#include "colors"

camera {
   location  <0 0 -5>
   direction <0 0 1>
   up        <0 1 0>
   right     <1 0 0>
   look_at   <0 0 0>
}

object {
   light_source {
      <-10 10 -15>
      color White
   }
}

object {
   sphere { <0 0 0> 2 }
   texture {
      color LightSteelBlue
      ambient 0.3
      phong 0.8
   }
}
