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james |
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REM > <HeeHeeHee$Dir>.GameLib |
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DEF PROCAmnesia_Init(Size%) |
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LOCAL Block% |
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DIM Block% Size% |
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SYS"Amnesia_Init", Block%, Size%, 0 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCAmnesia_ClaimTable(Table%, Flags%, Objects%, Size%) |
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SYS"Amnesia_ClaimTable", Table%, Flags%,, Objects%, Size% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCAmnesia_SetGravity(X_Gravity%, Y_Gravity%) |
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SYS"Amnesia_SetGravity", X_Gravity%, Y_Gravity% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCAmnesia_SetWindow(Window%, MinX%, MinY%, MaxX%, MaxY%) |
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SYS"Amnesia_SetWindow", Window%, MinX%, MinY%, MaxX%, MaxY% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCAmnesia_SetPlotOffset(X_Offset%, Y_Offset%) |
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SYS"Amnesia_SetPlotOffset", X_Offset%, Y_Offset% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCAmnesia_MakeObject(Table%, Sprite%, Flags%, X%, Y%) |
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IF FNAmnesia_MakeObject(Table%, Sprite%, Flags%, X%, Y%) |
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ENDPROC |
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DEF FNAmnesia_MakeObject(Table%, Sprite%, Flags%, X%, Y%) |
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LOCAL Object% |
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SYS"Amnesia_MakeObject", Table%, Sprite%, Flags%, X%, Y% TO , Object% |
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IF Object% = 0 THEN ERROR 1, "Could not create object in table " + STR$Table% |
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=Object% |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCFastSpr_Load(FSP%, Name$) |
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LOCAL Addr% |
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SYS"FastSpr_GetPointer", FSP% TO Addr% |
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SYS"Amnesia_LoadFile", Addr%, Name$, 0 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCFastSpr_SetClipWindow(MinX%, MinY%, MaxX%, MaxY%) |
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SYS"FastSpr_SetClipWindow", MinX%, MinY%, MaxX%, MaxY% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCFastSpr_SetBackdrop(Colour%) |
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SYS"FastSpr_SetBackdrop", Colour% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCFastSpr_Plot(Sprite%, X%, Y%) |
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SYS"FastSpr_Plot", Sprite%, X%, Y% |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCFastSpr_Bank(Bank%) |
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SYS"FastSpr_ScreenBank", Bank% - 1 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCGameLib_Show(Pale%, Text$) |
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LOCAL Colo%, Hand% |
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SYS"FastSpr_SetClipWindow", 0, 0, 320, 256 |
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SYS"OS_Byte", 113, 2 |
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SYS"OS_Byte", 112, 1 |
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SYS"ColourTrans_ReturnColourNumber", Pale% TO Colo% |
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SYS"FastSpr_SetBackdrop", Colo% |
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SYS"FastSpr_ScreenBank", 0 |
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SYS"FastSpr_ClearWindow" |
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SYS"Font_FindFont",, "Homerton.Bold", 32 * 16, 32 * 16 TO Hand% |
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SYS"ColourTrans_SetFontColours",, Pale%, &FFFFFF00, 14 |
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B%!00 = 0 |
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B%!04 = 0 |
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B%!08 = 0 |
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B%!12 = 0 |
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B%!16 = -1 |
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SYS"Font_ScanString",, Text$, %1000000001000100000, -1, -1, B% |
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SYS"Font_Paint",, Text$, %1000000000, 640 * 400 - (B%!28 - B%!20) / 2, 512 * 400 - (B%!32 - B%!24) / 2 |
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SYS"Font_LoseFont", Hand% |
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SYS"OS_Byte", 113, 1 |
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Pale_Global% = Pale% |
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Fade_Pale% = (Pale% >> 8) AND &00FFFFFF |
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Row% = 0 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCGameLib_Text(Text$) |
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SYS"Font_FindFont",, "Homerton.Bold", 32 * 16, 32 * 16 TO Hand% |
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SYS"ColourTrans_SetFontColours",, Pale_Global%, &FFFFFF00, 14 |
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SYS"Font_Paint",, Text$, %1000000000, 100 * 400, (900 - (Row% * 100)) * 400 |
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SYS"Font_LoseFont", Hand% |
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Row% += 1 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCGameLib_Fade |
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LOCAL Colo% |
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Numb% = Fade_Pale% |
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REPEAT |
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BB% = Numb% AND &FF0000 |
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GG% = Numb% AND &00FF00 |
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RR% = Numb% AND &0000FF |
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IF BB% > 0 THEN BB% -= &020000: IF BB% < 0 THEN BB% = 0 |
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IF GG% > 0 THEN GG% -= &000200: IF GG% < 0 THEN GG% = 0 |
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IF RR% > 0 THEN RR% -= &000002: IF RR% < 0 THEN RR% = 0 |
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Numb% = BB% + GG% + RR% |
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SYS"ColourTrans_ReturnColourNumber", Numb% << 8 TO Colo% |
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SYS"FastSpr_SetBackdrop", Colo% |
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SYS"FastSpr_ClearWindow" |
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UNTIL Numb% = 0 |
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ENDPROC |
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REM ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ |
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DEF PROCGameLib_Error |
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ON ERROR ON ERROR OFF: REPORT: PRINT ERL: END |
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SYS"Wimp_Initialise", 200, &4B534154, "Throwback" |
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SYS"XOS_SWINumberFromString",, "DDEUtils_ThrowbackStart" TO ;PFlg% |
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IF (PFlg% AND 1) = 0 THEN |
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T$ = "<HeeHeeHee$Dir>.!RunImage" |
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T% = INSTR(REPORT$, "in """) |
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IF T% THEN T$ = MID$(REPORT$, T% + 4, LEN(REPORT$) - T% - 4) |
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SYS"DDEUtils_ThrowbackStart" |
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SYS"DDEUtils_ThrowbackSend", 0,, T$ |
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SYS"DDEUtils_ThrowbackSend", 1,, T$, ERL, 1, REPORT$+" (Code &"+STR$~ERR+")" |
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SYS"DDEUtils_ThrowbackEnd" |
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ENDIF |
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ERROR 0, REPORT$ + " (" + STR$ERL + ")" |
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END |