| 1 |
james |
14 |
REM > <HeeHeeHee$Dir>.!RunImage |
| 2 |
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LIBRARY "<HeeHeeHee$Dir>.GameLib" |
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ON ERROR MODE 12: PROCGameLib_Error |
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MODE 15: MODE 13: OFF |
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| 8 |
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DIM B% 1000, Stars% 40000 |
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Table_Character% = 0 |
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Table_Bullets% = 1 |
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Table_Platforms% = 2 |
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Table_Ladders% = 3 |
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Table_Walls% = 4 |
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Table_Enemies% = 5 |
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Table_Xplosions% = 6 |
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Table_Droids% = 7 |
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Table_Items% = 8 |
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Total_Droids% = 100 |
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Size_Droids% = 44 |
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PROCGameLib_Show(&80000000, "") |
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PROCGameLib_Text("Choose a level . . .") |
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PROCGameLib_Text(" 1 - James") |
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PROCGameLib_Text(" 2 - James 2") |
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Level$ = "" |
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REPEAT |
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a$ = GET$ |
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CASE a$ OF |
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WHEN "1": Level$ = "James" |
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WHEN "2": Level$ = "James2" |
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OTHERWISE: VDU7 |
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ENDCASE |
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UNTIL Level$ <> "" |
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PROCGameLib_Show(&80008000, "Loading...") |
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PROCMakeStars |
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PROCAssemble |
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PROCAmnesia_Init(500000) |
| 40 |
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PROCFastSpr_Load(0, "<HeeHeeHee$Dir>.Grafix") |
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PROCFastSpr_Load(1, "<HeeHeeHee$Dir>.Icons") |
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PROCAmnesia_ClaimTable(Table_Character%, 1, 1, 32) |
| 43 |
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PROCAmnesia_ClaimTable(Table_Bullets%, 1, 10, 32) |
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PROCAmnesia_ClaimTable(Table_Platforms%, 0, 1000, 32) |
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PROCAmnesia_ClaimTable(Table_Ladders%, 1, 500, 32) |
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PROCAmnesia_ClaimTable(Table_Walls%, 1, 1000, 32) |
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PROCAmnesia_ClaimTable(Table_Enemies%, 1, 10, 32+30*12) |
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PROCAmnesia_ClaimTable(Table_Xplosions%, 0, 10, 32) |
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PROCAmnesia_ClaimTable(Table_Droids%, 1, Total_Droids%, Size_Droids%) |
| 50 |
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PROCAmnesia_ClaimTable(Table_Items%, 1, 100, 32) |
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PROCAmnesia_SetGravity(0, 1 << 10) |
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PROCLevel_Init(Level$) |
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PROCAmnesia_SetWindow(0, 0, 0, Wide% << 16, High% << 16) |
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PROCAmnesia_SetWindow(1, -1 << 16, -1 << 16, 20 << 16, 15 << 16) |
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PROCAmnesia_SetWindow(2, 0, 0, Wide% << 16, High% << 16) |
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PROCGameLib_Fade |
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PROCFastSpr_Bank(2) |
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PROCFastSpr_Plot(&01000000, 160, 244) |
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PROCFastSpr_Bank(1) |
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PROCFastSpr_Plot(&01000000, 160, 244) |
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PROCFastSpr_SetClipWindow(0, 0, 320, 240) |
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PROCFastSpr_SetBackdrop(0) |
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CASE USR(Code%) OF |
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WHEN 0: PROCGameLib_Show(&00800000, "Level Complete") |
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WHEN 1: PROCGameLib_Show(&00008000, "Game Over") |
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ENDCASE |
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| 69 |
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T% = TIME: REPEAT: UNTIL TIME > T% + 100 |
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SYS"OS_Byte", 15, 1 |
| 71 |
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IF GET THEN PROCGameLib_Fade |
| 72 |
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END |
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REM ������������������������������������������������������������������������ |
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DEF PROCAssemble |
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fire_delay% = 10 |
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REMrobot_timer% = &00C80001 |
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| 81 |
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Size% = 3 * 1024 |
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DIM Code% Size% - 1 |
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L% = Code% + Size% - 1 |
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| 85 |
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REM FOR Pass% = 8 TO 11 STEP 3 |
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FOR Pass% = 8 TO 10 STEP 2 |
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P% = Code% |
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[OPT Pass% |
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; <- R0 = reason for end |
| 90 |
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; 0 = level complete |
| 91 |
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; 1 = game over |
| 92 |
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; -------------------------------------------------------------------------- |
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;initialisation |
| 94 |
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STMFD R13!, {R14} |
| 95 |
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STR R13, exit |
| 96 |
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MOV R0, #1 |
| 97 |
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STR R0, bank |
| 98 |
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| 99 |
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MOV R0, #Table_Character% |
| 100 |
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BL object_find |
| 101 |
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| 102 |
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; -------------------------------------------------------------------------- |
