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REM > !LevelDes.!RunImage |
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|
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LIBRARY"<Obey$Dir>.^.!HeeHeeHee.GameLib" |
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|
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ON ERROR MODE 12: PROCGameLib_Error |
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MODE 27 |
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*ScreenLoad <Obey$Dir>.Sprites |
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OFF |
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|
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DIM DroidX%(100), DroidY%(100) |
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|
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VDU 28, 1, 58, 78, 53 |
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SYS"Wimp_TextColour", 0+128 |
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SYS"Wimp_TextColour", 7 |
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CLS |
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|
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VDU 29, 35; 128; |
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VDU 24, 0; 0; 1200; 800; |
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SYS"Wimp_SetColour", 7+128 |
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CLG |
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|
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SYS"OS_Byte", 4, 1 |
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|
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*Pointer |
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|
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MOUSE RECTANGLE 0, 0, 1200, 800 |
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|
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REPEAT |
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CLS |
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PRINT"Choose an option..."' |
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PRINT"1 Create new level" |
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PRINT"2 Load a level" |
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PRINT"3 Quit" |
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REPEAT: a% = GET - 48: UNTIL (a% > 0) AND (a% < 5) |
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|
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CASE a% OF |
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WHEN 1: CLS |
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INPUT"Name of level: "Level$ |
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INPUT"Width of level: "Wide% |
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INPUT"Height of level: "High% |
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PROCCreate |
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WHEN 2: CLS |
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INPUT"Level name: "Level$ |
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PROCLoad |
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WHEN 3: SYS"Wimp_CommandWindow", -1: END |
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ENDCASE |
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UNTIL 0 |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCCreate |
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LOCAL Tile%() |
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|
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f% = OPENIN("<Obey$Dir>.^.!HeeHeeHee.Levels."+Level$+".Data") |
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IF f% <> 0 THEN |
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CLOSE#f% |
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VDU7 |
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PRINT'"A level called �"+Level$+"‘ already exists!" |
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IF INKEY(200) |
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ENDPROC |
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ENDIF |
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|
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DIM Tile%(Wide% - 1, High% - 1) |
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Tile%() = 0 |
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|
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Droids% = 0 |
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|
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PROCEdit(Tile%()) |
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ENDPROC |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCLoad |
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LOCAL Tile%() |
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|
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File% = OPENIN("<Obey$Dir>.^.!HeeHeeHee.Levels."+Level$+".Data") |
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IF File% = 0 THEN |
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VDU7 |
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PRINT'"Could not load the level �"+Level$+"‘!" |
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IF INKEY(200) |
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ENDPROC |
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ENDIF |
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PRINT'"Loading..." |
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|
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Wide% = VAL(GET$#File%) |
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High% = VAL(GET$#File%) |
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DIM Tile%(Wide%, High%) |
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|
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X% = 0 |
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Y% = High% - 1 |
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|
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REPEAT |
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Tile% = BGET#File% |
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|
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CASE Tile% OF |
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WHEN 10 : Y% -= 1: X% = 0 |
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WHEN ASC" ": X% += 1 |
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WHEN ASC"P": Tile%(X%, Y%) += 1: X% += 1 |
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WHEN ASC"L": Tile%(X%, Y%) += 2: X% += 1 |
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WHEN ASC"W": Tile%(X%, Y%) += 4: X% += 1 |
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WHEN ASC"*": Tile%(X%, Y%) += 8: X% += 1 |
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WHEN ASC"S": Tile%(X%, Y%) += 16 |
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WHEN ASC"F": Tile%(X%, Y%) += 32 |
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ENDCASE |
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|
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UNTIL Y% = -1 |
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CLOSE#File% |
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|
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File% = OPENIN("<Obey$Dir>.^.!HeeHeeHee.Levels."+Level$+".Droids") |
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IF File% = 0 THEN |
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VDU7 |
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PRINT'"Could not load the level �"+Level$+"‘!" |
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IF INKEY(200) |
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ENDPROC |
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ENDIF |
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|
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Droids% = 0 |
