#include "colors" camera { location <0 0 -10> direction <0 0 1> up <0 1 0> right <0.5 0 0> look_at <0 3 0> } object { light_source { <-10 10 -15> color White } } object { sphere { <0.6 0.55 0> 0.6 } texture { color Red ambient 0.3 phong 0.5 } } object { sphere { <0.3 2.02 0> 1.2 } texture { color Blue ambient 0.3 phong 0.5 } } object { sphere { <0 4.5 0> 1.8 } texture { color Green ambient 0.3 phong 0.5 } }