| 103 |
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.main |
| 104 |
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LDR R0, frame |
| 105 |
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ADD R0, R0, #1 |
| 106 |
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STR R0, frame |
| 107 |
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| 108 |
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BL swap_screen_bank |
| 109 |
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| 110 |
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BL escape |
| 111 |
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BL scan_keys |
| 112 |
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TST R0, #(1 << 0) : BLne move_left |
| 113 |
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TST R0, #(1 << 1) : BLne move_right |
| 114 |
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TST R0, #(1 << 2) : BLne move_jump |
| 115 |
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TST R0, #(1 << 4) : BLne move_down |
| 116 |
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TST R0, #(%11) : BLeq move_stand |
| 117 |
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AND R8, R0, #%1001: CMP R8, #%1001 : BLeq fire_left |
| 118 |
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AND R8, R0, #%1010: CMP R8, #%1010 : BLeq fire_right |
| 119 |
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AND R8, R0, #%1000: CMP R8, #%1000 : BLeq fire_stand |
| 120 |
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| 121 |
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BL platforms |
| 122 |
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BL droids |
| 123 |
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| 124 |
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BL screen_background |
| 125 |
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MOV R2, #0 |
| 126 |
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MOV R0, #Table_Platforms% : BL process_table |
| 127 |
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MOV R0, #Table_Walls% : BL process_table |
| 128 |
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MOV R0, #Table_Ladders% : BL process_table |
| 129 |
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MOV R0, #Table_Items% : BL process_table |
| 130 |
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MOV R0, #Table_Character% : BL process_table |
| 131 |
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MOV R0, #Table_Enemies% : BL process_Enemies |
| 132 |
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MOV R0, #Table_Droids% : BL process_Droids |
| 133 |
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MOV R0, #Table_Xplosions% : BL process_table |
| 134 |
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MOV R0, #Table_Bullets% : BL process_table |
| 135 |
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| 136 |
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BL stars |
| 137 |
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| 138 |
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BL collisions_Character_Bullets |
| 139 |
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BL collisions_Bullets_Bullets |
| 140 |
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BL collisions_Walls_Bullets |
| 141 |
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BL collisions_Enemies_Bullets |
| 142 |
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BL collisions_Droids_Bullets |
| 143 |
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BL collisions_Character_Enemies |
| 144 |
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BL collisions_Character_Droids |
| 145 |
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BL collisions_Droids_Walls |
| 146 |
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BL collisions_Character_Items |
| 147 |
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| 148 |
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B main |
| 149 |
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| 150 |
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.frame |
| 151 |
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EQUD 0 |
| 152 |
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| 153 |
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; -------------------------------------------------------------------------- |
| 154 |
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.finalisation |
| 155 |
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MOV R3, R0 |
| 156 |
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MOV R0, #15 |
| 157 |
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MOV R1, #1 |
| 158 |
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SWI "OS_Byte" |
| 159 |
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MOV R0, R3 |
| 160 |
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LDR R13, exit |
| 161 |
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LDMFD R13!, {PC}^ |
| 162 |
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| 163 |
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; -------------------------------------------------------------------------- |
| 164 |
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; data |
| 165 |
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.exit |
| 166 |
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EQUD 0 |
| 167 |
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.bank |
| 168 |
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EQUD 0 |
| 169 |
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.energy |
| 170 |
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EQUD 320 |
| 171 |
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| 172 |
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; -------------------------------------------------------------------------- |
| 173 |
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.swap_screen_bank |
| 174 |
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; -> nothing |
| 175 |
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; <- no change |
| 176 |
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STMFD R13!, {R0-R3} |
| 177 |
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| 178 |
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MOV R0, #19 ; WAIT |
| 179 |
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SWI "OS_Byte" |
| 180 |
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| 181 |
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LDR R3, bank ; load bank from memory |
| 182 |
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| 183 |
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MOV R0, #113 ; display screen bank |
| 184 |
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MOV R1, R3 |
| 185 |
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SWI "OS_Byte" |
| 186 |
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| 187 |
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RSB R3, R3, #3 ; swap bank |
| 188 |
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| 189 |
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SUB R0, R3, #1 ; set bank for FastSpr |
| 190 |
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SWI "FastSpr_ScreenBank" |
| 191 |
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| 192 |
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MOV R0, #112 ; VDU driver screen bank |
| 193 |
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MOV R1, R3 |
| 194 |
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SWI "OS_Byte" |