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WHILE NOT EOF#File% |
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Droids% += 1 |
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DroidX%(Droids%) = VAL(GET$#File%) |
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DroidY%(Droids%) = High% - VAL(GET$#File%) |
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ENDWHILE |
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|
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CLOSE#File% |
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|
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PROCEdit(Tile%()) |
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ENDPROC |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCSave(Tile%()) |
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OSCLI"CDir <Obey$Dir>.^.!HeeHeeHee.Levels."+Level$ |
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File% = OPENOUT("<Obey$Dir>.^.!HeeHeeHee.Levels."+Level$+".Data") |
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IF File% = 0 THEN |
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VDU7 |
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PRINT'"Could not save the level �"+Level$+"‘" |
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IF INKEY(200) |
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ENDPROC |
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ENDIF |
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PRINT''"Saving..." |
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|
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BPUT#File%, STR$Wide% |
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BPUT#File%, STR$High% |
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|
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FOR Y% = High% - 1 TO 0 STEP -1 |
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FOR X% = 0 TO Wide% - 1 |
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|
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Tile% = Tile%(X%, Y%) |
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|
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IF Tile% AND 1 THEN BPUT#File%, "P"; |
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IF Tile% AND 2 THEN BPUT#File%, "L"; |
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IF Tile% AND 4 THEN BPUT#File%, "W"; |
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IF Tile% AND 8 THEN BPUT#File%, "*"; |
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IF Tile% AND 16 THEN BPUT#File%, "S"; |
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IF Tile% AND 32 THEN BPUT#File%, "F"; |
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IF (Tile% AND %1111) = 0 THEN BPUT#File%, " "; |
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|
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NEXT |
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BPUT#File%, "" |
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NEXT |
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CLOSE#File% |
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|
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File% = OPENOUT("<Obey$Dir>.^.!HeeHeeHee.Levels."+Level$+".Droids") |
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IF File% = 0 THEN |
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VDU7 |
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PRINT'"Could not save the level �"+Level$+"‘" |
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IF INKEY(200) |
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ENDPROC |
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ENDIF |
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|
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IF Droids% THEN |
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FOR Droid% = 1 TO Droids% |
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BPUT#File%, STR$(DroidX%(Droid%)) |
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BPUT#File%, STR$(High% - DroidY%(Droid%)) |
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NEXT |
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ENDIF |
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CLOSE#File% |
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|
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ENDPROC |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCEdit(Tile%()) |
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XOff% = 0 |
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YOff% = 0 |
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REPEAT |
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CLG |
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VDU 29, 35 - (XOff% * 16); 128 - (YOff% * 16); |
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FOR Y% = YOff% + 50 TO YOff% STEP -1 |
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FOR X% = XOff% TO XOff% + 75 |
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IF (X% < Wide%) AND (Y% < High%) THEN PROCTile(X%, Y%) |
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NEXT |
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NEXT |
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CLS |
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PRINT"Choose item to place by pressing key and click left mouse to place it" |
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PRINT"Click right button to clear square" |
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PRINT "P Platform L Ladder W Walls (blue)" |
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PRINT "R Deadly star (red) S Start (yellow) F Finish (green)" |
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PRINT "X Save & Exit D Droids" |
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PRINT "arrows scroll position"; |
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Type% = 1 |
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Scroll% = FALSE |
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Finish% = FALSE |
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REPEAT |
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a$ = INKEY$(0) |
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CASE a$ OF |
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WHEN "P","p": Type% = 1 |
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WHEN "L","l": Type% = 2 |
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WHEN "W","w": Type% = 4 |
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WHEN "R","r": Type% = 8 |
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WHEN "S","s": Type% = 16 |
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WHEN "F","f": Type% = 32 |
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WHEN "X","x": Finish% = TRUE |
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WHEN "D","d": PROCDroids |
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Scroll% = TRUE |
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WHEN "ˆ": IF XOff% = 0 THEN |
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VDU7 |
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ELSE |
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XOff% -= 25 |
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Scroll% = TRUE |
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ENDIF |
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WHEN "‰": IF XOff% + 75 > Wide% THEN |
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VDU7 |
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ELSE |
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XOff% += 25 |
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Scroll% = TRUE |
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ENDIF |
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WHEN "Š": IF YOff% = 0 THEN |
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VDU7 |
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ELSE |
