#include "colors" camera { location <0 0 -5> direction <0 0 1> up <0 1 0> right <1 0 0> look_at <0 0 0> } object { light_source { <-10 10 -15> color White } } object { sphere { <0 0 0> 2 } texture { color LightSteelBlue ambient 0.3 phong 0.8 } }