| 195 |
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| 196 |
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STR R3, bank ; save bank to memory |
| 197 |
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| 198 |
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LDMFD R13!, {R0-R3} |
| 199 |
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MOV PC, R14 |
| 200 |
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| 201 |
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; -------------------------------------------------------------------------- |
| 202 |
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.screen_background |
| 203 |
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; -> R0 = backdrop sprite number |
| 204 |
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; <- no change |
| 205 |
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STMFD R13!, {R0-R2} |
| 206 |
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| 207 |
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;LDR R1, scroll_x |
| 208 |
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;MOV R1, R1, ASR#12 |
| 209 |
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;LDR R2, scroll_y |
| 210 |
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;MOV R2, R2, ASR#12 |
| 211 |
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;SWI "FastSpr_Plot" |
| 212 |
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| 213 |
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SWI "FastSpr_ClearWindow" |
| 214 |
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| 215 |
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LDMFD R13!, {R0-R2} |
| 216 |
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MOV PC, R14 |
| 217 |
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| 218 |
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; -------------------------------------------------------------------------- |
| 219 |
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.escape |
| 220 |
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; -> nothing |
| 221 |
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; <- exits if escape was pressed |
| 222 |
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STMFD R13!, {R0-R1} |
| 223 |
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| 224 |
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MOV R0, #121 |
| 225 |
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MOV R1, #(112 EOR &80) |
| 226 |
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SWI "OS_Byte" |
| 227 |
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CMP R1, #&FF |
| 228 |
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LDMneFD R13!, {R0-R1} |
| 229 |
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MOVne PC, R14 |
| 230 |
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| 231 |
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MOV R0, #1 |
| 232 |
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B finalisation |
| 233 |
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| 234 |
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; -------------------------------------------------------------------------- |
| 235 |
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.scan_keys |
| 236 |
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; -> nothing |
| 237 |
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; <- R0 = key flags bit key |
| 238 |
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; 0 left |
| 239 |
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; 1 right |
| 240 |
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; 2 jump |
| 241 |
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; 3 fire |
| 242 |
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; 4 down |
| 243 |
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STMFD R13!, {R1-R3} |
| 244 |
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| 245 |
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MOV R3, #0 |
| 246 |
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MOV R0, #121 |
| 247 |
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| 248 |
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MOV R1, #(97 EOR &80) |
| 249 |
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SWI "OS_Byte" |
| 250 |
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CMP R1, #&FF |
| 251 |
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ORReq R3, R3, #%001 |
| 252 |
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| 253 |
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MOV R1, #(66 EOR &80) |
| 254 |
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SWI "OS_Byte" |
| 255 |
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CMP R1, #&FF |
| 256 |
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ORReq R3, R3, #%010 |
| 257 |
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| 258 |
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CMP R3, #%11 |
| 259 |
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MOVeq R3, #0 |
| 260 |
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| 261 |
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MOV R1, #(79 EOR &80) |
| 262 |
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SWI "OS_Byte" |
| 263 |
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CMP R1, #&FF |
| 264 |
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ORReq R3, R3, #%100 |
| 265 |
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| 266 |
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MOV R1, #(73 EOR &80) |
| 267 |
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SWI "OS_Byte" |
| 268 |
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CMP R1, #&FF |
| 269 |
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ORReq R3, R3, #%1000 |
| 270 |
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| 271 |
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MOV R1, #(104 EOR &80) |
| 272 |
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SWI "OS_Byte" |
| 273 |
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CMP R1, #&FF |
| 274 |
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ORReq R3, R3, #%10000 |
| 275 |
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| 276 |
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MOV R0, R3 |
| 277 |
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| 278 |
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LDMFD R13!, {R1-R3} |
| 279 |
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MOV PC, R14 |
| 280 |
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| 281 |
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; -------------------------------------------------------------------------- |
| 282 |
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.object_find |
| 283 |
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; -> R0 = table |
| 284 |
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; <- R1 = pointer to first object |
| 285 |
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STMFD R13!, {R0, R2} |
| 286 |
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| 287 |
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MOV R1, #0 |
| 288 |
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MOV R2, #1 |
| 289 |
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SWI "Amnesia_SelectTable" |
| 290 |
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| 291 |
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LDMFD R13!, {R0, R2} |
| 292 |
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MOV PC, R14 |
| 293 |
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| 294 |
