Impact ||
174     (isObject(%implement) && (%implement.getClassName() $= "Turret" ||
175     %implement.getClassName() $= "VehicleTurret" ||
176     %implement.getClassName() $= "FlyingVehicle")))
177     if (%controller = %implement.getControllingClient())
178     %clKiller = %controller;
179 james 36 logpos_file.writeLine("K " @ %clVictim SPC %clKiller SPC %damageType);
180     Parent::onClientKilled(%game, %clVictim, %clKiller, %damageType,
181     %implement, %damageLocation);
182     }
183    
184     function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker,
185     %damageType, %sourceObject)
186     {
187     logpos_file.writeLine("D " @ %clVictim SPC %clAttacker SPC %damageType);
188     Parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType,
189     %sourceObject);
190     }
191    
192     function DefaultGame::onClientLeaveGame(%game, %client)
193     {
194     logpos_file.writeLine("L " @ %client SPC %client.score);
195     Parent::onClientLeaveGame(%game, %client);
196     }
197    
198     function Player::setArmor(%this, %size)
199     {
200     logpos_file.writeLine("A " @ %this.client SPC %size);
201     Parent::setArmor(%this, %size);
202     }
203    
204     function ShapeBase::setInventory(%this, %data, %value, %force)
205     {
206     logpos_file.writeLine("I " @ %this.client SPC %data.getName() SPC %value);
207     Parent::setInventory(%this, %data, %value, %force);
208     }
209    
210     function AIDeployObject(%client, %object)
211     {
212     logpos_file.writeLine("O " @ %object SPC %client SPC
213     %object.getDataBlock().getName() SPC %object.position);
214     Parent::AIDeployObject(%client, %object);
215     }
216    
217     function ShapeBaseData::onDestroyed(%data, %obj, %prevstate)
218     {
219     logpos_file.writeLine("P " @ %obj SPC %obj.lastDamagedBy);
220     Parent::onDestroyed(%data, %obj, %prevstate);
221     }
222    
223     };
224    
225     activatePackage(t2matchlog);
226    
227     ////////////////////////////////////////////////////////////////////////////////
228    

  ViewVC Help
Powered by ViewVC 1.1.26