#include "colors"

camera {
   location  <0 0 -10>
   direction <0 0 1>
   up        <0 1 0>
   right     <0.5 0 0>
   look_at   <0 3 0>
}

object {
   light_source {
      <-10 10 -15>
      color White
   }
}

object {
   sphere { <0.6 0.55 0> 0.6 }
   texture {
      color Red
      ambient 0.3
      phong 0.5
   }
}

object {
   sphere { <0.3 2.02 0> 1.2 }
   texture {
      color Blue
      ambient 0.3
      phong 0.5
   }
}

object {
   sphere { <0 4.5 0> 1.8 }
   texture {
      color Green
      ambient 0.3
      phong 0.5
   }
}