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; -------------------------------------------------------------------------- |
| 295 |
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.move_stand |
| 296 |
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; -> R1 = pointer to character |
| 297 |
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; <- no change |
| 298 |
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STMFD R13!, {R0, R2} |
| 299 |
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| 300 |
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LDR R2, move_char_now |
| 301 |
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ADD R2, R2, #1 |
| 302 |
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AND R2, R2, #3 |
| 303 |
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STR R2, move_char_now |
| 304 |
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ADR R0, move_chars |
| 305 |
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LDR R0, [R0, R2, LSL #2] |
| 306 |
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STR R0, [R1] |
| 307 |
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| 308 |
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LDMFD R13!, {R0, R2} |
| 309 |
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MOV PC, R14 |
| 310 |
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| 311 |
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.move_char_now |
| 312 |
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EQUD 0 |
| 313 |
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.move_chars |
| 314 |
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EQUD &00010001 ; 0 left 1 |
| 315 |
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EQUD &00000001 ; 1 standard |
| 316 |
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EQUD &00030001 ; 2 right 1 |
| 317 |
|
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EQUD &00000001 ; 3 standard |
| 318 |
|
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; left |
| 319 |
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EQUD &00030001 ; 6 right 1 |
| 320 |
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EQUD &00040001 ; 7 right 2 |
| 321 |
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; right |
| 322 |
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EQUD &00010001 ; 4 left 1 |
| 323 |
|
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EQUD &00020001 ; 5 left 2 |
| 324 |
|
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|
| 325 |
|
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; -------------------------------------------------------------------------- |
| 326 |
|
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.move_left |
| 327 |
|
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; -> R1 = pointer to character |
| 328 |
|
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; <- no change |
| 329 |
|
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STMFD R13!, {R0-R3, R14} |
| 330 |
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|
| 331 |
|
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LDR R2, move_char_now ; increment animation |
| 332 |
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CMP R2, #3 |
| 333 |
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MOVle R2, #3 |
| 334 |
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CMP R2, #6 |
| 335 |
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MOVge R2, #3 |
| 336 |
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ADD R2, R2, #1 |
| 337 |
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CMP R2, #6 |
| 338 |
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MOVeq R2, #4 |
| 339 |
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STR R2, move_char_now |
| 340 |
|
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ADR R0, move_chars |
| 341 |
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LDR R0, [R0, R2, LSL #2] |
| 342 |
|
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STR R0, [R1] |
| 343 |
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|
| 344 |
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LDR R0, [R1, #8] ; move left |
| 345 |
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CMP R0, #(1 << 15) |
| 346 |
|
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LDMeqFD R13!, {R0-R3, R14} ; exit if already at furthest left |
| 347 |
|
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MOVeq PC, R14 |
| 348 |
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|
| 349 |
|
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MOV R3, R0 |
| 350 |
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SUB R0, R0, #(2 << 12) |
| 351 |
|
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STR R0, [R1, #8] |
| 352 |
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| 353 |
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MOV R2, #0 |
| 354 |
|
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STR R2, fire_direction |
| 355 |
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|
| 356 |
|
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STMFD R13!, {R0, R2} |
| 357 |
|
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MOV R0, #Table_Character% |
| 358 |
|
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MOV R2, #1 |
| 359 |
|
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BL process_table |
| 360 |
|
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LDMFD R13!, {R0, R2} |
| 361 |
|
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|
| 362 |
|
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BL collisions_Character_Walls |
| 363 |
|
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MOVne R0, R3 |
| 364 |
|
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STRne R0, [R1, #8] |
| 365 |
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|
| 366 |
|
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BL scroll_horizontal |
| 367 |
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|
| 368 |
|
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LDMFD R13!, {R0-R3, R14} |
| 369 |
|
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MOV PC, R14 |
| 370 |
|
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|
| 371 |
|
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; -------------------------------------------------------------------------- |
| 372 |
|
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.move_right |
| 373 |
|
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; -> R1 = pointer to character |
| 374 |
|
|
; <- no change |
| 375 |
|
|
STMFD R13!, {R0-R3, R14} |
| 376 |
|
|
|
| 377 |
|
|
LDR R2, move_char_now |
| 378 |
|
|
CMP R2, #5 |
| 379 |
|
|
MOVle R2, #5 |
| 380 |
|
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ADD R2, R2, #1 |
| 381 |
|
|
CMP R2, #8 |
| 382 |
|
|
MOVeq R2, #6 |
| 383 |
|
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STR R2, move_char_now |
| 384 |
|
|
ADR R0, move_chars |
| 385 |
|
|
LDR R0, [R0, R2, LSL #2] |
| 386 |
|
|
STR R0, [R1] |
| 387 |
|
|
|
| 388 |
|
|
LDR R0, [R1, #8] ; move right |
| 389 |
|
|
LDR R2, move_right_edge |
| 390 |
|
|
CMP R0, R2 |
| 391 |
|
|
LDMeqFD R13!, {R0-R3, R14} ; exit if already at furthest right |
| 392 |
|
|
MOVeq PC, R14 |
| 393 |
|
|
|
| 394 |
|
|
MOV R3, R0 |
| 395 |
|
|
ADD R0, R0, #(2 << 12) |
| 396 |
|
|
STR R0, [R1, #8] |
| 397 |
|
|
|
| 398 |
|
|
MOV R2, #1 |
| 399 |
|
|
STR R2, fire_direction |
| 400 |
|
|
|
| 401 |
|
|
STMFD R13!, {R0, R2} |
| 402 |
|
|
MOV R0, #Table_Character% |
| 403 |
|
|
MOV R2, #1 |
| 404 |
|
|
BL process_table |
| 405 |
|
|
LDMFD R13!, {R0, R2} |
| 406 |
|
|
|
| 407 |
|
|
BL collisions_Character_Walls |
| 408 |