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YOff% -= 25 |
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Scroll% = TRUE |
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ENDIF |
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WHEN "‹": IF YOff% + 50 > High% THEN |
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VDU7 |
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ELSE |
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YOff% += 25 |
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Scroll% = TRUE |
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ENDIF |
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ENDCASE |
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MOUSE x%, y%, z% |
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x% = x% / 16 |
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y% = y% / 16 |
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IF z% > 0 THEN |
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IF (x% > (Wide% - 1)) OR (y% > (High% - 1)) THEN |
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VDU7 |
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z% = 0 |
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ENDIF |
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ENDIF |
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IF z% = 4 THEN |
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IF Type% <= 8 THEN |
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Tile%(x%, y%) = Type% |
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ELSE |
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Tile%(x%, y%) = Tile%(x%, y%) OR Type% |
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ENDIF |
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PROCTile(x%, y%) |
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ENDIF |
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IF z% = 1 THEN |
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Tile%(x%, y%) = 0 |
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PROCTile(x%, y%) |
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ENDIF |
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UNTIL Finish% OR Scroll% |
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UNTIL Finish% |
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|
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PROCSave(Tile%()) |
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ENDPROC |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCTile(x%, y%) |
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Tile% = Tile%(x%, y%) |
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IF Tile% = 0 THEN RECTANGLE FILL x%*16, y%*16, 14 |
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IF Tile% AND 1 THEN OSCLI"SChoose P": PLOT &ED, x%*16, y%*16 |
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IF Tile% AND 2 THEN OSCLI"SChoose L": PLOT &ED, x%*16, y%*16 |
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IF Tile% AND 4 THEN OSCLI"SChoose W": PLOT &ED, x%*16, y%*16 |
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IF Tile% AND 8 THEN OSCLI"SChoose *": PLOT &ED, x%*16+4, y%*16+4 |
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IF Tile% AND 16 THEN OSCLI"SChoose S": PLOT &ED, x%*16+4, y%*16+4 |
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IF Tile% AND 32 THEN OSCLI"SChoose F": PLOT &ED, x%*16+4, y%*16+4 |
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ENDPROC |
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|
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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|
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DEF PROCDroids |
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OSCLI"SChoose D" |
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IF Droids% > 0 THEN |
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FOR Droid% = 1 TO Droids% |
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PLOT &ED, DroidX%(Droid%)*16, DroidY%(Droid%)*16 |
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NEXT |
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ENDIF |
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CLS |
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PRINT"Click left button to add a droid" |
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PRINT"Click right button to remove a droid" |
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PRINT"Press F when finished" |
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REPEAT |
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CASE INKEY$(0) OF |
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WHEN "F","f": ENDPROC |
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ENDCASE |
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MOUSE x%,y%,z% |
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x% = x% / 16 |
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y% = y% / 16 |
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IF z% > 0 THEN |
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IF (x% > (Wide% - 1)) OR (y% > (High% - 1)) THEN |
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VDU7 |
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z% = 0 |
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ENDIF |
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ENDIF |
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CASE z% OF |
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WHEN 4: IF Droids% = 100 THEN |
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VDU7 |
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PRINT"Maximum number of droids reached" |
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IF INKEY(200) |
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ELSE |
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Droids% += 1 |
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DroidX%(Droids%) = x% |
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DroidY%(Droids%) = y% |
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OSCLI"SChoose D" |
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PLOT &ED, DroidX%(Droids%)*16, DroidY%(Droids%)*16 |
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ENDIF |
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PRINT"Droid added at ";x%;", ";y% |
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IF INKEY(100) |
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WHEN 1: IF Droids% <> 0 THEN |
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Droid% = 0 |
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REPEAT |
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Droid% += 1 |
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UNTIL ((DroidX%(Droid%) = x%) AND (DroidY%(Droid%) = y%)) OR (Droid% >= Droids%) |
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IF ((DroidX%(Droid%) = x%) AND (DroidY%(Droid%) = y%)) THEN |
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PROCTile(x%, y%) |
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FOR d% = Droid% TO Droids%-1 |
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DroidX%(d%) = DroidX%(d%+1) |
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DroidY%(d%) = DroidY%(d%+1) |
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NEXT |
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Droids% -= 1 |
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PRINT"Droid removed" |
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ELSE |
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VDU7 |
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ENDIF |
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ENDIF |
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ENDCASE |
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UNTIL 0 |
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ENDPROC |