|
|
MOVne R0, R3 |
| 409 |
|
|
STRne R0, [R1, #8] |
| 410 |
|
|
|
| 411 |
|
|
BL scroll_horizontal |
| 412 |
|
|
|
| 413 |
|
|
LDMFD R13!, {R0-R3, R14} |
| 414 |
|
|
MOV PC, R14 |
| 415 |
|
|
|
| 416 |
|
|
.move_right_edge |
| 417 |
|
|
EQUD 0 ;((Wide% - 1) << 16) + (1 << 15) |
| 418 |
|
|
|
| 419 |
|
|
; -------------------------------------------------------------------------- |
| 420 |
|
|
.scroll_horizontal |
| 421 |
|
|
; -> R0 = character x position |
| 422 |
|
|
; <- no change |
| 423 |
|
|
STMFD R13!, {R0-R1} |
| 424 |
|
|
|
| 425 |
|
|
RSB R0, R0, #0 |
| 426 |
|
|
ADD R0, R0, #(160 << 12) |
| 427 |
|
|
CMP R0, #0 |
| 428 |
|
|
MOVgt R0, #0 |
| 429 |
|
|
LDR R1, scroll_x_end |
| 430 |
|
|
CMP R0, R1 |
| 431 |
|
|
MOVlt R0, R1 |
| 432 |
|
|
STR R0, scroll_x |
| 433 |
|
|
LDR R1, scroll_y |
| 434 |
|
|
SWI "Amnesia_SetPlotOffset" |
| 435 |
|
|
|
| 436 |
|
|
LDMFD R13!, {R0-R1} |
| 437 |
|
|
MOV PC, R14 |
| 438 |
|
|
|
| 439 |
|
|
.scroll_x |
| 440 |
|
|
EQUD 0 ;(Wide% << 16) - (320 << 12) |
| 441 |
|
|
.scroll_x_end |
| 442 |
|
|
EQUD 0 ;(Wide% << 16) - (320 << 12) |
| 443 |
|
|
|
| 444 |
|
|
; -------------------------------------------------------------------------- |
| 445 |
|
|
.scroll_vertical |
| 446 |
|
|
; -> R1 = character y position |
| 447 |
|
|
; <- no change |
| 448 |
|
|
STMFD R13!, {R0-R1} |
| 449 |
|
|
|
| 450 |
|
|
RSB R1, R1, #0 |
| 451 |
|
|
ADD R1, R1, #(120 << 12) |
| 452 |
|
|
CMP R1, #0 |
| 453 |
|
|
MOVgt R1, #0 |
| 454 |
|
|
LDR R0, scroll_y_end |
| 455 |
|
|
CMP R1, R0 |
| 456 |
|
|
MOVlt R1, R0 |
| 457 |
|
|
STR R1, scroll_y |
| 458 |
|
|
LDR R0, scroll_x |
| 459 |
|
|
SWI "Amnesia_SetPlotOffset" |
| 460 |
|
|
|
| 461 |
|
|
LDMFD R13!, {R0-R1} |
| 462 |
|
|
MOV PC, R14 |
| 463 |
|
|
|
| 464 |
|
|
.scroll_y |
| 465 |
|
|
EQUD 0 ;-((High% << 16) - (240 << 12)) |
| 466 |
|
|
.scroll_y_end |
| 467 |
|
|
EQUD 0 ;-((High% << 16) - (240 << 12)) |
| 468 |
|
|
|
| 469 |
|
|
; -------------------------------------------------------------------------- |
| 470 |
|
|
.move_jump |
| 471 |
|
|
; -> R1 = pointer to character |
| 472 |
|
|
; <- no change |
| 473 |
|
|
STMFD R13!, {R0, R14} |
| 474 |
|
|
|
| 475 |
|
|
LDR R0, [R1, #4] |
| 476 |
|
|
TST R0, #(1 << 3) |
| 477 |
|
|
LDMneFD R13!, {R0, R14} |
| 478 |
|
|
MOVne PC, R14 |
| 479 |
|
|
|
| 480 |
|
|
BL collisions_Character_Ladders |
| 481 |
|
|
Beq move_jump_1 |
| 482 |
|
|
|
| 483 |
|
|
LDR R0, [R1, #12] |
| 484 |
|
|
SUB R0, R0, #(2 << 12) |
| 485 |
|
|
STR R0, [R1, #12] |
| 486 |
|
|
|
| 487 |
|
|
STMFD R13!, {R2} |
| 488 |
|
|
MOV R0, #Table_Character% |
| 489 |
|
|
MOV R2, #1 |
| 490 |
|
|
BL process_table |
| 491 |
|
|
LDMFD R13!, {R2} |
| 492 |
|
|
|
| 493 |
|
|
LDMFD R13!, {R0, R14} |
| 494 |
|
|
MOV PC, R14 |
| 495 |
|
|
|
| 496 |
|
|
.move_jump_1 |
| 497 |
|
|
ORR R0, R0, #(1 << 3) |
| 498 |
|
|
STR R0, [R1, #4] |
| 499 |
|
|
LDR R0, move_jump_velocity |
| 500 |
|
|
STR R0, [R1, #20] |
| 501 |
|
|
|
| 502 |
|
|
LDMFD R13!, {R0, R14} |
| 503 |
|
|
MOV PC, R14 |
| 504 |
|
|
|
| 505 |
|
|
.move_jump_velocity |
| 506 |
|
|
EQUD -(4 << 12) |
| 507 |
|
|
|
| 508 |
|
|
; -------------------------------------------------------------------------- |
| 509 |
|
|
.move_down |
| 510 |
|
|
; -> R1 = pointer to character |
| 511 |
|
|
; <- no change |
| 512 |
|
|
STMFD R13!, {R0, R14} |
| 513 |
|
|
|
| 514 |
|
|
LDR R0, [R1, #4] |
| 515 |
|
|
TST R0, #(1 << 3) |
| 516 |
|
|
LDMneFD R13!, {R0, R14} |
| 517 |
|
|
MOVne PC, R14 |
| 518 |
|
|
|
| 519 |
|
|
;L collisions_1_8 |
| 520 |
|
|
;DMeqFD R13!, {R0, R14} |
| 521 |
|
|
;OVeq PC, R14 |
| 522 |
|
|
|
| 523 |
|
|
LDR R0, [R1, #12] |
| 524 |
|
|
ADD R0, R0, #(2 << 12) |
| 525 |
|
|
STR R0, [R1, #12] |
| 526 |
|
|
|
| 527 |
|
|
STMFD R13!, {R2} |
| 528 |
|
|
MOV R0, #Table_Character% |
| 529 |
|
|
MOV R2, #1 |
| 530 |
|
|
BL process_table |
| 531 |
|
|
LDMFD R13!, {R2} |
| 532 |
|
|
|
| 533 |
|
|
LDMFD R13!, {R0, R14} |
| 534 |
|
|
MOV PC, R14 |
| 535 |
|
|
|
| 536 |
|
|
; -------------------------------------------------------------------------- |
| 537 |
|
|
.fire_left |
| 538 |
|
|
; -> R1 = pointer to character |
| 539 |
|
|
; <- no change |
| 540 |
|
|
STMFD R13!, {R0-R9} |
| 541 |
|
|
|
| 542 |
|
|
.fire_left_jump |
| 543 |
|
|
LDR R4, fired_frame |
| 544 |
|
|
LDR R5, frame |
| 545 |
|
|
ADD R4, R4, #fire_delay% |
| 546 |
|
|
CMP R5, R4 |
| 547 |
|
|
LDMltFD R13!, {R0-R9} |
| 548 |
|
|
MOVlt PC, R14 |
| 549 |
|
|
STR R5, fired_frame |
| 550 |
|
|
|
| 551 |
|
|
MOV R9, R1 |
| 552 |
|
|
|
| 553 |
|
|
MOV R0, #Table_Bullets% |
| 554 |
|
|
MOV R1, #2 |
| 555 |
|
|
LDR R2, fire_flags |
| 556 |
|
|
LDR R3, [R9, #8] |
| 557 |
|
|
SUB R3, R3, #(1 << 15) |
| 558 |
|
|
LDR R4, [R9, #12] |
| 559 |
|
|
LDR R5, fire_left_velocity |
| 560 |
|
|
MOV R6, #0 |
| 561 |
|
|
LDR R7, bullet_timer |
| 562 |
|
|
MOV R8, #0 |
| 563 |
|
|
SWI "Amnesia_MakeObject" |
| 564 |
|
|
|
| 565 |
|
|
LDMFD R13!, {R0-R9} |
| 566 |
|
|
MOV PC, R14 |
| 567 |
|
|
|
| 568 |
|
|
.fire_left_velocity |
| 569 |
|
|
EQUD -(1 << 14) |
| 570 |
|
|
|
| 571 |
|
|
.fire_flags |
| 572 |
|
|
EQUD %11000001011010101 |
| 573 |
|
|
|
| 574 |
|
|
.bullet_timer |
| 575 |
|
|
EQUD &00320001 |
| 576 |
|
|
|
| 577 |
|
|
; -------------------------------------------------------------------------- |
| 578 |
|
|
.fire_right |
| 579 |
|
|
; -> R1 = pointer to character |
| 580 |
|
|
; <- no change |
| 581 |
|
|
STMFD R13!, {R0-R9} |
| 582 |
|
|
|
| 583 |
|
|
.fire_right_jump |
| 584 |
|
|
LDR R4, fired_frame |
| 585 |
|
|
LDR R5, frame |
| 586 |
|
|
ADD R4, R4, #fire_delay% |
| 587 |
|
|
CMP R5, R4 |
| 588 |
|
|
LDMltFD R13!, {R0-R9} |
| 589 |
|
|
MOVlt PC, R14 |
| 590 |
|
|
STR R5, fired_frame |
| 591 |
|
|
|
| 592 |
|
|
MOV R9, R1 |
| 593 |
|
|
|
| 594 |
|
|
MOV R0, #Table_Bullets% |
| 595 |
|
|
MOV R1, #2 |
| 596 |
|
|
LDR R2, fire_flags |
| 597 |
|
|
LDR R3, [R9, #8] |
| 598 |
|
|
ADD R3, R3, #(1 << 15) |
| 599 |
|
|
LDR R4, [R9, #12] |
| 600 |
|
|
LDR R5, fire_right_velocity |
| 601 |
|
|
MOV R6, #0 |
| 602 |
|
|
LDR R7, bullet_timer |
| 603 |
|
|
MOV R8, #0 |
| 604 |
|
|
SWI "Amnesia_MakeObject" |
| 605 |
|
|
|
| 606 |
|
|
LDMFD R13!, {R0-R9} |
| 607 |
|
|
MOV PC, R14 |
| 608 |
|
|
|
| 609 |
|
|
.fire_right_velocity |
| 610 |
|
|
EQUD (1 << 14) |
| 611 |
|
|
|
| 612 |
|
|
; -------------------------------------------------------------------------- |
| 613 |
|
|
.fire_stand |
| 614 |
|
|
; -> R1 = pointer to character |
| 615 |
|
|
; <- no change |
| 616 |
|
|
STMFD R13!, {R0-R9} |
| 617 |
|
|
|
| 618 |
|
|
LDR R0, fire_direction |
| 619 |
|
|
CMP R0, #0 |
| 620 |
|
|
Beq fire_left_jump |
| 621 |
|
|
B fire_right_jump |
| 622 |
|
|
|
| 623 |
|
|
.fire_direction |
| 624 |
|
|
EQUD 1 ; 0 = left, 1 = right |
| 625 |
|
|
.fired_frame |
| 626 |
|
|
EQUD 0 |
| 627 |
|
|
|
| 628 |
|
|
; -------------------------------------------------------------------------- |
| 629 |
|
|
.process_table |
| 630 |
|
|
; -> R0 = table to process |
| 631 |
|
|
; R2 = plot action (0 = plot, 1 = don't) |
| 632 |
|
|
; <- no change |
| 633 |
|
|
STMFD R13!, {R0-R2} |
| 634 |
|
|
|
| 635 |
|
|
MOV R1, #0 |
| 636 |
|
|
SWI "Amnesia_SelectTable" |
| 637 |
|
|
.process_table_loop |
| 638 |
|
|
SWI "Amnesia_ProcessTable" |
| 639 |
|
|
CMP R2, #0 |
| 640 |
|
|
Bne process_table_loop |
| 641 |
|
|
|
| 642 |
|
|
LDMFD R13!, {R0-R2} |
| 643 |
|
|
MOV PC, R14 |
| 644 |
|
|
|
| 645 |
|
|
; -------------------------------------------------------------------------- |
| 646 |
|
|
.process_Enemies |
| 647 |
|
|
; -> R0 = table to process |
| 648 |
|
|
; R2 = plot action (0 = plot, 1 = don't) |
| 649 |
|
|
; <- no change |
| 650 |
|
|
STMFD R13!, {R0-R3} |
| 651 |
|
|
|
| 652 |
|
|
MOV R1, #0 |
| 653 |
|
|
SWI "Amnesia_SelectTable" |
| 654 |
|
|
.process_Enemies_loop |
| 655 |
|
|
SWI "Amnesia_ProcessTable" |
| 656 |
|
|
CMP R2, #0 |
| 657 |
|
|
LDMeqFD R13!, {R0-R3} |
| 658 |
|
|
MOVeq PC, R14 |
| 659 |
|
|
|
| 660 |
|
|
TST R2, #(1 << 8) |
| 661 |
|
|
Beq process_Enemies_loop |
| 662 |
|
|
|
| 663 |
|
|
STMFD R13!, {R0-R3} |
| 664 |
|
|
|
| 665 |
|
|
LDR R0, [R1, #36] ; increment move |
| 666 |
|
|
ADD R0, R0, #1 |
| 667 |
|
|
LDR R2, [R1, #32] |
| 668 |
|
|
CMP R0, R2 |
| 669 |
|
|
MOVeq R0, #0 |
| 670 |
|
|
STR R0, [R1, #36] |
| 671 |
|
|
|
| 672 |
|
|
MOV R3, #12 ; calculate position |
| 673 |
|
|
MUL R2, R0, R3 |
| 674 |
|
|
ADD R2, R2, #40 |
| 675 |
|
|
ADD R2, R1, R2 |
| 676 |
|
|
|
| 677 |
|
|
LDR R0, [R2, #00] ; copy velocity etc |
| 678 |
|
|
STR R0, [R1, #16] |
| 679 |
|
|
LDR R0, [R2, #04] |
| 680 |
|
|
STR R0, [R1, #20] |
| 681 |
|
|
LDR R0, [R2, #08] |
| 682 |
|
|
STR R0, [R1, #24] |
| 683 |
|
|
|
| 684 |
|
|
LDMFD R13!, {R0-R3} |
| 685 |
|
|
|
| 686 |
|
|
B process_Enemies_loop |
| 687 |
|
|
|
| 688 |
|
|
; -------------------------------------------------------------------------- |
| 689 |
|
|
.process_Droids |
| 690 |
|
|
; -> R0 = table to process |
| 691 |
|
|
; R2 = plot action (0 = plot, 1 = don't) |
| 692 |
|
|
; <- no change |
| 693 |
|
|
STMFD R13!, {R0-R2} |
| 694 |
|
|
|
| 695 |
|
|
MOV R1, #0 |
| 696 |
|
|
SWI "Amnesia_SelectTable" |
| 697 |
|
|
.process_Droids_loop |
| 698 |
|
|
SWI "Amnesia_ProcessTable" |
| 699 |
|
|
CMP R2, #0 |
| 700 |
|
|
LDMeqFD R13!, {R0-R2} |
| 701 |
|
|
MOVeq PC, R14 |
| 702 |
|
|
|
| 703 |
|
|
TST R2, #(1 << 8) |
| 704 |
|
|
Beq process_Droids_loop |
| 705 |
|
|
|
| 706 |
|
|
STMFD R13!, {R0-R3} |
| 707 |
|
|
|
| 708 |
|
|
LDR R0, [R1, #00] |
| 709 |
|
|
AND R0, R0, #&FF0000 |
| 710 |
|
|
LDR R2, [R1, #32] |
| 711 |
|
|
LDR R3, [R1, #36] |
| 712 |
|
|
CMP R0, #0 |
| 713 |
|
|
MOVeq R0, R2 |
| 714 |
|
|
MOVne R0, R3 |
| 715 |
|
|
STR R0, [R1, #24] |
| 716 |
|
|
|
| 717 |
|
|
LDR R0, [R1, #00] |
| 718 |
|
|
EOR R0, R0, #&10000 |
| 719 |
|
|
STR R0, [R1, #00] |
| 720 |
|
|
|
| 721 |
|
|
LDMFD R13!, {R0-R3} |
| 722 |
|
|
|
| 723 |
|
|
B process_Droids_loop |
| 724 |
|
|
|
| 725 |
|
|
; ---------------------------------------------------------------- |
| 726 |
|
|
.platforms |
| 727 |
|
|
; -> R1 = pointer to character |
| 728 |
|
|
; <- no change |
| 729 |
|
|
STMFD R13!, {R0-R9, R14} |
| 730 |
|
|
|
| 731 |
|
|
MOV R8, R1 |
| 732 |
|
|
MOV R0, #Table_Platforms% |
| 733 |
|
|
MOV R1, #1 |
| 734 |
|
|
MOV R2, #8 |
| 735 |
|
|
; find all platforms in same x position as char |
| 736 |
|
|
LDR R3, [R8, #8] |
| 737 |
|
|
MOV R3, R3, LSR #16 |
| 738 |
|
|
MOV R3, R3, LSL #16 |
| 739 |
|
|
ADD R3, R3, #(1 << 15) |
| 740 |
|
|
MOV R4, #0 |
| 741 |
|
|
SWI "Amnesia_SelectTable" |
| 742 |
|
|
.process_platforms |
| 743 |
|
|
SWI "Amnesia_ProcessTable" |
| 744 |
|
|
CMP R2, #0 |
| 745 |
|
|
Beq process_platforms_end |
| 746 |
|
|
; examine y position |
| 747 |
|
|
LDR R5, [R8, #12] |
| 748 |
|
|
ADD R5, R5, #(1 << 16) |
| 749 |
|
|
LDR R6, [R1, #12] |
| 750 |
|
|
SUB R6, R6, #(1 << 15) |
| 751 |
|
|
CMP R5, R6 |
| 752 |
|
|
Blt process_platforms_fall |
| 753 |
|
|
SUB R5, R5, #(1 << 15) |
| 754 |
|
|
CMP R5, R6 |
| 755 |
|
|
Bgt process_platforms_fall |
| 756 |
|
|
|
| 757 |
|
|
LDR R7, [R8, #20] |
| 758 |
|
|
CMP R7, #0 ; filter out rises |
| 759 |
|
|
Blt process_platforms |
| 760 |
|
|
LDR R7, [R8, #12] |
| 761 |
|
|
MOV R7, R7, LSR #16 |
| 762 |
|
|
MOV R7, R7, LSL #16 |
| 763 |
|
|
STR R7, [R8, #12] |
| 764 |
|
|
.process_platforms_nofall |
| 765 |
|
|
LDR R7, [R8, #4] |
| 766 |
|
|
BIC R7, R7, #(1 << 3) |
| 767 |
|
|
STR R7, [R8, #4] |
| 768 |
|
|
MOV R7, #0 |
| 769 |
|
|
STR R7, [R8, #20] |
| 770 |
|
|
B process_platforms_end |
| 771 |
|
|
|
| 772 |
|
|
.process_platforms_fall |
| 773 |
|
|
BL collisions_Character_Ladders |
| 774 |
|
|
Bne process_platforms_nofall |
| 775 |
|
|
|
| 776 |
|
|
LDR R7, [R8, #4] |
| 777 |
|
|
ORR R7, R7, #(1 << 3) |
| 778 |
|
|
STR R7, [R8, #4] |
| 779 |
|
|
LDR R7, [R8, #12] |
| 780 |
|
|
LDR R9, platforms_base |
| 781 |
|
|
CMP R7, R9 |
| 782 |
|
|
LDMgtFD R13!, {R0-R9, R14} |
| 783 |
|
|
MOVgt R0, #1 |
| 784 |
|
|
Bgt finalisation |
| 785 |
|
|
B process_platforms |
| 786 |
|
|
|
| 787 |
|
|
.platforms_base |
| 788 |
|
|
EQUD 0 ;(High% << 16) |
| 789 |
|
|
|
| 790 |
|
|
.process_platforms_end |
| 791 |
|
|
LDR R1, [R8, #12] |
| 792 |
|
|
BL scroll_vertical |
| 793 |
|
|
|
| 794 |
|
|
LDMFD R13!, {R0-R9, R14} |
| 795 |
|
|
MOV PC, R14 |
| 796 |
|
|
|
| 797 |
|
|
; -------------------------------------------------------------------------- |
| 798 |
|
|
.collisions_Character_Walls |
| 799 |
|
|
; -> nothing |
| 800 |
|
|
; <- flags updated |
| 801 |
|
|
STMFD R13!, {R0-R3, R14} |
| 802 |
|
|
|
| 803 |
|
|
MOV R0, #Table_Character% |
| 804 |
|
|
MOV R1, #Table_Walls% |
| 805 |
|
|
SWI "Amnesia_CollisionCheck" |
| 806 |
|
|
CMP R0, #0 |
| 807 |
|
|
LDMFD R13!, {R0-R3, R14} |
| 808 |
|
|
MOV PC, R14 |
| 809 |
|
|
|
| 810 |
|
|
; -------------------------------------------------------------------------- |
| 811 |
|
|
.collisions_Character_Ladders |
| 812 |
|
|
; -> nothing |
| 813 |
|
|
; <- no change |
| 814 |
|
|
STMFD R13!, {R0-R3, R14} |
| 815 |
|
|
|
| 816 |
|
|
MOV R0, #Table_Character% |
| 817 |
|
|
MOV R1, #Table_Ladders% |
| 818 |
|
|
SWI "Amnesia_CollisionCheck" |
| 819 |
|
|
CMP R0, #0 |
| 820 |
|
|
LDMFD R13!, {R0-R3, R14} |
| 821 |
|
|
MOV PC, R14 |
| 822 |
|
|
|
| 823 |
|
|
; -------------------------------------------------------------------------- |
| 824 |
|
|
.collisions_Character_Bullets |
| 825 |
|
|
; -> nothing |
| 826 |
|
|
; <- no change |
| 827 |
|
|
STMFD R13!, {R0-R4, R14} |
| 828 |
|
|
|
| 829 |
|
|
MOV R0, #Table_Character% |
| 830 |
|
|
MOV R1, #Table_Bullets% |
| 831 |
|
|
.collisions_Character_Bullets_loop |
| 832 |
|
|
SWI "Amnesia_CollisionCheck" |
| 833 |
|
|
CMP R0, #0 |
| 834 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 835 |
|
|
MOVeq PC, R14 |
| 836 |
|
|
|
| 837 |
|
|
STMFD R13!, {R0} |
| 838 |
|
|
MOV R0, #0 ; remove bullet |
| 839 |
|
|
STR R0, [R1] |
| 840 |
|
|
MOV R0, #80 ; reduce energy |
| 841 |
|
|
BL energy_reduce |
| 842 |
|
|
LDMFD R13!, {R0} |
| 843 |
|
|
B collisions_Character_Bullets_loop |
| 844 |
|
|
|
| 845 |
|
|
; -------------------------------------------------------------------------- |
| 846 |
|
|
.collisions_Bullets_Bullets |
| 847 |
|
|
; -> nothing |
| 848 |
|
|
; <- no change |
| 849 |
|
|
STMFD R13!, {R0-R4, R14} |
| 850 |
|
|
|
| 851 |
|
|
MOV R0, #Table_Bullets% |
| 852 |
|
|
MOV R1, #Table_Bullets% |
| 853 |
|
|
.collisions_Bullets_Bullets_loop |
| 854 |
|
|
SWI "Amnesia_CollisionCheck" |
| 855 |
|
|
CMP R0, #0 |
| 856 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 857 |
|
|
MOVeq PC, R14 |
| 858 |
|
|
|
| 859 |
|
|
MOV R4, #0 |
| 860 |
|
|
STR R4, [R0] |
| 861 |
|
|
STR R4, [R1] |
| 862 |
|
|
B collisions_Bullets_Bullets_loop |
| 863 |
|
|
|
| 864 |
|
|
; -------------------------------------------------------------------------- |
| 865 |
|
|
.collisions_Walls_Bullets |
| 866 |
|
|
; -> nothing |
| 867 |
|
|
; <- no change |
| 868 |
|
|
STMFD R13!, {R0-R4, R14} |
| 869 |
|
|
|
| 870 |
|
|
MOV R0, #Table_Bullets% |
| 871 |
|
|
MOV R1, #Table_Walls% |
| 872 |
|
|
.collisions_Walls_Bullets_loop |
| 873 |
|
|
SWI "Amnesia_CollisionCheck" |
| 874 |
|
|
CMP R0, #0 |
| 875 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 876 |
|
|
MOVeq PC, R14 |
| 877 |
|
|
|
| 878 |
|
|
LDR R4, [R0, #16] |
| 879 |
|
|
RSB R4, R4, #0 |
| 880 |
|
|
STR R4, [R0, #16] |
| 881 |
|
|
B collisions_Walls_Bullets_loop |
| 882 |
|
|
|
| 883 |
|
|
; -------------------------------------------------------------------------- |
| 884 |
|
|
.collisions_Enemies_Bullets |
| 885 |
|
|
; -> nothing |
| 886 |
|
|
; <- no change |
| 887 |
|
|
STMFD R13!, {R0-R4, R14} |
| 888 |
|
|
|
| 889 |
|
|
MOV R0, #Table_Bullets% |
| 890 |
|
|
MOV R1, #Table_Enemies% |
| 891 |
|
|
.collisions_Enemies_Bullets_loop |
| 892 |
|
|
SWI "Amnesia_CollisionCheck" |
| 893 |
|
|
CMP R0, #0 |
| 894 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 895 |
|
|
MOVeq PC, R14 |
| 896 |
|
|
|
| 897 |
|
|
MOV R4, #0 ; remove bullet & enemy |
| 898 |
|
|
STR R4, [R0] |
| 899 |
|
|
STR R4, [R1] |
| 900 |
|
|
|
| 901 |
|
|
STMFD R13!, {R0-R8} |
| 902 |
|
|
LDR R3, [R1, #08] |
| 903 |
|
|
LDR R4, [R1, #12] |
| 904 |
|
|
MOV R0, #Table_Xplosions% |
| 905 |
|
|
LDR R1, Xplosion1 + 00 |
| 906 |
|
|
LDR R2, Xplosion1 + 04 |
| 907 |
|
|
MOV R5, #0 |
| 908 |
|
|
MOV R6, #0 |
| 909 |
|
|
LDR R7, Xplosion1 + 08 |
| 910 |
|
|
SWI "Amnesia_MakeObject" |
| 911 |
|
|
LDMFD R13!, {R0-R8} |
| 912 |
|
|
|
| 913 |
|
|
B collisions_Enemies_Bullets_loop |
| 914 |
|
|
|
| 915 |
|
|
.Xplosion1 |
| 916 |
|
|
EQUD &00000007 |
| 917 |
|
|
EQUD %1000001001110001 |
| 918 |
|
|
EQUD &06000080 |
| 919 |
|
|
|
| 920 |
|
|
; -------------------------------------------------------------------------- |
| 921 |
|
|
.collisions_Droids_Bullets |
| 922 |
|
|
; -> nothing |
| 923 |
|
|
; <- no change |
| 924 |
|
|
STMFD R13!, {R0-R4, R14} |
| 925 |
|
|
|
| 926 |
|
|
MOV R0, #Table_Bullets% |
| 927 |
|
|
MOV R1, #Table_Droids% |
| 928 |
|
|
.collisions_Bullets_Droids_loop |
| 929 |
|
|
SWI "Amnesia_CollisionCheck" |
| 930 |
|
|
CMP R0, #0 |
| 931 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 932 |
|
|
MOVeq PC, R14 |
| 933 |
|
|
|
| 934 |
|
|
MOV R4, #0 ; remove bullet |
| 935 |
|
|
STR R4, [R0] |
| 936 |
|
|
|
| 937 |
|
|
LDR R4, [R1, #40] ; droid lives |
| 938 |
|
|
SUB R4, R4, #1 |
| 939 |
|
|
STR R4, [R1, #40] |
| 940 |
|
|
CMP R4, #0 |
| 941 |
|
|
Bne collisions_Bullets_Droids_loop |
| 942 |
|
|
|
| 943 |
|
|
MOV R4, #0 ; remove droid |
| 944 |
|
|
STR R4, [R1] |
| 945 |
|
|
|
| 946 |
|
|
STMFD R13!, {R0-R8} |
| 947 |
|
|
LDR R3, [R1, #08] |
| 948 |
|
|
LDR R4, [R1, #12] |
| 949 |
|
|
MOV R0, #Table_Xplosions% |
| 950 |
|
|
LDR R1, Xplosion2 + 00 |
| 951 |
|
|
LDR R2, Xplosion2 + 04 |
| 952 |
|
|
MOV R5, #0 |
| 953 |
|
|
MOV R6, #0 |
| 954 |
|
|
LDR R7, Xplosion2 + 08 |
| 955 |
|
|
SWI "Amnesia_MakeObject" |
| 956 |
|
|
LDMFD R13!, {R0-R8} |
| 957 |
|
|
|
| 958 |
|
|
B collisions_Bullets_Droids_loop |
| 959 |
|
|
|
| 960 |
|
|
.Xplosion2 |
| 961 |
|
|
EQUD &00000009 |
| 962 |
|
|
EQUD %1000001001110001 |
| 963 |
|
|
EQUD &04000080 |
| 964 |
|
|
|
| 965 |
|
|
; -------------------------------------------------------------------------- |
| 966 |
|
|
.collisions_Character_Enemies |
| 967 |
|
|
; -> nothing |
| 968 |
|
|
; <- no change |
| 969 |
|
|
STMFD R13!, {R0-R4, R14} |
| 970 |
|
|
|
| 971 |
|
|
MOV R0, #Table_Character% |
| 972 |
|
|
MOV R1, #Table_Enemies% |
| 973 |
|
|
.collisions_Character_Enemies_loop |
| 974 |
|
|
SWI "Amnesia_CollisionCheck" |
| 975 |
|
|
CMP R0, #0 |
| 976 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 977 |
|
|
MOVeq PC, R14 |
| 978 |
|
|
|
| 979 |
|
|
STMFD R13!, {R0} |
| 980 |
|
|
MOV R0, #1 |
| 981 |
|
|
BL energy_reduce |
| 982 |
|
|
LDMFD R13!, {R0} |
| 983 |
|
|
B collisions_Character_Enemies_loop |
| 984 |
|
|
|
| 985 |
|
|
; -------------------------------------------------------------------------- |
| 986 |
|
|
.collisions_Character_Droids |
| 987 |
|
|
; -> nothing |
| 988 |
|
|
; <- no change |
| 989 |
|
|
STMFD R13!, {R0-R4, R14} |
| 990 |
|
|
|
| 991 |
|
|
MOV R0, #Table_Character% |
| 992 |
|
|
MOV R1, #Table_Droids% |
| 993 |
|
|
.collisions_Character_Droids_loop |
| 994 |
|
|
SWI "Amnesia_CollisionCheck" |
| 995 |
|
|
CMP R0, #0 |
| 996 |
|
|
LDMeqFD R13!, {R0-R4, R14} |
| 997 |
|
|
MOVeq PC, R14 |
| 998 |
|
|
|
| 999 |
|
|
STMFD R13!, {R0} |
| 1000 |
|
|
MOV R0, #2 |
| 1001 |
|
|
BL energy_reduce |
| 1002 |
|
|
LDMFD R13!, {R0} |
| 1003 |
|
|
B collisions_Character_Droids_loop |
| 1004 |
|
|
|
| 1005 |
|
|
; -------------------------------------------------------------------------- |
| 1006 |
|
|
.collisions_Droids_Walls |
| 1007 |
|
|
; -> nothing |
| 1008 |
|
|
; <- no change |
| 1009 |
|
|
STMFD R13!, {R0-R5, R14} |
| 1010 |
|
|
|
| 1011 |
|
|
MOV R0, #Table_Droids% |
| 1012 |
|
|
MOV R1, #Table_Walls% |
| 1013 |
|
|
.collisions_Droids_Walls_loop |
| 1014 |
|
|
SWI "Amnesia_CollisionCheck" |
| 1015 |
|
|
CMP R0, #0 |
| 1016 |
|
|
LDMeqFD R13!, {R0-R5, R14} |
| 1017 |
|
|
MOVeq PC, R14 |
| 1018 |
|
|
|
| 1019 |
|
|
LDR R4, [R0, #08] |
| 1020 |
|
|
LDR R5, [R0, #16] |
| 1021 |
|
|
SUB R4, R4, R5 |
| 1022 |
|
|
STR R4, [R0, #08] |
| 1023 |
|
|
|
| 1024 |
|
|
B collisions_Droids_Walls_loop |
| 1025 |
|
|
|
| 1026 |
|
|
; -------------------------------------------------------------------------- |
| 1027 |
|
|
.collisions_Character_Items |
| 1028 |
|
|
; -> nothing |
| 1029 |
|
|
; <- no change |
| 1030 |
|
|
STMFD R13!, {R0-R3, R14} |
| 1031 |
|
|
|
| 1032 |
|
|
MOV R0, #Table_Character% |
| 1033 |
|
|
MOV R1, #Table_Items% |
| 1034 |
|
|
.collisions_Character_Items_loop |
| 1035 |
|
|
SWI "Amnesia_CollisionCheck" |
| 1036 |
|
|
CMP R0, #0 |
| 1037 |
|
|
LDMeqFD R13!, {R0-R3, R14} |
| 1038 |
|
|
MOVeq PC, R14 |
| 1039 |
|
|
|
| 1040 |
|
|
LDR R0, [R1, #0] |
| 1041 |
|
|
SUB R0, R0, #10 |
| 1042 |
|
|
B finalisation |
| 1043 |
|
|
|
| 1044 |
|
|
; -------------------------------------------------------------------------- |
| 1045 |
|
|
.energy_reduce |
| 1046 |
|
|
; -> R0 = amount of energy to reduce by |
| 1047 |
|
|
; <- no change |
| 1048 |
|
|
STMFD R13!, {R0-R4} |
| 1049 |
|
|
|
| 1050 |
|
|
LDR R1, energy |
| 1051 |
|
|
SUB R0, R1, R0 |
| 1052 |
|
|
STR R0, energy |
| 1053 |
|
|
CMP R0, #0 |
| 1054 |
|
|
LDMleFD R13!, {R0-R4} |
| 1055 |
|
|
MOVle R0, #1 |
| 1056 |
|
|
Ble finalisation |
| 1057 |
|
|
|
| 1058 |
|
|
MOV R1, #240 |
| 1059 |
|
|
MOV R2, #320 |
| 1060 |
|
|
MOV R3, #256 |
| 1061 |
|
|
SWI "FastSpr_SetClipWindow" |
| 1062 |
|
|
SWI "FastSpr_ClearWindow" |
| 1063 |
|
|
|
| 1064 |
|
|
LDR R0, bank ; load bank from memory |
| 1065 |
|
|
SUB R0, R0, #1 |
| 1066 |
|
|
RSB R0, R0, #1 |
| 1067 |
|
|
SWI "FastSpr_ScreenBank" |
| 1068 |
|
|
SWI "FastSpr_ClearWindow" |
| 1069 |
|
|
LDR R0, bank ; load bank from memory |
| 1070 |
|
|
SUB R0, R0, #1 ; set bank for FastSpr |
| 1071 |
|
|
SWI "FastSpr_ScreenBank" |
| 1072 |
|
|
|
| 1073 |
|
|
MOV R0, #0 |
| 1074 |
|
|
MOV R1, #0 |
| 1075 |
|
|
MOV R2, #320 |
| 1076 |
|
|
MOV R3, #240 |
| 1077 |
|
|
SWI "FastSpr_SetClipWindow" |
| 1078 |
|
|
|
| 1079 |
|
|
LDMFD R13!, {R0-R4} |
| 1080 |
|
|
MOV PC, R14 |
| 1081 |
|
|
|
| 1082 |
|
|
.energy_reduce_sprite |
| 1083 |
|
|
EQUD &01000001 |
| 1084 |
|
|
|
| 1085 |
|
|
; -------------------------------------------------------------------------- |
| 1086 |
|
|
.droids |
| 1087 |
|
|
; -> R1 = pointer to character |
| 1088 |
|
|
; <- no change |
| 1089 |
|
|
STMFD R13!, {R0-R8, R14} |
| 1090 |
|
|
|
| 1091 |
|
|
MOV R2, R1 ; R2 -> character |
| 1092 |
|
|
|
| 1093 |
|
|
MOV R0, #Table_Droids% |
| 1094 |
|
|
BL object_find ; R1 -> droid |
| 1095 |
|
|
|
| 1096 |
|
|
MOV R0, #Total_Droids% ; R0 = droid count |
| 1097 |
|
|
.droids_loop |
| 1098 |
|
|
LDR R4, [R2, #0] |
| 1099 |
|
|
CMP R4, #0 |
| 1100 |
|
|
Beq droids_next |
| 1101 |
|
|
|
| 1102 |
|
|
LDR R4, [R2, #08] ; character x |
| 1103 |
|
|
LDR R5, [R1, #08] ; droid x |
| 1104 |
|
|
LDR R6, [R2, #12] ; character y |
| 1105 |
|
|
LDR R7, [R1, #12] ; droid y |
| 1106 |
|
|
|
| 1107 |
|
|
LDR R3, [R1, #04] ; has it been activated? |
| 1108 |
|
|
TST R3, #(1 << 2) |
| 1109 |
|
|
BLeq droids_activate |
| 1110 |
|
|
|
| 1111 |
|
|
MOV R3, #(1 << 12) ; x |
| 1112 |
|
|
CMP R4, R5 |
| 1113 |
|
|
RSBlt R3, R3, #0 |
| 1114 |
|
|
MOVeq R3, #0 |
| 1115 |
|
|
STR R3, [R1, #16] |
| 1116 |
|
|
|
| 1117 |
|
|
MOV R3, #(1 << 12) ; y |
| 1118 |
|
|
CMP R6, R7 |
| 1119 |
|
|
RSBlt R3, R3, #0 |
| 1120 |
|
|
MOVeq R3, #0 |
| 1121 |
|
|
STR R3, [R1, #20] |
| 1122 |
|
|
|
| 1123 |
|
|
.droids_next |
| 1124 |
|
|
SUB R0, R0, #1 |
| 1125 |
|
|
ADD R1, R1, #Size_Droids% |
| 1126 |
|
|
CMP R0, #0 |
| 1127 |
|
|
Bne droids_loop |
| 1128 |
|
|
|
| 1129 |
|
|
LDMFD R13!, {R0-R8, R14} |
| 1130 |
|
|
MOV PC, R14 |
| 1131 |
|
|
|
| 1132 |
|
|
.droids_activate |
| 1133 |
|
|
CMP R4, R5 ; find x difference |
| 1134 |
|
|
SUBge R8, R4, R5 |
| 1135 |
|
|
SUBlt R8, R5, R4 |
| 1136 |
|
|
CMP R8, #(1 << 19) |
| 1137 |
|
|
MOVgt PC, R14 |
| 1138 |
|
|
|
| 1139 |
|
|
CMP R6, R7 ; find y difference |
| 1140 |
|
|
SUBge R8, R6, R7 |
| 1141 |
|
|
SUBlt R8, R7, R6 |
| 1142 |
|
|
CMP R8, #(1 << 19) |
| 1143 |
|
|
MOVgt PC, R14 |
| 1144 |
|
|
|
| 1145 |
|
|
ORR R3, R3, #(1 << 2) |
| 1146 |
|
|
STR R3, [R1, #04] |
| 1147 |
|
|
MOV PC, R14 |
| 1148 |
|
|
|
| 1149 |
|
|
; -------------------------------------------------------------------------- |
| 1150 |
|
|
.stars |
| 1151 |
|
|
STMFD R13!, {R0-R9, R14} |
| 1152 |
|
|
|
| 1153 |
|
|
ADR R0, stars_block |
| 1154 |
|
|
ADR R1, screen_base |
| 1155 |
|
|
SWI "OS_ReadVduVariables" |
| 1156 |
|
|
LDR R0, screen_base ; R0 = base of screen memory |
| 1157 |
|
|
LDR R1, starfield ; R1 = starfield list |
| 1158 |
|
|
|
| 1159 |
|
|
LDR R2, stars_scroll |
| 1160 |
|
|
ADD R2, R2, #5 |
| 1161 |
|
|
CMP R2, #(320*240) |
| 1162 |
|
|
MOVeq R2, #0 |
| 1163 |
|
|
STR R2, stars_scroll ; R2 = offset of star start from R0 |
| 1164 |
|
|
|
| 1165 |
|
|
LDR R9, stars_total |
| 1166 |
|
|
MVN R3, #3 ; R3 = position in starfield list |
| 1167 |
|
|
.starloop |
| 1168 |
|
|
ADD R3, R3, #4 |
| 1169 |
|
|
|
| 1170 |
|
|
CMP R3, R9 |
| 1171 |
|
|
Beq stars_exit |
| 1172 |
|
|
|
| 1173 |
|
|
LDR R4, [R1, R3] ; get distance between stars |
| 1174 |
|
|
ADD R2, R2, R4 ; add it to screen offset |
| 1175 |
|
|
CMP R2, #(320*240) ; wrap round |
| 1176 |
|
|
SUBgt R2, R2, #(320*240) |
| 1177 |
|
|
LDRB R5, [R0, R2] |
| 1178 |
|
|
CMP R5, #0 |
| 1179 |
|
|
Bne starloop |
| 1180 |
|
|
|
| 1181 |
|
|
MOV R5, #208 |
| 1182 |
|
|
STRB R5, [R0, R2] |
| 1183 |
|
|
B starloop |
| 1184 |
|
|
|
| 1185 |
|
|
.stars_exit |
| 1186 |
|
|
LDMFD R13!, {R0-R9, R14} |
| 1187 |
|
|
MOV PC, R14 |
| 1188 |
|
|
|
| 1189 |
|
|
.starfield |
| 1190 |
|
|
EQUD Stars% |
| 1191 |
|
|
.stars_scroll |
| 1192 |
|
|
EQUD 0 |
| 1193 |
|
|
.stars_block |
| 1194 |
|
|
EQUD 148 |
| 1195 |
|
|
EQUD -1 |
| 1196 |
|
|
.screen_base |
| 1197 |
|
|
EQUD 0 |
| 1198 |
|
|
.stars_total |
| 1199 |
|
|
EQUD ((Star% - 1) * 4) |
| 1200 |
|
|
|
| 1201 |
|
|
; -------------------------------------------------------------------------- |
| 1202 |
|
|
;.debug_r0 |
| 1203 |
|
|
; -> R0 = number to display |
| 1204 |
|
|
; <- no change |
| 1205 |
|
|
;STMFD R13!, {R0-R2} |
| 1206 |
|
|
;ADR R1, buffer |
| 1207 |
|
|
;MOV R2, #16 |
| 1208 |
|
|
;SWI "OS_ConvertHex8" |
| 1209 |
|
|
;SWI &100 + 30 |
| 1210 |
|
|
;SWI "OS_Write0" |
| 1211 |
|
|
;LDMFD R13!, {R0-R2} |
| 1212 |
|
|
;MOV PC, R14 |
| 1213 |
|
|
;.buffer |
| 1214 |
|
|
; -------------------------------------------------------------------------- |
| 1215 |
|
|
] |
| 1216 |
|
|
NEXT |
| 1217 |
|
|
|
| 1218 |
|
|
ENDPROC |
| 1219 |
|
|
|
| 1220 |
|
|
REM ������������������������������������������������������������������������ |
| 1221 |
|
|
|
| 1222 |
|
|
DEF PROCLevel_Init(Level$) |
| 1223 |
|
|
Data% = OPENIN("<HeeHeeHee$Dir>.Levels."+Level$+".Data") |
| 1224 |
|
|
Wide% = VAL(GET$#Data%) |
| 1225 |
|
|
High% = VAL(GET$#Data%) |
| 1226 |
|
|
Y% = 0 |
| 1227 |
|
|
X% = 0 |
| 1228 |
|
|
REPEAT |
| 1229 |
|
|
Tile% = BGET#Data% |
| 1230 |
|
|
|
| 1231 |
|
|
CASE Tile% OF |
| 1232 |
|
|
|
| 1233 |
|
|
WHEN 10 |
| 1234 |
|
|
Y% += 1: X% = 0 |
| 1235 |
|
|
|
| 1236 |
|
|
WHEN ASC" " |
| 1237 |
|
|
X% += 1 |
| 1238 |
|
|
|
| 1239 |
|
|
WHEN ASC"P" |
| 1240 |
|
|
PROCAmnesia_MakeObject(Table_Platforms%, 3, %1000000001010001, (X% << 16) + (1 << 15), (Y% << 16) + (1 << 15)) |
| 1241 |
|
|
X% += 1 |
| 1242 |
|
|
|
| 1243 |
|
|
WHEN ASC"L" |
| 1244 |
|
|
Object% = FNAmnesia_MakeObject(Table_Ladders%, 4, %1000000011010001, (X% << 16) + (1 << 15), (Y% << 16) + (1 << 15)) |
| 1245 |
|
|
Object%!28 = &0008000F |
| 1246 |
|
|
X% += 1 |
| 1247 |
|
|
|
| 1248 |
|
|
WHEN ASC"W" |
| 1249 |
|
|
PROCAmnesia_MakeObject(Table_Walls%, 5, %1000000011010001, (X% << 16) + (1 << 15), (Y% << 16) + (1 << 15)) |
| 1250 |
|
|
X% += 1 |
| 1251 |
|
|
|
| 1252 |
|
|
WHEN ASC"*" |
| 1253 |
|
|
PROCAmnesia_MakeObject(Table_Items%, 11, %1000000011010001, (X% << 16) + (1 << 15), (Y% << 16) + (1 << 15)) |
| 1254 |
|
|
X% += 1 |
| 1255 |
|
|
|
| 1256 |
|
|
WHEN ASC"S" |
| 1257 |
|
|
PROCAmnesia_MakeObject(Table_Character%, 1, %1000000011010101, (X% << 16) + (1 << 15), (Y% << 16)) |
| 1258 |
|
|
PROCAmnesia_SetPlotOffset((X% << 16) + (1 << 15) + (160 << 12), (Y% << 16) - (120 << 12)) |
| 1259 |
|
|
|
| 1260 |
|
|
WHEN ASC"F" |
| 1261 |
|
|
PROCAmnesia_MakeObject(Table_Items%, 10, %1000000011010001, (X% << 16) + (1 << 15), (Y% << 16) + (1 << 15)) |
| 1262 |
|
|
|
| 1263 |
|
|
ENDCASE |
| 1264 |
|
|
|
| 1265 |
|
|
UNTIL Y% = High% |
| 1266 |
|
|
CLOSE#Data% |
| 1267 |
|
|
|
| 1268 |
|
|
|
| 1269 |
|
|
Enem% = OPENIN("<HeeHeeHee$Dir>.Levels."+Level$+".Enemies") |
| 1270 |
|
|
WHILE NOT EOF#Enem% |
| 1271 |
|
|
Object% = FNAmnesia_MakeObject(Table_Enemies%, 6, %1000000111010101, (VAL(GET$#Enem%) << 16), (VAL(GET$#Enem%) << 16) + (1 << 15)) |
| 1272 |
|
|
Moves% = 0 |
| 1273 |
|
|
Object%!36 = 0 |
| 1274 |
|
|
Move$ = GET$#Enem% |
| 1275 |
|
|
REPEAT |
| 1276 |
|
|
Object%!(40 + 12 * Moves%) = FNCutVal(Move$) << 12 |
| 1277 |
|
|
Object%!(44 + 12 * Moves%) = FNCutVal(Move$) << 12 |
| 1278 |
|
|
Object%!(48 + 12 * Moves%) = ((FNCutVal(Move$) - 1) << 16) + 1 |
| 1279 |
|
|
Moves% += 1 |
| 1280 |
|
|
Move$ = GET$#Enem% |
| 1281 |
|
|
UNTIL Move$ = "" |
| 1282 |
|
|
Object%!32 = Moves% |
| 1283 |
|
|
Object%!16 = Object%!40 |
| 1284 |
|
|
Object%!20 = Object%!44 |
| 1285 |
|
|
Object%!24 = Object%!48 |
| 1286 |
|
|
ENDWHILE |
| 1287 |
|
|
CLOSE#Enem% |
| 1288 |
|
|
|
| 1289 |
|
|
|
| 1290 |
|
|
Droi% = OPENIN("<HeeHeeHee$Dir>.Levels."+Level$+".Droids") |
| 1291 |
|
|
WHILE NOT EOF#Droi% |
| 1292 |
|
|
Object% = FNAmnesia_MakeObject(Table_Droids%, 8, %1000000111010001, (VAL(GET$#Droi%) << 16) + (1 << 15), ((VAL(GET$#Droi%) - 1) << 16) + (1 << 15)) |
| 1293 |
|
|
Object%!24 = &00100001 :REM blue (starts) |
| 1294 |
|
|
Object%!32 = &00020001 :REM orange |
| 1295 |
|
|
Object%!36 = &00100001 :REM blue |
| 1296 |
|
|
Object%!40 = 2 :REM lives |
| 1297 |
|
|
ENDWHILE |
| 1298 |
|
|
CLOSE#Droi% |
| 1299 |
|
|
|
| 1300 |
|
|
|
| 1301 |
|
|
!move_right_edge = ((Wide% - 1) << 16) + (1 << 15) |
| 1302 |
|
|
!scroll_x = 0 |
| 1303 |
|
|
!scroll_x_end = -((Wide% << 16) - (320 << 12)) |
| 1304 |
|
|
!scroll_y = -((High% << 16) - (240 << 12)) |
| 1305 |
|
|
!scroll_y_end = -((High% << 16) - (240 << 12)) |
| 1306 |
|
|
!platforms_base = (High% << 16) |
| 1307 |
|
|
ENDPROC |
| 1308 |
|
|
|
| 1309 |
|
|
DEF FNCutVal(RETURN Text$) |
| 1310 |
|
|
LOCAL Result$ |
| 1311 |
|
|
IF INSTR(Text$, ",") = 0 THEN Result$ = Text$: Text$ = "": =VAL(Result$) |
| 1312 |
|
|
Result$ = LEFT$(Text$, INSTR(Text$, ",") - 1) |
| 1313 |
|
|
Text$ = MID$(Text$, INSTR(Text$, ",") + 1) |
| 1314 |
|
|
=VAL(Result$) |
| 1315 |
|
|
|
| 1316 |
|
|
DEF PROCMakeStars |
| 1317 |
|
|
Star% = 0 |
| 1318 |
|
|
Rand% = RND(500) |
| 1319 |
|
|
Addr% = Rand% |
| 1320 |
|
|
REPEAT |
| 1321 |
|
|
Stars%!(Star% * 4) = Rand% |
| 1322 |
|
|
Star% += 1 |
| 1323 |
|
|
Rand% = RND(500) |
| 1324 |
|
|
Addr% += Rand% |
| 1325 |
|
|
UNTIL Addr% > (320*240) |
| 1326 |
|
|
ENDPROC |